Shades of Darkness

The new Heroes games produced by Ubisoft. Please specify which game you are referring to in your post.

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Kalah
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Postby Kalah » Dec 5 2012, 1:30

I'm hoping for some info this week.
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Postby Avonu » Dec 5 2012, 18:06

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Raelag has said as many prayers to Malassa, the Dragon Goddess of Darkness, as to Sylanna, the Dragon Goddess of Earth. He still remembers with bittersweet regret his years on the surface of Ashan. Thing were so simple then...

Eldest of Queen Tuidhana’s three sons, he became the leader of the Soulscar clan after the Dark Elves' exile. Fueled with anger and bitterness, and facing his kind's extermination at the hand of the Dwarves, Raelag was approached Kha-Beleth, the Demon Sovereign… Despite all his efforts to escape his dark destiny, Raelag would eventually become Kha-Beleth’s servant.

His love for the Human Isabel would however turn him against his former master and force him to leave his position and seek redemption under the ghostly guidance of Tieru, the Dragon Knight.



[img]http://static9.cdn.ubi.com/en-GB/images/warfare-box-dunjeontcm2162304.png[/img]
THE SHADOW SORCERER

Servants of Malassa, the Shadow Sorcerers are seekers of forbidden lore and masters of Dark Magic.

They totally accept the murmurs of the Darkness and are capable of finding the information that they want. Those who rise to the highest ranks undergo a secret ritual that lets them commune directly with Malassa, making them capable of dreamwalking. When the ritual is complete, their eyes become black and pupiless, and they never blink again.


;)

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Postby Ell1e » Dec 7 2012, 11:14

So, all these "Which faction would you like to return with the expansion?" discussions?

http://might-and-magic.ubi.com/universe ... index.aspx

How about all of them?

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Postby parcaleste » Dec 7 2012, 12:42

Oh, Sylvan warriors now ride pussycats... :outoforder:

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Postby Avonu » Dec 7 2012, 17:26

warrioresses

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Postby Neidhaart » Dec 10 2012, 12:59

Like He-Man!
"I did put the fires out."
"You made them worse!"
"Worse?!... Or better?"

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Postby Avonu » Dec 11 2012, 8:58

Can someone change this topic name to proper expansion pack name?

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Postby Kalah » Dec 11 2012, 13:20

On it.
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Postby Avonu » Dec 11 2012, 18:49

I said "proper expansion pack name" not that Shadow of Death rip-off. :P
Thanks

Master post updated for known units including todays Taurans:

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Like the Harpies and Centaurs, the Minotaurs are Beastmen, created by the Wizards of the Seven Cities in the year 512 YSD. Half-human and half-bull, the The Minotaur was meant to be the shock infantry to fight alongside the Centaur cavalry.

As for a Minotaur Guard, the Crimson Wizards of Al-Rubit, in a diplomatic gesture that surprised many and angered their neighbours in the Silver Cities, made a gift of one thousand loyal Minotaurs to the Dark Elves. In a short period of time, the Minotaurs took oaths of loyalty to the Dark Elves and Malassa. The Dark Elves that appreciated their strength and loyalty gave them freedom instead of using them as slaves. Both sides have benefitted from this new friendship since.



Now questions to Marzhin (or anyone who know the answers):
1) Why we have still 512 YSS date as Creation of Beastmen if this was retconned?
2) Silver Cities? It make not sense if Minotaurs are in Dungeon army ages before Silver Cities were founded.

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Postby Mirez » Dec 12 2012, 13:16

Also, I'm pretty sure minotaurs were slaves in h5. Perhaps they are going to do something naughty during the campaign.

The upgraded minotaur is a bit too much for my taste.
treants are dendrosexual 0_o

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Postby Ell1e » Dec 12 2012, 15:44

Why is it so purple? I bets its name is something like "Dark Minotaur". It looks like one. Or like a WoW character.

edit: At least there's no nipple rings.

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Postby Avonu » Dec 12 2012, 16:36

Mirez wrote:Also, I'm pretty sure minotaurs were slaves in h5.

They were.

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Postby Kalah » Dec 13 2012, 21:08

Some info coming up in a Q&A now ... :)
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Postby Jorgold » Dec 15 2012, 17:53

I guess hoping for a map generator in the expansion would be too much?

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Postby Kalah » Dec 15 2012, 18:21

Yes. They have confirmed that there will never be an RMG for Heroes 6 since the code originally made by Black Hole Entertainment is too complex and difficult to work with.
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Postby Neidhaart » Dec 15 2012, 21:16

I'm wondering if they mean too complex as in "bad code" or just to much code.
"I did put the fires out."

"You made them worse!"

"Worse?!... Or better?"

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Postby Kalah » Dec 15 2012, 21:49

I've seen an extract of the code and my opinion is: both.
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Postby Neidhaart » Dec 16 2012, 11:45

So, basically, worst case scenario then.
"I did put the fires out."

"You made them worse!"

"Worse?!... Or better?"

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Postby Kalah » Dec 16 2012, 13:07

As far as the editor is concerned, yes. It wasn't made to be simple - it was basically made for the developers/programmers themselves and not for the average player. It's a very powerful map design tool, it just isn't made for many people. That's why you only get a handful of maps: there are only a handful of people using it.
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Postby Neidhaart » Dec 16 2012, 14:05

"Powerfull, but useless" i think i read somewhere =)

One would think the code would have been going through some QAish thing.
I can't say i know much about game development, but is it not possible to patch code to make it "better"? Maybe hire Carmack to rewrite the whole thing a wednesday afternoon?
"I did put the fires out."

"You made them worse!"

"Worse?!... Or better?"


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