Any console code?

The new Heroes games produced by Ubisoft. Please specify which game you are referring to in your post.

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maltz
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Any console code?

Postby maltz » Oct 28 2011, 14:40

Such as "reveal map" or "add 1000 EXP" type of code? Thanks.

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Metathron
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Postby Metathron » Oct 28 2011, 14:53

I haven't seen any mention of cheats as of yet.
Jesus saves, Allah forgives, Cthulhu thinks you'd make a nice sandwich.

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Postby Angelspit » Oct 28 2011, 16:47

Welcome back, buddy !
I'm on Steam and Xbox Live.

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maltz
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Postby maltz » Oct 28 2011, 17:17

About a few months ago I saw the promo of heroes 6 and thought "maybe Angelspit will ask me to participate in walkthrough writings again"! And here I am! Just got the game today and exploring bits by bits. :)

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jtemperance
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Postby jtemperance » Oct 28 2011, 17:41

maltz wrote:About a few months ago I saw the promo of heroes 6 and thought "maybe Angelspit will ask me to participate in walkthrough writings again"! And here I am! Just got the game today and exploring bits by bits. :)


Oh wow, totally off-topic, but I really appreciate the walkthroughs you wrote up. They were quite helpful to me. Belated thanks!

shep61
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Hey Matlz!

Postby shep61 » Oct 28 2011, 21:23

Hi Maltz! Great to see you here and working on the game already. I helped you a little with some responses on your walkthroughs for HOMMV, if you recall. I will be interested in what you think of this version of the game. I'm not thrilled at the moment, but I might warm up to it. The hero skill system is really flawed in my opinon. Way too many choices with questionable or minimal benefit. Every time I level up I have to wade through 20-30 choices! Way too complicated and gives you no ability to strategize on skill ups. Still, way too early to judge the game.

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maltz
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Postby maltz » Oct 29 2011, 11:56

Hi shep61,

Your ID looks familiar! Thanks for your help back then.
At this point I have only finished the first tutorial campaign (on hard). It is still too early to comment.

So far I don't like the fact that hostile units can freely walk diagnally through lines to reach our back (the lack of "zone of control").

And I find it tedious to have to trial & error the troop arrangement before many battles to get the ideal setup.

And the lucky attacks don't seem to have a major effect.

But I like the music (a lot of recycled tunes from V) and graphics. :)

wneubert
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Postby wneubert » Oct 29 2011, 13:59

I saw Maltz here and just wanted to say how much I enjoyed you HOMM5 walkthroughs, you efforts are still being appreciated. I started HOMM5 about a year ago and just finished the 12th campaign (TOE campaign 3) 2 weeks before HOMM6 release (I had to finish cause someone gifted me a preorder for HOMM6).

HOMM6 campaign seems awesome. I have done the Tutorial and Necromancer campaign. These campaigns seem big.


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