Avonu wrote:Secondary heroes in campaigns are lvl 1 tears/blood characters, so they have first reputation ability.
No! or we are not talking about the same spell level so: reputation spell come in 3 levels. 1st. level all heroes have by default. 2nd level spells the heroes get at 250 and 3rd and last level at 1000 reputation points, now ALL MY secondary heroes join the main hero with the 2nd.level spell from the reputation already active which means they have at least 250 rep. points but no matter of their further training they never reach the 3rd. level spells AND they cannot equip the spaulders that require 250 points to equip.
Reputation have only two levels: 1st at 250 points and 2nd at 1000 points.
However each class starts with its special abiity like for example Face of Death for Ebon Knight or Asha Uses All for Necromancer.
When a hero levels up to first reputation level (s)he get new advanced class (Emblamer or Reaver for Necromancer) and get first reputation ability (No Rest for Wicked for Emlamer or Mark of Necromacer for Reaver). When hero levels up to second reputation level, (s)he can change it advanced class, if has enough blood/tears points to do that (but not in campaign) and unlock ultimate/second adv. class ability.
Now back to your question. All heroes which are not avatar (your first/starter hero) can't earn reputation poitns and can't learn their skills and use reputation artifacts. However you can mark in editor that these heroes can have advanced class (Emblamer or Reaver for example) and then they can use their 1st reputation ability.
That's why in campaign secondary heroes can use some reputation skills but not artifacts. They join you not as simply Necromancer or Barbarian but as Emblamer and Reaver or Chieftan and Warmoger.
c1a1 wrote:Does anyone know what determines the duration of spells?
For me the obvious answer should have been - Spell Power
BUT take a look at 5 of my (magic using) heroes and the comparison among them for the "petrification" spell:
(Hero, spell-power, duration of petrification spell)
Valeska 74 3
Xana 57 4
Anastasia 99 3
Airini 63 4
Irina 66 4
So the two with the highest spell power (Anastasia& Valeska) maintain their spell for only 3 turns while the others with lower spell power do it for 4 turns, so what really determines the duration? (or is it another bug?).
Two things: Heroes stats and target magic resistance.
Target resistance not only lower magic damage but also shorten harmful spell duration.
Heroes stats are not only Magic (Spell Power) but also Hero Level, Reputation and Advanced Class.
Blood spells (mainly damage) work better with Blood heroes (and work excellent with 1000 Blood points adv. class heroes), while Tears spells (heals, stuns, Pertification) works better with Tears heroes.
For example: Pertifiaction has base damage formula like:
Which means that Pertification (Tears spell) last for:
1.4 turn for blood/no adv. class heroes,
1.8 turn for 1st lvl Tears heroes,
2.2 for 2nd lvl Tears heroes.
That's basic formula. Add to that Magic and Hero level and it can last much longer.
IIRC Valeska is Blood heroine while Xana and Airini are Tears heroines.