No random ATB patch!

The new Heroes games produced by Ubisoft. Please specify which game you are referring to in your post.
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intipacha
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No random ATB patch!

Unread postby intipacha » 17 Oct 2011, 14:39

Hello!

Just wanted to let everyone know I found a way to set the per-stack initial ATB random maximum value to zero, instead of 0.25.

Not sure if someone already did this, but I couldn't find it anywhere.

The patch can be found here:
Zero ATB Patch

The patch is made for ToTE version 3.1 and modifies the H5_Game.exe.
Use it at your own risk, and if you don't trust it, feel free to scan it at virustotal.com or whatever.

Please, back up your original H5_Game.exe before doing this.

For those of you that want to do it manually, the patch changes a float constant from 0000803Eh (0.25 decimal) to 00000000h (0 decimal) at file offset 6734F7h.
Last edited by intipacha on 25 Apr 2012, 09:55, edited 2 times in total.

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Metathron
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Unread postby Metathron » 17 Oct 2011, 18:21

That's a great idea, it always drove me up the wall when those pesky druids got to act before my stalkers. :mad:
Jesus saves, Allah forgives, Cthulhu thinks you'd make a nice sandwich.

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Mirez
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Unread postby Mirez » 17 Oct 2011, 19:13

I agree, there's no need for the randomness
treants are dendrosexual 0_o

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parcaleste
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Unread postby parcaleste » 10 Dec 2012, 15:52

Is this still working?

Deathaim
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Unread postby Deathaim » 27 Mar 2013, 22:00

anyone else got trouble with 0.2 errors in multiplayer while using this? and can someone make the manual overwrite of float constant more clear? most importantly where is this constant located? :) tyvm

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parcaleste
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Unread postby parcaleste » 14 Sep 2013, 14:05

Lost it again, dammit - and the link is off. Someone still keeping it around? Save me from the annoyance, plz.

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Tyber Zann
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Unread postby Tyber Zann » 19 Sep 2013, 01:26

Call me loony tunes, but I think taking away random starting ATB is like taking away franks red hot sauce. It'd be pretty plain without it. If every conflict was %100 predictable, it would be boring. Also, that randomness works both ways. It help you in some fights.

And of coarse, what happens when 2 identical units face off? Does it just give first move to the attacker, or what? There must be some level of chance! It's a neat idea, but if anything, I'd want more randomness.


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