Town Window instead Town Screen

The new Heroes games produced by Ubisoft. Please specify which game you are referring to in your post.
Crayfish
Leprechaun
Leprechaun
Posts: 6
Joined: 23 Feb 2011

Unread postby Crayfish » 10 Mar 2011, 12:20

ThunderTitan wrote:As we've seen before this time around it's all about making the game go faster... 20 min games are what one should shoot for to capture today's ADD audience.
Not true, I could go to at least 35 hey look a frog! (Really, I found this big frog today, it was awesome.)

It would be nice to have the option of short multiplayer games. Not just for the ADD but the general increasing lack of free time. Working in Japan: turns out it kinda sucks. No scrap that, being an adult: blah.

User avatar
ThunderTitan
Perpetual Poster
Perpetual Poster
Posts: 23270
Joined: 06 Jan 2006
Location: Now/here
Contact:

Unread postby ThunderTitan » 10 Mar 2011, 15:57

If you lack time the SP should keep you busy enough.

And if not that that's what the Duel Mode is for...

And yes, having to work sucks.
Disclaimer: May contain sarcasm!
I have never faked a sarcasm in my entire life. - ???
"With ABC deleting dynamite gags from cartoons, do you find that your children are using explosives less frequently?" — Mark LoPresti

Alt-0128: €

Image

User avatar
Metal Wolf
Pixie
Pixie
Posts: 103
Joined: 13 Jun 2006

Unread postby Metal Wolf » 12 Mar 2011, 11:37

Seems like Black Hole have somewhat of a fetish for removing classic features/elements of HOMM series from H6.

3-Tiers system, No Warlock/Wizard/Sorceress faction and now the town screen issue... Sure some changes are necessary and maybe even turn out to be refreshing (area of control, fewer resources) but there is no need in bringing change to the classic elements of the game which every HOMM fan likes. IMO, Heroes is about the atmosphere above all.

Time will tell if that was the right decision, but for the moment I'm not very optimistic.

User avatar
Pol
Admin
Admin
Posts: 10056
Joined: 29 Nov 2005
Location: IN SOMNIS VERITAS
Contact:

Unread postby Pol » 12 Mar 2011, 11:49

I would like both. As I don't need the full town screens for playing the game and the game is supposed to be faster like that. I used them from a purely relaxation point. They may a good point to abstract your thoughts.
"We made it!"
The Archives | Collection of H3&WoG files | Older albeit still useful | CH Downloads
PC Specs: A10-7850K, FM2A88X+K, 16GB-1600, SSD-MLC-G3, 1TB-HDD-G3, MAYA44, SP10 500W Be Quiet

Spin
Pixie
Pixie
Posts: 131
Joined: 18 Aug 2010

Unread postby Spin » 12 Mar 2011, 12:29

I like the town window. To me, speed is a VERY important part of heroes. Heroes 3 and 4 were extremely fast to navigate and were great in that way, as well as the fact that heroes generally moved heaps per turn.

There's nothing worse than half the game being loading screens like in Heroes V where you moved 8 steps on average per turn, then had to load the 3D town screen which, while looked beatiful at first, you don't care so much the 50th time, and then at the end of your turn the AI took ages to act.

I want to spend most of my time playing the game, not waiting for stuff to load. If i wanted to do that i'd be playing Gran Turismo 5 now.


P.S it's obvious black hole are making this game more about the combat than anything else, they've basically put Town building and the economy side of things on the back, making it so you're most of the time in a combat screen.

User avatar
Romanov77
Assassin
Assassin
Posts: 273
Joined: 06 Jan 2006

Unread postby Romanov77 » 12 Mar 2011, 14:15

Loading a simple 2d animated townscreen shouldn't take long...
And with the passing of strange eons, even death may die.

H.P. Lovecraft - gentleman, writer and dreamer.

MattII
Demon
Demon
Posts: 309
Joined: 06 Jan 2006
Location: New Zealand

Unread postby MattII » 12 Mar 2011, 21:13

Spin wrote:There's nothing worse than half the game being loading screens like in Heroes V where you moved 8 steps on average per turn, then had to load the 3D town screen which, while looked beatiful at first, you don't care so much the 50th time, and then at the end of your turn the AI took ages to act.
Therein you have highlighted two separate issues, town screens and AI turn times. Also, of course the town screens get boring after the 50th time, but that goes just as much (perhaps even more) for 2D screens than for 3D ones.

User avatar
ThunderTitan
Perpetual Poster
Perpetual Poster
Posts: 23270
Joined: 06 Jan 2006
Location: Now/here
Contact:

Unread postby ThunderTitan » 01 Apr 2011, 23:17

Spin wrote: There's nothing worse than half the game being loading screens like in Heroes V where you moved 8 steps on average per turn, then had to load the 3D town screen which, while looked beautiful at first, you don't care so much the 50th time, and then at the end of your turn the AI took ages to act.

That was crappy programming, taking stuff out won't ever fix that.
Disclaimer: May contain sarcasm!
I have never faked a sarcasm in my entire life. - ???
"With ABC deleting dynamite gags from cartoons, do you find that your children are using explosives less frequently?" — Mark LoPresti

Alt-0128: €

Image

User avatar
Dalai
Equilibris Team
Equilibris Team
Posts: 1073
Joined: 06 Jan 2006
Contact:

Unread postby Dalai » 03 Apr 2011, 12:44

ThunderTitan wrote: That was crappy programming, taking stuff out won't ever fix that.
Taking stuff out is much easier than fixing it.
"Not a shred of evidence exists in favour of the idea that life is serious." Brendan Gill

User avatar
dark-whisperer
Leprechaun
Leprechaun
Posts: 20
Joined: 30 Aug 2007
Location: Serbia

Unread postby dark-whisperer » 03 Apr 2011, 16:31

Saying that loading town screen takes seconds is beginning to irritate me, because its simply a lie. Unless you have really old computer loading of "graphically intensive 3D screen" takes fraction of a second. How many times per turn do you really enter town? How many times do you have to enter five towns in single turn to really feel slowed down by that "loading second"?
And secondly same "delay" happens while battle screen is loaded - so I guess that for some people it would feel natural to play battles in window that occupies 30% of screen, or that quick battle is only option for it.
That excuse is lame beyond any words and insults my intelligence.

User avatar
ThunderTitan
Perpetual Poster
Perpetual Poster
Posts: 23270
Joined: 06 Jan 2006
Location: Now/here
Contact:

Unread postby ThunderTitan » 03 Apr 2011, 18:58

Dalai wrote:
ThunderTitan wrote: That was crappy programming, taking stuff out won't ever fix that.
Taking stuff out is much easier than fixing it.
Of course them using a new engine means they don't have to fix anything, and just get it right the first time around... crappy loading times are annoying even without a town to load...
Disclaimer: May contain sarcasm!
I have never faked a sarcasm in my entire life. - ???
"With ABC deleting dynamite gags from cartoons, do you find that your children are using explosives less frequently?" — Mark LoPresti

Alt-0128: €

Image

User avatar
dark-whisperer
Leprechaun
Leprechaun
Posts: 20
Joined: 30 Aug 2007
Location: Serbia

Unread postby dark-whisperer » 11 Apr 2011, 06:16

CH: 10. How far along is the town screen, and will it be animated?

Marzhin: "We know there is a lot of confusion and worry in the community on this subject. Here is all I can tell you about the current town screens at this point:
The town screen is actually a town window. It is designed to remain the same size whatever your screen resolution is, even if you use a 16:9 monitor.
The town visuals will be animated and are what could be described as "2.5D".
Each town has its own musical theme (as usual).
The town visuals change when you build stuff (although in the current design, not all buildings appear).
Building and recruiting is done through the window interface, rather than clicking on the buildings directly."
So there... worst thing possible.

User avatar
Kalah
Retired Admin
Retired Admin
Posts: 20078
Joined: 24 Nov 2005

Unread postby Kalah » 11 Apr 2011, 09:07

At least you got your answer.
In War: Resolution, In Defeat: Defiance, In Victory: Magnanimity, In Peace: Goodwill.

User avatar
Mirez
Moderator
Moderator
Posts: 1512
Joined: 28 Aug 2006
Location: in the core of the hart of the centre of everything

Unread postby Mirez » 11 Apr 2011, 14:51

dark-whisperer wrote:
CH: 10. How far along is the town screen, and will it be animated?

Marzhin: "We know there is a lot of confusion and worry in the community on this subject. Here is all I can tell you about the current town screens at this point:
The town screen is actually a town window. It is designed to remain the same size whatever your screen resolution is, even if you use a 16:9 monitor.
The town visuals will be animated and are what could be described as "2.5D".
Each town has its own musical theme (as usual).
The town visuals change when you build stuff (although in the current design, not all buildings appear).
Building and recruiting is done through the window interface, rather than clicking on the buildings directly."
So there... worst thing possible.
why? this is basically exactly like heroes 3...
treants are dendrosexual 0_o

Darkström
Scout
Scout
Posts: 198
Joined: 30 Aug 2010

Unread postby Darkström » 11 Apr 2011, 20:14

Mirez wrote:
dark-whisperer wrote:
CH: 10. How far along is the town screen, and will it be animated?

Marzhin: "We know there is a lot of confusion and worry in the community on this subject. Here is all I can tell you about the current town screens at this point:
The town screen is actually a town window. It is designed to remain the same size whatever your screen resolution is, even if you use a 16:9 monitor.
The town visuals will be animated and are what could be described as "2.5D".
Each town has its own musical theme (as usual).
The town visuals change when you build stuff (although in the current design, not all buildings appear).
Building and recruiting is done through the window interface, rather than clicking on the buildings directly."
So there... worst thing possible.
why? this is basically exactly like heroes 3...
You seem to have a very broad definition of "exactly"...

User avatar
dark-whisperer
Leprechaun
Leprechaun
Posts: 20
Joined: 30 Aug 2007
Location: Serbia

Unread postby dark-whisperer » 12 Apr 2011, 09:05

Mirez wrote:why? this is basically exactly like heroes 3...
What do you mean? Like Heroes 3 HD? Even then town screen is interactive and all buildings appear as you build them. Not to mention that window came as mod of H3 and original intention was fullscreen town screen.

lotusreaver
Pixie
Pixie
Posts: 128
Joined: 17 Dec 2006

Unread postby lotusreaver » 15 Apr 2011, 01:32

Yeah, I've been playing the Heroes 3 HD mod and I like the way the town window is implemented. It makes the town feel more like it's part of the world, rather than a separate entity.

That being said, I can see why some people are concerned about the implementation of a town window in H6, in particular the non-interactive buildings. It feels like a departure from something native to all of the Heroes games so far.

However, I personally don't mind the change. Heroes V already used interface buttons to manage building and hiring. Heroes IV enabled players to hire units directly from the interface as well. In Heroes III, I hired units by clicking on the Fort to avoid having to click on each individual dwelling.

Point is, I can see why some people are up in arms about this and I respect their perspective. But for me personally, I don't mind the change. The simplification of town management jives with my play style.

User avatar
Neidhaart
Assassin
Assassin
Posts: 251
Joined: 13 Nov 2010
Location: Neidhaart

Unread postby Neidhaart » 15 Apr 2011, 10:24

I'm thinking about the same as to what lotusreaver said
"I did put the fires out."
"You made them worse!"
"Worse?!... Or better?"

User avatar
ThunderTitan
Perpetual Poster
Perpetual Poster
Posts: 23270
Joined: 06 Jan 2006
Location: Now/here
Contact:

Unread postby ThunderTitan » 26 Apr 2011, 19:22

Here's a better question...

What actual resolution is the town window picture?


I'm guessing, it being 2D, for it to always be a window it would have to be lower then the min res the game can have...
Disclaimer: May contain sarcasm!
I have never faked a sarcasm in my entire life. - ???
"With ABC deleting dynamite gags from cartoons, do you find that your children are using explosives less frequently?" — Mark LoPresti

Alt-0128: €

Image

User avatar
Blocks100
Peasant
Peasant
Posts: 67
Joined: 24 Jul 2009
Location: Liverpool

Unread postby Blocks100 » 28 Apr 2011, 13:26

Really like the art of the Inferno town screen, superb. Just a shame it's not interactive :( The ugly interface buttons and unit slots seem like a throwback to H5. Dispense with the 'fisher price' baby buttons and give us a proper town interface please!


Return to “Heroes V-VI”

Who is online

Users browsing this forum: No registered users and 25 guests