Necropolis and green

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Do you think the emphasis on strong variations on the colour green fits the Necropolis faction?

Yes
14
33%
No
24
57%
Don't care
4
10%
 
Total votes: 42

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Ethric
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Necropolis and green

Postby Ethric » Feb 12 2011, 18:29

I don't think it's fitting, as I see the undead more as drab and colourless, whereas shocking green is more fitting for a mutated mad scientist monsters faction. But they keep at it, so surely someone thinks its cool and awesome.
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Neidhaart
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Postby Neidhaart » Feb 12 2011, 18:35

I think green fits very well, since green is a color often associated with sickness, disease, plague and all that other nasty stuff usually resulting in death .
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Pitsu
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Postby Pitsu » Feb 12 2011, 18:39

Green is the color of life. Photosynthetic life more precisely.
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Tress
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Postby Tress » Feb 12 2011, 19:13

Green is the color of life. Photosynthetic life more precisely.

Light green like sylvan faction certainly. Bright/poisonous mist green certainly not and fits necro perfectly to point its overused.
You can check disciples for example for similar concept and it had very fitting necro image with green color(death unit for example)

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Avonu
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Postby Avonu » Feb 12 2011, 19:37

Yes, in Disciples II it fit very well.
Besides, better green then pink.

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Postby Darkström » Feb 12 2011, 20:30

A bit of green glow here and there gives a spooky feeling. But in H6 it's definitely overused.

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Corlagon
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Postby Corlagon » Feb 12 2011, 20:30

I think the colour-coded factions in H6 are part of an attempt to improve accessibility, or something like that.

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Gaidal Cain
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Postby Gaidal Cain » Feb 12 2011, 20:46

Enough with the green. I blame LoTR.
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Tress
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Postby Tress » Feb 12 2011, 21:35

Enough with the green. I blame LoTR.

Disciples 2 and necrons were long before that

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Postby Infiltrator » Feb 13 2011, 0:47

If the undead used the disciples 2 color pallete I would have had NOTHING against it. At least some of them were only glowing during an attack, which made it look better.

To be blunt I answered no. Necropolis should use desaturated colors, and if there must be some kind of identifier maybe subtle traces of smoke around the more powerful units.
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Postby MattII » Feb 13 2011, 5:49

No, green should be a rare (but not unused) colour, the main ones IMO should be black and grey.
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Postby mr.hackcrag » Feb 13 2011, 7:05

I'm surprised the green necropolis idea survived beyond H5 because it seemed like an obviously ugly and mismatched idea back then, but I guess I should stop being surprised these days.

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Elvin
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Postby Elvin » Feb 13 2011, 9:36

Green I like, strong variations of green not really.
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ThunderTitan
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Postby ThunderTitan » Feb 13 2011, 15:00

It's not even green, it's neon green... it's like it's a bloody Pc case or a pimped out car...
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Mirez
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Postby Mirez » Feb 13 2011, 16:38

I agree with TT, the whole idea of a green glow is fine, however they overdid it on some creatures, mainly the wraith.
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Postby sezerp » Feb 13 2011, 19:25

Radioactive vampires that don't go "blaaah" ? Me say no.

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Postby mr.hackcrag » Feb 13 2011, 20:26

I agree. These are the worst vampires of the homm series and they should just be called Necro Knights or something like that.

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TheUndeadKing
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Postby TheUndeadKing » Feb 13 2011, 20:39

Infiltrator wrote:If the undead used the disciples 2 color pallete I would have had NOTHING against it. At least some of them were only glowing during an attack, which made it look better.

QFT. The green lighting effects mostly appeared during attack and death animations (Hell, Disciples 2 even had pinkish purple, too!). Glowing ugly green 24/7 is one thing, temporarily having some not-so-flamboyant green effects is another.
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Tress
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Postby Tress » Feb 13 2011, 20:55

temporarily having some not-so-flamboyant green effects is another.

Sure D2 had none of those, oh wait..
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Postby Infiltrator » Feb 13 2011, 21:12

Archlich was exactly the unit I had in mind. The actual unit on the combat screen was very subtle until it started attacking.
Infiltrator out.


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