New unofical AI patche for h5

The new Heroes games produced by Ubisoft. Please specify which game you are referring to in your post.

Moderator: Moderators

User avatar
Znork
Forum Mascot
Forum Mascot
Posts: 172
Joined: 10 Jan 2006

New unofical AI patche for h5

Postby Znork » Feb 5 2011, 16:10

************************************************
Its nice to be important, but its more important to be nice!
************************************************

User avatar
Pol
Admin
Admin
Posts: 9303
Joined: 29 Nov 2005
Location: IN SOMNIS VERITAS
Contact:

Postby Pol » Feb 5 2011, 16:28

Sounds very interesting!

Anyone tried and can report an effect? ;)
"We made it!"
The Archives | Collection of H3&WoG files | Older albeit still useful | CH Downloads
PC Specs: A10-7850K, FM2A88X+K, 16GB-1600, SSD-MLC-G3, 1TB-HDD-G3, MAYA44, SP10 500W Be Quiet

User avatar
Warmonger
Pixie
Pixie
Posts: 125
Joined: 15 Dec 2007
Contact:

Postby Warmonger » Feb 5 2011, 16:47

Actually he didn't say a word about what kind of patch it is and how it works. Something sifferent than Magnomagus' AI mod?
VCMI : the future of Heroes 3!
People just don't care.

User avatar
Znork
Forum Mascot
Forum Mascot
Posts: 172
Joined: 10 Jan 2006

Postby Znork » Feb 6 2011, 3:25

i have tried it and the ai is smarter. The ai dose things it did not do from the orignal.

This is a legit not offical patch. Meaning i hoped it would be a offical pathce but it was not.

Go and enjoy peopele
************************************************

Its nice to be important, but its more important to be nice!

************************************************

User avatar
Metathron
Round Table Hero
Round Table Hero
Posts: 2704
Joined: 29 Jan 2006
Location: Somewhere deep in the Caribbean...
Contact:

Postby Metathron » Feb 6 2011, 18:43

The sluggish AI is my number 1 complaint about HoMM V, so that sounds great!
Jesus saves, Allah forgives, Cthulhu thinks you'd make a nice sandwich.

User avatar
klaymen
Hunter
Hunter
Posts: 527
Joined: 06 Jan 2006
Location: Piestany (Slovakia)

Postby klaymen » Feb 6 2011, 19:21

So now HoMM5 might be actually a bit more worth installing? I'll give it a shot for curiosity's sake.
"The only good is knowledge and the only evil is ignorance."
-Ahzek Ahriman

User avatar
parcaleste
Pit Lord
Pit Lord
Posts: 1204
Joined: 06 Nov 2007
Location: Sofia - Vulgaria

Postby parcaleste » Feb 7 2011, 8:37

Sounds great. Will test it after I play some D III first.

User avatar
ThunderTitan
Perpetual Poster
Perpetual Poster
Posts: 23266
Joined: 06 Jan 2006
Location: Now/here
Contact:

Postby ThunderTitan » Feb 7 2011, 12:14

Anyone else missed Znork... for a second there i though this was some sort of bot thread until i saw who posted it.
Disclaimer: May contain sarcasm!
I have never faked a sarcasm in my entire life. - ???
"With ABC deleting dynamite gags from cartoons, do you find that your children are using explosives less frequently?" — Mark LoPresti

Alt-0128: €

Image

User avatar
Znork
Forum Mascot
Forum Mascot
Posts: 172
Joined: 10 Jan 2006

Postby Znork » Feb 7 2011, 15:53

ThunderTitan wrote:Anyone else missed Znork... for a second there i though this was some sort of bot thread until i saw who posted it.


Missed me?

Well its a realy nice patche also.
************************************************

Its nice to be important, but its more important to be nice!

************************************************

User avatar
Angelspit
CH Founder
CH Founder
Posts: 6640
Joined: 18 Nov 2005
Location: Angelspit
Contact:

Postby Angelspit » Feb 7 2011, 17:39

Znork wrote:i have tried it and the ai is smarter. The ai dose things it did not do from the orignal.

This is a legit not offical patch. Meaning i hoped it would be a offical pathce but it was not.

Go and enjoy peopele

Znorkish used to be harder to read. I'm very disappointed.
I'm on Steam and Xbox Live.

User avatar
Metathron
Round Table Hero
Round Table Hero
Posts: 2704
Joined: 29 Jan 2006
Location: Somewhere deep in the Caribbean...
Contact:

Postby Metathron » Feb 8 2011, 18:40

I have tried it out and the AI turns are faster, which is a good thing. I haven't encountered enemy heroes yet, so I cannot comment on that. However, my game crashes for no apparent reason at the same spot in the game when I hit the end turn button, so this kills this mod for me and I won't be using it again until this is resolved.
Jesus saves, Allah forgives, Cthulhu thinks you'd make a nice sandwich.

User avatar
ThunderTitan
Perpetual Poster
Perpetual Poster
Posts: 23266
Joined: 06 Jan 2006
Location: Now/here
Contact:

Postby ThunderTitan » Feb 9 2011, 16:28

Znork wrote:Missed me?


Well ok, the bullet missed you, but give me some credit for squeezing that trigger... that took effort.
Disclaimer: May contain sarcasm!

I have never faked a sarcasm in my entire life. - ???
"With ABC deleting dynamite gags from cartoons, do you find that your children are using explosives less frequently?" — Mark LoPresti

Alt-0128: €


Image

Quantomas
Peasant
Peasant
Posts: 69
Joined: 09 Feb 2011
Location: Quantomas

Postby Quantomas » Feb 9 2011, 18:33

The AI patch is currently *not* supported for applications installed on Win7 partitions. It works for some Win7 users though, so please feel free to check it out.

You can try out the AI patch without altering your current Heroes installation. It's simply another binary file that you copy and execute. If it doesn't work on your PC, you can simply return to your official installed version and let the AI mod rest until we have resolved the issue.

Thanks Znork for notifying the community, and thanks Xhane for telling me. :)

Technically, the AI patch was originally written as a potential full replacement for the AI in H6 if it were developed by Nival. This AI mod is a full rewrite of the AI inspired by the spirit of H3 and the chess computer program Fritz that has proven that a computer AI can be a match for world champions. It is meant to give the strategic gameplay of H5 a boost by playing against dedicated AI opponents who know the ropes. This AI does not cheat, on higher difficulty levels the only advantage it has is the lower starting resources for the player.

You can download the AI mod from www.bonddisc.com/ref/H5AI_31.zip (5.9 MB). This zip archive contains a readme with installation instructions.

Included with the AI mod are three new maps (Icy Defense, Island Hoppers and My Home is My Castle) that are intended as a challenge for veteran players.

I hope you enjoy playing Heroes ToE with this AI mod.

This is by no means a closed effort and work to improve the AI further continues. Your comments are welcome.

User avatar
Znork
Forum Mascot
Forum Mascot
Posts: 172
Joined: 10 Jan 2006

Postby Znork » Feb 10 2011, 20:31

ThunderTitan wrote: Well ok, the bullet missed you, but give me some credit for squeezing that trigger... that took effort.


:|
************************************************

Its nice to be important, but its more important to be nice!

************************************************

User avatar
Romanov77
Assassin
Assassin
Posts: 269
Joined: 06 Jan 2006

Postby Romanov77 » Mar 2 2011, 15:50

If this works, I might actually be bothered to finish TotE campaign...
And with the passing of strange eons, even death may die.

H.P. Lovecraft - gentleman, writer and dreamer.

User avatar
parcaleste
Pit Lord
Pit Lord
Posts: 1204
Joined: 06 Nov 2007
Location: Sofia - Vulgaria

Postby parcaleste » Mar 17 2011, 17:23

I have installed it and now the campaigns do not work. Meaning it throws me out of the game.

User avatar
Mirez
Moderator
Moderator
Posts: 1512
Joined: 28 Aug 2006
Location: in the core of the hart of the centre of everything

Postby Mirez » Mar 17 2011, 18:45

well I didn't really expect it to work with the campaigns anyways
treants are dendrosexual 0_o

Quantomas
Peasant
Peasant
Posts: 69
Joined: 09 Feb 2011
Location: Quantomas

Postby Quantomas » Apr 17 2011, 10:15

I have added a developer diary to the project website that explains where the project is heading and how it is going to differentiate itself from H6: Heroes 5.5 - Eternal Essence

My hope is that it is an inspiration for Heroes and that H6 and H5 can evolve like brothers who grow up together, so that we can have two strong products that complement each other. H6 will most likely simplify a couple of things to make the gameplay more slick, and with the focus on story and content it should be quite an interesting ride. What we can do with H5 is to be true to its strategy game roots and excel in this area.

We have now a fully stable build that runs under Windows 7 and supports the original ToE campaign.

Link to the latest build:
3.1.n beta release (11.0 MB)

Quantomas
Peasant
Peasant
Posts: 69
Joined: 09 Feb 2011
Location: Quantomas

Postby Quantomas » May 9 2011, 17:10

We have now a new public release 3.1b that adds a choice of AI type (aggressive vs. defensive) for each computer player plus tons of other improvements and fixes. It also includes the option to have the AI start with the same resources as the player for more interesting scenarios on hard and heroic difficulty.

Turn processing on very large maps is substantially faster, and the animations run fluidly now during turn processing. No more sloppy animations, enjoy the beauty of the game!

Check it out!

Current build:
3.1b public release (6.2 MB)

Project website:
Heroes 5.5 - Eternal Essence

Quantomas
Peasant
Peasant
Posts: 69
Joined: 09 Feb 2011
Location: Quantomas

Postby Quantomas » Jun 5 2011, 20:01

We have now a stronger build: 3.1c public release (7.8 MB)

It gives you a ton of additional options to customize the game to your liking.

Image

You find more details in the accompanying readme file (included in the .zip).

My recommended setting for a good entertaining game: set Neutral Champions to hard, enable artifact guards and taxes.


Return to “Heroes V-VI”

Who is online

Users browsing this forum: No registered users and 17 guests