Campaigner wrote:Sometimes you have to tear the whole thing down and rebuild instead of adding on all the time.
Yeah, destroying something and pretending that it still exists and is actually not very different than before makes a hell lot of sense.
And can`t some games just be fun? Why do we nead this balancing nonsense in all games? H2 and H3 had some serious balance flaws but they were fun and their flaws didn`t stop people with coming up with house rules for their little "leagues" to make game more balanced.
There is nothing bad in balance and attempting to make the factions equally competitive. The question is whether ultimately this is done cleverly or not.
I don't think Ubisoft are aiming at players who prefer fast games because no TBS will ever be as fast as a RTS or a FPS. It is more likely that they are trying to attract more newbies to the series - (over)simplified adventure map management, focus on the glooorious battles, shiny things everywhere and so on. What I want to see is whether the game will still be good enough for the old players after Ubihole's witch-doctors are done with their experiments.