wimfrits wrote:Like i mentioned before somewhere, without actually testing it who knows what effect those would have... we need to pester the devs to experiment themselves with these...
Agreed. Though mind that this will not leave the hypothetical stage. No way movement of units will be decreased when bf increases.
Like high school physics, i'm working under impossible in real life perfect conditions here.
I disagree. Exploits can be used in complex tactical ways. My gripe with exploits is that they limit the variety of tactics an experienced player uses.
The same effect that an unbalanced game has.
So can cheats...
And that's the problem with a balanced game too... they don't call it "rock-paper-scissors balance" for nothing.
I would sum it up as: You asked whether I thought H3 (with bigger bf) had more exploits than H5. I said no, because H3 didn't have the unlimited-attacking-hero. You seemed to recall an unlimited attacking hero in H3. I said that this was limited to spellpoints, so not unlimited. Then finally you asked what the hero in H3 did to influence combat after his spellpoints ran out.
No, what i said is that the hero being able to hit units forever is just 1 exploit... we got our wires crossed there i guess.
Also, that's an argument against unlimited attacks regardless of BF size.