New, new info (29. Aug)

The new Heroes games produced by Ubisoft. Please specify which game you are referring to in your post.

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Kilop
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New, new info (29. Aug)

Postby Kilop » Aug 29 2010, 7:40

Ok, this comes from "the archangel catle", who had some leaks from UBI , I am french so I ll translate parts... take a seat that's heavy stuff.

- 40 to 60 hours of gameplay (campaign wise)
- hotkeys available for combat / adventure
- no actions of the hero on the battlefield (like in H3)
- advanced classes
- area of effect for ranged units (is this really special ??)
- arena up to 50% bigger
- less actives capabilities for creatures (only one role for each creature : support, dps, tank, rusher)
- archers can go in the main tower
- offensive and defensive position (does that mean formations ??)
- capacities to shield from range
- no caravans (no need anymore)
- new rare ressource is called cristalized dragon blood (yup, they took all the rare ressources off ... bold )
- creatures buildings are illimited in the castle (wtf?) while there are to spots for up to 4 diferent unique buildings
- Blue phoenixes (cause they are linked to the moon, and blue ftw)
- a special ability for each faction, will charge during combat with 4 levels (exponenitally lethals)
- no more trolls lutins, gremlins, their SHOULD be dragons (duh)
- haven is tanky weak offense and lots of heals, capacity : guardian angel , gives immunity to a stack (including physical)
- necro : weak offense and defense , no moral debuf and long fights, dots, capacity : necromancy (resurect)
- inferno : strong offense, strong defense, low moral capacities ... PHASING
I support(ed?) Nival... flame on !!!
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Re: New, new info

Postby Metal Wolf » Aug 29 2010, 8:09

Some of whose features are a bit weird...
Kilop wrote:- no actions of the hero on the battlefield (like in H3)

I'm pretty sure that an earlier official statement claimed otherwise.

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Postby Kilop » Aug 29 2010, 8:14

I know, and be no actions, I guess they meant no physical presence, it is obvious that spells will still influence battles ... :)
I support(ed?) Nival... flame on !!!

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Postby parcaleste » Aug 29 2010, 8:21

I hope they at least keep the Hero presence like in HV - it was a HUGE improvement.

Otherwise "archers can go in the main tower" grabbed my attention. :applause: The (most of the) other stuff is kinda something I didn't want it to read...

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Postby alma » Aug 29 2010, 9:17

I don't know what was so huge in H5 hero style? They did the same as in H3 just if they ran out of mana (or if you wanted that) they were able to attack, that's all.

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Postby Elvin » Aug 29 2010, 9:43

Nice, a number of them were not available in public :)
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Postby MattII » Aug 29 2010, 10:03

Some of that sounds interesting, some less so. BTW what are Lutins?

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Postby Elvin » Aug 29 2010, 10:07

My translation gave elf, gnome, goblin, imp, pixie, puck. That's more questions than an answer :?
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Postby Kilop » Aug 29 2010, 10:19

Lutins are a french specific I guess.... They are gnome, more witty and generaly nice leprechaun maybe ... but I wonder why no one sees the most important info here ... (hint, it wasw in caps)
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Postby MattII » Aug 29 2010, 10:22

Is phasing the same as teleporting?

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Postby Kilop » Aug 29 2010, 10:27

phasing as in HV... isn t it the same word ?
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Postby Elvin » Aug 29 2010, 10:47

Gating ;) I'd say the key news here is bigger battlefield, the new ranged mechanics and faction focus, rest were more or less known. Advanced classes are gonna be fun.
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Re: New, new info

Postby Pitsu » Aug 29 2010, 10:55

Kilop wrote:- new rare ressource is called cristalized dragon blood (yup, they took all the rare ressources off ... bold )


:lolu: And ore is now called dragon droppings?


Weird news i must say. Some sound fine and some as a measures to speed the game up/reduce micromanaging. Nothing very positive though.
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Postby Elvin » Aug 29 2010, 11:00

In a way it is funny, many features are meant to speed up things while 2 of the revealed factions are meant for long battles. Personally I rather like it, some H5 factions could finish a battle within 2-3 rounds, sometimes even crippling the opponent in the very first charge. As long as the battles are not too slow :)
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Postby Kilop » Aug 29 2010, 11:02

ok, checked it , sry didn t have much sleep last night phasing means GATING , i repeat GATING is in the game ... discuss :)

Oh, and I like the shorter duration of games, while battles last longer, waaaay to much useless macro in previous heroes ...
I support(ed?) Nival... flame on !!!

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Postby Soronarr » Aug 29 2010, 11:23

Blue Phoenixes? what are they smoking down there?

An inactive commander. At least in IV, the commander could do SOMETHING to make it's presence felt on the battlefield (besides spells).

I'm personaly all for commanders on the battlefield, but the stack system as it is now, makes that practicly impossible to balance.

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Postby Elvin » Aug 29 2010, 11:31

I, for one, am dying to find out what colour they paint Michael's toenails.

- Metathron

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parcaleste
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Postby parcaleste » Aug 29 2010, 11:40

What did that Vampire (?) Knight did to kill the Gryphin? And with all that sword swinging around... CHEESY.

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Postby Pitsu » Aug 29 2010, 11:44

I wonder why are phoenixes connected to Moon now? Unless it is a dark magic spell it makes little sense for a summoned creature. If it is in a town, what town is it and if it is neutral why is its connection with the Moon so important?



No much emotions for me. What catches eye is that there are some animations (like town conversion) which probably get annoying after the third time you have to watch them.
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Postby Kilop » Aug 29 2010, 11:54

how can you not like the animation ? this is superb (that much sword swinging IS gay indeed), the details are nice, the arena looks cool.

3 time better than HV, now show me an archangel slaying properly a black dragon :)

+ vampire teleport, no lame flying around bat style
+ the music is great
Last edited by Kilop on Aug 29 2010, 11:55, edited 1 time in total.
I support(ed?) Nival... flame on !!!

The truth pure and simple is seldom pure and never simple...


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