tress wrote:O yeah. 3 games that are set in modern times about modern warfare have m4/16 with red dot sight.
Yes, 3 games that are exactly about the same thing and have the same weapons and mechanics... how does that not strengthen the point?!
Soronarr wrote:Spare me the seremon. Your "you want all games to be the same" consipiracy theory bores me. No, I don't want all games to be the same.
Yes, I do want more games to use mechanics *I* find the best and most enjoyable.
You don't want them to be the same, you just want them to have the same mechanics... and an art aesthetic taken from another series.
Would change in mechanics necessitate bigger changes? Yes, where necessary. Change happens. Sometimes for the worse, sometimes for the better.
And sometimes changes happen that make games so similar that they might as well be clones...
I know how it is to feel less and less games are to your liking. Thet the "good old"mechanics that are fun are fading away. That the last bastion of a true RPG/RTS/whatever is dying. Yes, I know how it is. I long for a good old Baldurs Gate -like RPG.
But again, I represent *MY* interests here...not yours.
Problem is your interest is short-sighted and rather unenlightened (to reference a certain philosophy).
Wouldn't it be better if there was a BG-like RPG alongside all those new ones?! Wouldn't everyone benefit because there would be a type of RPG that's just the way they like it?!
Plus, what's the point of a sequel if you're gonna change everything but the genre, why not just make a new series... right, marketing purposes.
- Stacks capped at 100 (no more than 100 units per stack).
100 Black Dragons vs 100 Peasants... battle of the century.
The upper limit of stacks would have to be determined by level, and then you might as well just hire pre-determined armies.
And Disciples's system was really horrible for balance, loosing your main hero or not having as much exp as the enemy units was instant game over.