Heroes IV Modding(Tutorial)

Mods and development for mods. Including WoG & Equilibris (RU) subforums.
BAD23ro

Unread postby BAD23ro » 13 Dec 2007, 07:45

:-D
Last edited by BAD23ro on 13 Jul 2009, 01:18, edited 1 time in total.

ByteBandit
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Unread postby ByteBandit » 13 Dec 2007, 23:35

These lessons just keep getting better and better, BAD. Excellent work!

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Muszka
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Unread postby Muszka » 14 Dec 2007, 01:16

I get more and more amazed, and all this gets more and more that smell, mentioned by ByteBandit... Just like and early WoG.
"Rage against the system, the system, what kills the human spirit."

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Akul
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Unread postby Akul » 23 Dec 2007, 21:05

To OP:
Can you make a mod that replaces imps with Zombies, Cerebruses with Mummies and Devils with Dark Champions?
I am back and ready to... ready to... post things.

BAD23ro

Unread postby BAD23ro » 24 Dec 2007, 13:27

Akul wrote:To OP:
Can you make a mod that replaces imps with Zombies, Cerebruses with Mummies and Devils with Dark Champions?

I can do, but don't have time to replace dwellings inside town, rename dwellings and so on...


You'll be able to recruit Zombie, Mummies and Dark Champions, but the dwellings inside will look like old creatures and also on adventure map, you won't be able to recruit Dark Champions from the dwelling of Devils and so on...


I can make fast this in the last Equilibris if is ok with you and post here....Maybe when will have more free time, will make more adjustments :)

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Akul
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Unread postby Akul » 24 Dec 2007, 15:23

Yeah, I knew that.
The names and look of dwelings in towns ain't really important so I think that me (and some other people) will survive that :)
I am back and ready to... ready to... post things.

BAD23ro

Unread postby BAD23ro » 24 Dec 2007, 16:33

Here you go :)
Last edited by BAD23ro on 13 Jul 2009, 01:19, edited 1 time in total.

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Akul
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Unread postby Akul » 24 Dec 2007, 16:47

Just downloaded and tried it. I can finally play a pure necromantic faction :hail:

BTW, after you make adjustments (if you have free time), you might post this in H1-4 subforum.
I am back and ready to... ready to... post things.

BAD23ro

Unread postby BAD23ro » 24 Dec 2007, 17:04

:)
Last edited by BAD23ro on 20 Oct 2010, 00:00, edited 1 time in total.

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Akul
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Unread postby Akul » 27 Dec 2007, 13:29

Another question: Are you able to change the chance of a skills appearing on levelups so that a nekromancer has the same tchance to get Life magic as he has a chance to get Chaos magic.
I am back and ready to... ready to... post things.

BAD23ro

Unread postby BAD23ro » 28 Dec 2007, 04:56

@ Akul


Never tried, so no idea right now. :(

BAD23ro

Unread postby BAD23ro » 13 Jan 2008, 11:44

---
Last edited by BAD23ro on 13 Jul 2009, 01:20, edited 1 time in total.

Lord of the Guns
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Unread postby Lord of the Guns » 15 Jan 2008, 14:26

that's required knowledge of ASSEMBLY programming language (which involving hex codes....)

even i have some experience with that stuff during robot camp... it's still a hard stuffs for me....

is it possible to add any new units into the game?
and which tools needed to create new model/sprite of new units... and import it into game?

BAD23ro

Unread postby BAD23ro » 17 Jan 2008, 15:26

Lord of the Guns wrote:that's required knowledge of ASSEMBLY programming language (which involving hex codes....)

even i have some experience with that stuff during robot camp... it's still a hard stuffs for me....

is it possible to add any new units into the game?
and which tools needed to create new model/sprite of new units... and import it into game?
Even is ASM, I posted the way to make the changes..you should try :)

I have no idea right now about model/sprite...

I can replace so far the units, but maybe in the near future will be possible even to add new ones....

I'm alone, not like Equilibris, so for me is a bit hard to find all :)

BAD23ro

Unread postby BAD23ro » 05 Jun 2008, 17:02

:S
Last edited by BAD23ro on 13 Jul 2009, 01:21, edited 1 time in total.

ByteBandit
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Unread postby ByteBandit » 06 Jun 2008, 03:02

BAD, I have an idea for you!! Why don't you see if you can make an Object Editor for H4? Would'nt that be sick? :beg: :oex:

BAD23ro

Unread postby BAD23ro » 08 Jun 2008, 01:12

I can't make it, I have no such experience yet :(

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Unread postby ByteBandit » 08 Jun 2008, 01:28

Bummer! :cry:

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Pol
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Unread postby Pol » 26 Oct 2010, 18:41

Thread closed, as per request of thread founder.


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