[Project]The Rise of The Lich King

Mods and development for mods. Including WoG & Equilibris (RU) subforums.
festuc
Leprechaun
Leprechaun
Posts: 19
Joined: 20 Dec 2009

[Project]The Rise of The Lich King

Unread postby festuc » 06 Feb 2010, 19:24

Hi! im Festuc,during this days I was preparing my new project "The revenge of the lich king.
The revenge of the Lich king is my new Mod,the objetives of the mod are:
-Make the game more balanced.
-Add new heroes for the multiplayer maps,until reach 12 heroes for each faction.
-Make the campigns heros more balanced.
-Make new 3 campaigns.
-Change the aspect of the avatar of death,now is the Wight.
-Remodel Necrópolis,including Death knights,and making the wights and wraiths 7 level creatures
-New yellow color for first haven upgrades.
-Channge somo textures.
-Change loading screen.
-I general make the game more balanced,and add more strategic options.

---------BALANCING-------------
-The speciality "blood hammer"have now lower probabilities to cast bloodlust.
-Fine rune now only have the 25 percent of probabilities.
-Godric especiality is now more powerful.
-Intelligence only gives now 30 percent extra of normal mana.
-Marksman are replaced by gret archer
-Longbowman decrese his maximun damage in (-2)
-"Avatar of death is now less powerful
---------------CHANGES IN RECLUTABLE HEROES----------------
Each faction will add now:
-Haven: Andreas(With Godric specialization)Alaric,Lorenzo(Suzerain) and Isabel,(Chosen by gods).
-Inferno: Orlando,Agrael,Eofol(!new!) and Veyer
-Necrópolis:Arantir,Belketh,Young Markal(!new!) and Sandro(!New!)
-Elves: Pedro(!New!),Findan,Christian(!New!) and alarán.
-Dark elves:Raelag,Ilaya,Ranleth y Shadya
-Academy:Uthir(!New!),Zehir y Thotac(!New!) and Cyrus
-Dwarves:Rolf,Wulfstang,Hangvul and Tholgar
-Orcs:Kujin,Quroq,Kunyak y Vradek(!New!).
Image
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----------------NEW NECROPOLIS--------------------
Its better to explain this with an image:
Image
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As you can see the textures of the knight family is made for have coincidence with the necro colors.
---------------NEW TEXTURES---------------
Dwarves:
Image
Image
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Haven:
For now,I only show the hire creatures screen:
Image
--------------------NEW LOADING SCREEN---------------- -----------
I thin its really good:
Image
-----------------------NEW CAMPAIGNS----------------------- --------
Dont worry about spanish screens it will be totally in english:
Image
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----------------------LINKS----------------
English beta:
http://rapidshare.com/files/346670264/T ... a.h5u.html

Hope you like it!

festuc
Leprechaun
Leprechaun
Posts: 19
Joined: 20 Dec 2009

Unread postby festuc » 12 Mar 2010, 20:56

The rise dont stops!
I´ll post later the full the changelog(is very large,give me time).
But I have an idea that could be interesant,!Commanders!Exactly,I began to make a commander for each faction,the idea something like this:
NOTE:Stats arent valid.For the tests I use the Psatkha´s creature "Sexton" appearance.
¿WHATS A COMMANDER?
Image
Its an especial unit,it can be only hired with heroes,because each hero begins with one commander of his race.This unit can be upgraded for have better stats and habilities.It also can be replaced for a unit of the faction of the same level.Commanders have 7 levels.
¿HOW I HIRE A COMMANDER?
Image
For hiring commanders you only have to hire a hero.Each commander begins at level 1
¿WHAT HAPPENS WHEN MY COMMANDER DIES?
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For now,if your commander die you must hire a new one in level 1.
[red]¿HOW I UPGRADE MY COMMANDER?][/font]
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For upgrading your commander you must build the dwelling,when you buy the dwelling of the level 2 creature the commander can be upgraded to the level 2,each upgrade costs 1000 of gold,you can upgrade commanders in the hill fort.
¿HOW MANY CLASSES OF COMMANDERS ARE?
One by each faction,but maybe in the future two for each faction,one might oriented and the other magic oriented,but nowadays its imposible.
]¿HOW MANY COMMANDERS CAN I HAVE?
You can have all the commanders that you want,even you can have 2 or three commanders in the same stack,but they must be at level.

But I need help with one thing:The AI doesnt upgrade commanders,is thre anyway to fix this?


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