ME trilogy was pretty neat. However, looking back into it, I started pondering about our choices, those that made seemingly important differences and impact when you advanced. Most of them would influence the state of characters in the future, those who would live and die for the final push, and their absence
would make the real difference. No Wrex, Garrus, Ash, Kaidan, Mordin, Tali, Thane, Jack, Grunt, Legion, Samara, DLC characters; all these characters depended on your choices to survive and play until the end, aiding in your main quest. If they died, those who had a major role would be substituted anyway. So, our choices didn't change things too drastically.
Well, I bought ME:A. In spite the 'technical difficulties', I had fun with the game. Choices, so far, seem a bit blurry. You have 4 moody answers, 1 flirting and 2 agreements. Sometimes, 2 moody answers will appear, sometimes 4. Sometimes 2 moody and 1 flirting. I'm not really sure of the impacts of the moody answers, but the agreement ones seem to have a considerable impacts, if a ME:A2 ever comes. I'm starting a second play to check some differences regarding those key decisions. When I got to the end of the game, I had the impression that some decisions will really impact heavier the story in the next game, not evolving around characters dying, as before, but something else. Which is, I presume, something good. I don't know if we can play the game with fewer characters or have someone die. I believe I got the best final possible, although some taks and small side quests were left unfinished, because I was sort of bored of trying some of them and others were stuck by bugs which didn't allow me to complete them.
Face and body language sucks. I'm not really bothered, but it does impact a bit, given characters don't feel alive, and you spend a lot of time talking to people in that game, whilst some animations are strange, looping. AI is lacking, somehow like the previous games, our team mates also keep teleporting around us no matter what, so I sort of don't pay much attention to their positioning. This is an issue they said it's going to be addressed. Bugs and glitches happen every now and then. I had 4 or 5 times something that forced me loading the game again, but nothing dramatic. I think many issues are related to mission triggering mechanisms.
The game is very beautiful. Scenery is very detailed, the background is breathtaking, effects are fluid. In that regard, it's very well done.
Music is nice, but I haven't really paid attention to it.
Missions are too many. For those who like doing tons of things endlessly, that's ok. However, you'll notice sooner or later that many are really only things like: find certain thing 3 times, scan something 3 times, scan the body 3 times, find the datapad 3 times: these are what they call TASKS, and they are rather annoying because they require you to thoroughly explore and search the map (world maps are rather large), repetitive battles on and on. Given that enemies don't vary much either, it might be a bit boring, but you are not obliged to do them. Still, doing these tasks help making the planet viable for living, and will grant you bonuses and points to that end.
Conversation is a bit poor and improves with time, so you don't get really interested in anyone in particular at first, everyone feels blank. As the game evolves, you'll start grasping their roots and may eventually sympathize with them. So, characters are kinda lame sometimes, but you get used to them before long.
Some mechanics and menu handling and map navigation can be confusing and take a while to adapt. Tutorial is often behind times.
Animations take too long when you are jumping from planets and exploring the cluster. It's around 15-16 seconds you waste watching the camera turning to your destination, travelling and then zooming in your destination. I hope they fix that. I suppose you'll waste around 2h in the end ONLY with animations just as those.
All in all, I recommend the game after some more patching. The rest stands upon personal validation, hard to simply say if one will like or not.