Banedon wrote:I tried it, was pretty disappointed. Difficulty levels were easy, customization was way less than I imagined it would be, it was buttonmashing, and it was tedious. Not being able to customize stats is one thing, every build for a given character class being the same is another, you have no control over your character's personality + there are no RP choices to be made, etc. Multiplayer mechanics are pretty sad, and every profession seems pretty similar to me (I only used one, but I watched the other professions in multiplayer).
That said, it was still fun and even in the beta I found myself doing Skeleton King runs until I hit level 13. Considering how much time I spent with D2, I'll probably buy D3.
I started to feel similarly when playing through Diablo 3 on normal difficulty since getting it this Christmas. By the end of Act 3 the only thing that was keeping me going was wanting to see the rest of the story.
I played a Monk, and by Act 3 I was starting to ask myself "why exactly do I need Intelligence, and if I weren't a class that got a damage boost from Dexterity then I don't see why I'd need that stat either". Sure you get a small dodge bonus from Dexterity, and a small arcane resistance boost from Intelligence, but that's far too pitiful to be worth it when the resistance and dodge bonus is still barely over 10% when you've got over 200, especially since it seems from the tool tips that the resistance and dodge chance varies depending on enemies levels.
I found myself with far too many Yellow and Purple gems and never enough Red gems because of this.
Then there's Vitality, I think the bonuses from vitality can quickly get insane. As soon as I got a piece of equipment with a vitality bonus, and one so large that I got literally over 800 extra HP, it was like NOTHING could put a dent in me, even bosses. Especially with my healing skill that I use once every 30 seconds. At one point I was using what started out as a great two handed weapon on my Monk that gave me 1,700 extra maximum life, but soon became quite under powered, simply because I didn't want to give up the large vitality bonus.
Playing around in Nightmare difficulty last night the game did seem to become challenging enough to not be as boring though despite my 3,500+ HP from vitality bonuses.
Oh, I was also really disappointed in the game's story at the end. Won't say any specific plot details, but it was the most obvious plot twist ever right before Act 4, and then the ending was also rather boring.
I also can't stand the fact that I can't go back to previous acts after I've completed them. How's that even work out in multiplayer games, I've never tried that yet.