ThunderTitan wrote:
The view affects what can be done graphicaly. Duh...
What the hell does the view of the main character have to do with the extensivness of the outher world?
Check out fallout,it was very,very opened,and its over 10 years old.Check out arcanum,which is pretty vast.And both have 3rd person view.
ThunderTitan wrote:
What does that have to do with the fact that every map in any game ever is an "adventure room" that is waiting for the main "actor"? Delusions aside that's what they are.
Its easy to make them not be adventure rooms waiting for the main actor.Just make a few timed scripts and youll be inside a dynamic world instead of a static one.
ThunderTitan wrote:
And when did you test those computers NASA has?!
A simple thing:Each stelar body is subjet to just a single force - gravity;Each NPC can be a subject of tens,hundreds and even thousands of forces(from simple things like gold,hunger,thirst,to complicated emotions like anger,jealosy,etc).And while calculating the trajectories for just a few heavenly bodies requires almost all of NASAs computing power,imagine how much would be needed to track lets say just a thousand NPCs.