BattleLord - how some things should have been done in HoMM-V
- omegaweix
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Hmm, i don't know!
battle banner, the windmill.... those look very Heroes like!
And personally i'm not that RTS fan anymore, the only genre i can stand real time yet are some RPG's!
And do you find the graphics that outrageous?
Especially the creature models in battle don't look too good to me.... it is sometimes STILL a pleasure for me to zoom towards my Heroes creatures only adoring their appearance.... but those Battle Lords creatures look ok but a little bit generic!
And some of the textures are too blurry for a 2007 game, IF it has to be 3D graphics then please good ones... or switch back to 2D (of course a good one too )!
Gameplaywise hard to tell, maybe it will contain some game mechanics and features superior to H5 though don't believe it..... but being surprised is always a good thing!
But one thing mentioned in the gamespot article:
quote: " ....treasure chests directly on the battlefield, which yield treasure if you manage to open them before the battle ends. Most turn-based combat systems reward you for holding your troops back and waiting for your enemies to come to you, and the treasure system is designed to encourage people to be a bit more aggressive in the turn-based combat system."
THAT'S really something longing to have in Heroes 6
battle banner, the windmill.... those look very Heroes like!
And personally i'm not that RTS fan anymore, the only genre i can stand real time yet are some RPG's!
And do you find the graphics that outrageous?
Especially the creature models in battle don't look too good to me.... it is sometimes STILL a pleasure for me to zoom towards my Heroes creatures only adoring their appearance.... but those Battle Lords creatures look ok but a little bit generic!
And some of the textures are too blurry for a 2007 game, IF it has to be 3D graphics then please good ones... or switch back to 2D (of course a good one too )!
Gameplaywise hard to tell, maybe it will contain some game mechanics and features superior to H5 though don't believe it..... but being surprised is always a good thing!
But one thing mentioned in the gamespot article:
quote: " ....treasure chests directly on the battlefield, which yield treasure if you manage to open them before the battle ends. Most turn-based combat systems reward you for holding your troops back and waiting for your enemies to come to you, and the treasure system is designed to encourage people to be a bit more aggressive in the turn-based combat system."
THAT'S really something longing to have in Heroes 6
plastic people
silicone
never let them in your home
silicone
never let them in your home
- Metal Wolf
- Pixie
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I don't understand why making such a fuss about it.
In my opinion, its a very obvious heroes rip-off. It has nice menues and good adventure-screen graphics (really not sure that its better than HV's though) but the battlefield and the creatures' models look very mediocre and outdated (and I bet its much more dense and crowded than HV's - yet some people here complain about HV's Battlefield and praise this one's). Reading BattleLord's description, I understand there is much less depth in the game as well (though time will tell).
Kind of funny that some people say "Thats how Heroes 5 should have looked like" when they actually know nothing about the game except seeing a few nice pics.
In my opinion, its a very obvious heroes rip-off. It has nice menues and good adventure-screen graphics (really not sure that its better than HV's though) but the battlefield and the creatures' models look very mediocre and outdated (and I bet its much more dense and crowded than HV's - yet some people here complain about HV's Battlefield and praise this one's). Reading BattleLord's description, I understand there is much less depth in the game as well (though time will tell).
Kind of funny that some people say "Thats how Heroes 5 should have looked like" when they actually know nothing about the game except seeing a few nice pics.
- ThunderTitan
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Notice the bolded part? Screens are usualy good in tellng you how a game looks like. How it plays can be determined later.Metal Wolf wrote: Kind of funny that some people say "Thats how Heroes 5 should have looked like" when they actually know nothing about the game except seeing a few nice pics.
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- Metal Wolf
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Well, HV has many bugs and some say its not original enough but its hard to believe that graphics is a negative side of HV... some may say its not enough "HEROES" but surely its very detailed, accurate and overall very good-looking - unlike the batllefield of Battle Lord, IMO.
And all I'm saying is that some people (and its really doesnt matter who)declaring that "thats how HV should have looked like" seems a bit odd to me.
And all I'm saying is that some people (and its really doesnt matter who)declaring that "thats how HV should have looked like" seems a bit odd to me.
- ThunderTitan
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Don't get me started... tastes differ about that one too. Damn Blizzard.Metal Wolf wrote:its hard to believe that graphics is a negative side of HV...
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- DaemianLucifer
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for once, i totally agree with you. when i first got to the menu, and saw that fighting animation - i thought of the horrid WCIII.DaemianLucifer wrote:HV has a dumb WCIII style of graphics.Sure,it looks flashy and shiny,but it also looks chubby and to shiny.Not to mention the look of the gargoyle
i would be interested, however, where they got the idea to make the gargoyle look like this.. a hardly-flying-2-page-stone-book.
- Metal Wolf
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I simply adore HV's graphics... imo it creates the fantastic atmosphere form H2 - a critical aspect which H3-4 didnt have - it does resemble WCIII's looks but I dont think thats bad - its definately HEROES for me...
However, about the gargoyle - I totally agree - HV's version of the gargoyle is the ugliest in the series... its awful! So I guess Nival wanted it to look more as a mechanical and not as a "living" creature - H3's version with a little tweak could have done the job.
However, about the gargoyle - I totally agree - HV's version of the gargoyle is the ugliest in the series... its awful! So I guess Nival wanted it to look more as a mechanical and not as a "living" creature - H3's version with a little tweak could have done the job.
- DaemianLucifer
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Similar to HII?Check the evolution polls then.It has nothing similar to HII.HIII resembled HII,but with a bit more lighter theme.HV slightly resembles HIII,but with much more flashy theme.Metal Wolf wrote:I simply adore HV's graphics... imo it creates the fantastic atmosphere form H2 - a critical aspect which H3-4 didnt have - it does resemble WCIII's looks but I dont think thats bad - its definately HEROES for me...
- Metal Wolf
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What? Check the evolution polls? I dont need any evolution polls, I've played every game of the series (including King's Bounty and with an emphasis on H2) for more than just a few months or whatever, I know exactly how every title of Heroes looks like.DaemianLucifer wrote:
Similar to HII?Check the evolution polls then.It has nothing similar to HII.HIII resembled HII,but with a bit more lighter theme.HV slightly resembles HIII,but with much more flashy theme.
Similarity depends much on a personal view/reasoning, and even more so when speaking on ATMOSPHERE - and I am not the only one saying that H5 reminds him of H2 (though it wouldnt matter even if it was the case).
And speaking of similarity, many would say that H3 had a DARKER theme than H2 (and not the contrary as you've said) - what only proves the notion that every one has a different opinion about, again - atmosphere and feel - of every game.
So dont you tell me what's similar and whats not, cause its a matter of opinion and there are no facts when discussing similarity.
- ThunderTitan
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One mans meat...Metal Wolf wrote:I simply adore HV's graphics... imo it creates the fantastic atmosphere form H2 - a critical aspect which H3-4 didnt have - it does resemble WCIII's looks but I dont think thats bad - its definately HEROES for me...
Frankly, while they tried to make it more "cartoony" it's a different style then the H2 one, and just because it's shiny and flashy doesn't mean it's the same.
And in WC3 what i didn't like is the graphics engine, the creature art wasn't that bad (well some creatures were). With H5 i disliked the creature art even back when it was just artwork.
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- Metal Wolf
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Well, In my opinion there is a cartoonish feel in H5 (and thats one of the main reasons it reminds me of H2), I could just enjoy the view while traveling across the adventure map in H2, as I can now in H5 (surprisingly H4's adventure map was really nice as well - and I say surprisingly cause I didnt Like H4). Some humor regarding creature's designs from H2 is back in H5 too, for example-ThunderTitan wrote: Frankly, while they tried to make it more "cartoony" it's a different style then the H2 one, and just because it's shiny and flashy doesn't mean it's the same.
.
H2 had the vampire with its famus "Meehhh!" shout while attacking, or the Dwarf dropping his axe theatrically when falling down...
H5 has the gremlin dropping his weapon on his forehead while dying or the skeleton with his throbbing jaw...
Some may call it nostalgia but for me its part of the magic that Heroes is all about...
- ThunderTitan
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Metal Wolf wrote: Well, In my opinion there is a cartoonish feel in H5 (and thats one of the main reasons it reminds me of H2),
Like I said, i don't disagree about the cartoony part, I just don't like the style, which is different then H2, but maybe closer to it then H3 and 4.
Those are nice touches, and i enjoy them in spite of the graphics. Death animations are mostly done well. Wish they would have paid as much attentions to other details.Metal Wolf wrote: H2 had the vampire with its famus "Meehhh!" shout while attacking, or the Dwarf dropping his axe theatrically when falling down...
H5 has the gremlin dropping his weapon on his forehead while dying or the skeleton with his throbbing jaw...
Disclaimer: May contain sarcasm!
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I have never faked a sarcasm in my entire life. - ???
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- DaemianLucifer
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There are different kinds of cartoony.Theres serious and dark cartoony(HII),and theres flashy and glowy cartony(HV).About the death animations,I already said once that those things are almost the only thing I like about the creatures.Extremly nice.Especially the undead and colossi/titan.Metal Wolf wrote:Well, In my opinion there is a cartoonish feel in H5 (and thats one of the main reasons it reminds me of H2), I could just enjoy the view while traveling across the adventure map in H2, as I can now in H5 (surprisingly H4's adventure map was really nice as well - and I say surprisingly cause I didnt Like H4). Some humor regarding creature's designs from H2 is back in H5 too, for example-
H2 had the vampire with its famus "Meehhh!" shout while attacking, or the Dwarf dropping his axe theatrically when falling down...
H5 has the gremlin dropping his weapon on his forehead while dying or the skeleton with his throbbing jaw...
Some may call it nostalgia but for me its part of the magic that Heroes is all about...
And dont you mean the vampires going "Bleh!"
- Metal Wolf
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Serious and dark cartoony in HII? Tell me please, have you ever played this game at all? Because I dont recall any "dark cartoony" from that title. Whats exactly dark over there? Is it the joyful elf? or maybe the bright-red phoenix? or is it the chubby boar? What about the Djinn, he was "very dark and serious" indeed. I wont even start talking about the overall castle looks or the bright-coloured adventure map. Perhaps YOU are the one who should "Check the evolution polls".DaemianLucifer wrote: There are different kinds of cartoony.Theres serious and dark cartoony(HII),and theres flashy and glowy cartony(HV).
- DaemianLucifer
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