A game for fans of Might and Magic

Because we play other games too.
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CumQuaT
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A game for fans of Might and Magic

Unread postby CumQuaT » 27 Jan 2012, 04:46

Hi all,

First post on this forum, but I thought I'd bring your attention to the indie project that I've been heading for the past 18 months with a team of 34 people to try and breathe life back into the classic RPGs of all, but with a new twist. The team is made of Might and Magic fans, and it has been a leading influence on the project from day 1.

The game is called Malevolence: The Sword of Ahkranox, and it is a grid-based, turn-based, first person fantasy RPG set in a procedurally generated, infinite world with infinite items, infinite weapons, infinite quest generation and dialogue from infinite NPCs.

We have a demo coming out around June/July this year, and the final version being released on December 21.

You can see a short gameplay video here:
http://www.youtube.com/watch?v=xMUGHzFT-eA

And there are heaps more videos of it on that channel.

You can follow the development blog for the project here:
http://swordofahkranox.blogspot.com/

You can see it in the IndieDB lists here (we were ranked #2 indie game out of over 5500 for a while there):
http://www.indiedb.com/games/malevolenc ... f-ahkranox

You can follow us on Facebook here:
http://www.facebook.com/MalevolenceGame

And on Twitter here:
http://twitter.com/swordofahkranox

Anyway, thanks for reading! I hope Malevolence can bring you as much joy as Might and Magic!

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Unread postby ThunderTitan » 27 Jan 2012, 14:53

Am i the only one that gets nauseous from games like this when you're moving through those maze like tunnels?

Never could get into M&M because of that...
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Unread postby CumQuaT » 27 Jan 2012, 15:02

Dungeons are only a small part of it. It has a fully detailed overworld :)

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Unread postby Angelspit » 27 Jan 2012, 20:34

ThunderTitan wrote:Am i the only one that gets nauseous from games like this when you're moving through those maze like tunnels?
I remember having to lie down after long sessions of Doom II. It still happens with modern games using some engines.
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Unread postby ThunderTitan » 27 Jan 2012, 21:00

Angelspit wrote: I remember having to lie down after long sessions of Doom II. It still happens with modern games using some engines.
For me it was Wolfenstein... gods, that was awful...
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Unread postby Talin_Trollbane » 29 Jan 2012, 11:39

heh, i could and still can grind Doom. M&M, Wolfenstein for hours without feeling anything.
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Unread postby ThunderTitan » 30 Jan 2012, 07:37

Talin_Trollbane wrote:heh, i could and still can grind Doom. M&M, Wolfenstein for hours without feeling anything.
Look everypony, someone without a soul...
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Unread postby Talin_Trollbane » 30 Jan 2012, 17:06

every.....pony.... :|
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Unread postby Avonu » 31 Jan 2012, 08:56

ThunderTitan wrote:Am i the only one that gets nauseous from games like this when you're moving through those maze like tunnels?
Not problem with MM, Wizardry or others dungeon crawlers but happens to me with Dark Messiah, Dark Forces (but not Jedi Knight 1-3) or other FPS.

The funny thing is that one day I can play these game without problems and in another Ican't play even 5 minutes before I am sick (of them).

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Unread postby Asmodis » 31 Jan 2012, 17:13

ThunderTitan wrote:Am i the only one that gets nauseous from games like this when you're moving through those maze like tunnels?
Eh, could be worse. At least maps are a constant now in those kind of games, back in the day you'd have to draw them yourself and every wall looking the same didn't make it much easier.

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Unread postby CumQuaT » 05 Feb 2012, 08:58

Fantastic feedback on the game in question, btw...

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Unread postby ThunderTitan » 05 Feb 2012, 12:22

You're welcome... B-)
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Unread postby CumQuaT » 07 Feb 2012, 04:39

;-)

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Unread postby Talin_Trollbane » 10 Feb 2012, 01:09

Asmodis wrote:
ThunderTitan wrote:Am i the only one that gets nauseous from games like this when you're moving through those maze like tunnels?
Eh, could be worse. At least maps are a constant now in those kind of games, back in the day you'd have to draw them yourself and every wall looking the same didn't make it much easier.
i have mapped Wizardry on C64, where everything where made of white lines.
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Unread postby XEL II » 13 Mar 2012, 13:40

Does this game storyline have a cross between sci-fi and fantasy? If not, then it's not truly a game for fans of Might and Magic :tongue:

Looks nice, though.
Make you strong places to dwell and practice the evil of your arts. Build great monuments to stand through the ages and remind your followers of the task with which you have been charged. Use these halls of iniquity to perpetrate your schemes against the infestation that has taken the fields and lakes of this land from you, their rightful masters. Never forget the hatred that must finally overcome and consume mankind. Dwell in your dungeons and brood. - Sheltem the Dark


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