New Equilibris?

Official forum of the Equilibris mod to Heroes of Might and Magic IV (Russian forum)

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jeff
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New Equilibris?

Postby jeff » Jun 15 2008, 13:31

I saw this on the English subforum of the Russian Equilibris forum.

BrennusWhiskey
Hi guys
I visit this place rarely because its hard to find ... but I have to ask: it is truth that new equilibris coming soon?


Dalai
Yep, it is.

Don't worry, as soon as it appears, we will post a news item on our website (and on CH too, I think).


Please do announce it here; it was only by accident I found this post. After reading this I am delaying the release of my next campaign until I see it and hope to utilitize many of the new features that have been previewed. :beg:
Mala Ipsa Nova :bugsquash:

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Re: New Equilibris?

Postby HodgePodge » Jun 15 2008, 16:01

jeff wrote:I saw this on the English subforum of the Russian Equilibris forum.

BrennusWhiskey
Hi guys
I visit this place rarely because its hard to find ... but I have to ask: it is truth that new equilibris coming soon?

Dalai
Yep, it is.

Don't worry, as soon as it appears, we will post a news item on our website (and on CH too, I think).

What date was this posted? Can you furnish the link? I'm very excited about the release of a new version of Equilibris; :oex: we've all been waiting a long time. Three years or more ago I thought Equilibris was just on the horizon … but here we still are. ;|
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Re: New Equilibris?

Postby jeff » Jun 15 2008, 16:06

HodgePodge wrote: What date was this posted? Can you furnish the link? I'm very excited about the release of a new version of Equilibris; :oex: we've all been waiting a long time. Three years or more ago I thought Equilibris was just on the horizon … but here we still are. ;|


Sure I actually found it by accident following the Equilibris Russian forum link on the CH index page.

http://equilibris.celestialheavens.com/forum/viewtopic.php?t=4003

I am not sure of the date as I can't read Russian, but the numerials where 02,2008. So it must be somewhat recent.
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Re: New Equilibris?

Postby Koni » Jun 15 2008, 16:25

jeff wrote:Please do announce it here; it was only by accident I found this post. After reading this I am delaying the release of my next campaign until I see it and hope to utilitize many of the new features that have been previewed. :beg:


That will give you (and us ;) ) some more time, but more "work", too, I think. :)

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Postby Metathron » Jun 15 2008, 16:30

I think the date says June.
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Re: New Equilibris?

Postby jeff » Jun 15 2008, 17:10

Koni wrote:
jeff wrote:Please do announce it here; it was only by accident I found this post. After reading this I am delaying the release of my next campaign until I see it and hope to utilitize many of the new features that have been previewed. :beg:


That will give you (and us ;) ) some more time, but more "work", too, I think. :)


A bit I have rewritten the Valerian storyline for map 3 and should have the rewrite for map 5 done very soon. My current thought is to use most of the added features (non-terrain) only in the Valerian line. I will PM you and HodgePodge on the specifics when and if necessary. :-D The campaign is just to far along to do a complete recreation. So the Dalius line will remain essentially the same. :D So please Dalai an early release would be most helpful.
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Postby Akul » Jun 15 2008, 17:26

So please Dalai an early release would be most helpful.


Indeed. I put my map on waiting until the new version of Equilibrius is complete so I am just on story-writting now.
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Re: New Equilibris?

Postby HodgePodge » Jun 15 2008, 18:29

Koni wrote:That will give you (and us ;) ) some more time, but more "work", too, I think. :)

That's the kind of 'work' I don't mind doing. :-D

jeff wrote:… I will PM you and HodgePodge on the specifics when and if necessary. :-D So please Dalai an early release would be most helpful.

Great! I am looking forward to replaying & retesting … hope it's soon. :)
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Postby rising_fart » Jun 16 2008, 11:33

Hey everyone. This is actually first time ive posted on these forums but been here around quite a time actually... anyway im not russian but i still do understand it so i can approve what Metathron said and date of that thread indeed is 2nd of June, 2008.
Sorry for going bit offtopic but you said you are making campagne? So you have maybe made another maps before? i mean.. ive played all the maps from maps4heroes.com so maybe you could suggest where cud i download any good maps? thanks

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Postby Dalai » Jun 16 2008, 13:51

Sorry for keeping you guessing.

The new version is being tested, and there are some issues.

- It is not fully translated
- New creature banks are not balanced (too hard for their bonus)
- Spells and artifacts are not moved as they are planned
- some minor glitches

But rest assured it WILL appear, the project is not abandoned.

To mapmakers: waiting for it will be worth it, especially if your map depends on getting right spell at right time. New objects can give some new flavour too.
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Postby Koni » Jun 16 2008, 14:12

rising_fart wrote:Hey everyone. This is actually first time ive posted on these forums but been here around quite a time actually... anyway im not russian but i still do understand it so i can approve what Metathron said and date of that thread indeed is 2nd of June, 2008.
Sorry for going bit offtopic but you said you are making campagne? So you have maybe made another maps before? i mean.. ive played all the maps from maps4heroes.com so maybe you could suggest where cud i download any good maps? thanks


It's the campagne Dragon's Fate. You will find it HERE in the downloads mapssection, along with many other excellent user made campaigns.

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Postby jeff » Jun 16 2008, 14:27

Dalai wrote:Sorry for keeping you guessing.

The new version is being tested, and there are some issues.

- It is not fully translated
- New creature banks are not balanced (too hard for their bonus)
- Spells and artifacts are not moved as they are planned
- some minor glitches

But rest assured it WILL appear, the project is not abandoned.

To mapmakers: waiting for it will be worth it, especially if your map depends on getting right spell at right time. New objects can give some new flavour too.


Well get them translators working, :gun: but seriously thank you for the update, :-D in my case the release is not imminent though it has completed the first full round of testing and has entered the refining stage. I started this campaign in the hopes the new version would be released in time to use, and I can wait a little while longer. :oex:
Mala Ipsa Nova :bugsquash:

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Postby pacobac » Jun 16 2008, 21:51

good news and good work dream equilibris team !!! :-D

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Postby Yurian Stonebow » Jun 17 2008, 19:25

It's been over a year now since I opened my big mouth and made the suggestion of removing Potion of Immortality from Heroes IV. Not totally remove, but make them available only at blacksmiths on the adventure map. My idea also played around the mind game of arming the AI heroes with the PoI's thus making them a more competative opponent.

Now the question is, could this be implemented in the next equilibris version?




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Postby Metathron » Jun 17 2008, 19:35

Well, AI heroes already come equipped with a PoI; I forget if that's only the case on higher difficulty levels, though.

Or do you mean you would like to see them come with more than just the one potion?
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Postby jeff » Jun 17 2008, 19:43

Yurian Stonebow wrote:It's been over a year now since I opened my big mouth and made the suggestion of removing Potion of Immortality from Heroes IV. Not totally remove, but make them available only at blacksmiths on the adventure map. My idea also played around the mind game of arming the AI heroes with the PoI's thus making them a more competative opponent.

Now the question is, could this be implemented in the next equilibris version?
Yurian


As I recall many of us did not want to see this implemented, so hopefully not unless it's availability is selectable and thus controlled by the mapmaker.
Mala Ipsa Nova :bugsquash:

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Postby BrennusWhiskey » Jun 17 2008, 19:46

Hi
Im happy that my little ask was like pebble causing avalanche :D
I hope you do a good job with New Eq (and you add my map to data)
About IMO potions I disagree, it is very important of tactic game online. Maybe reduce using IMO per hero to 3 potions in one combat - it is better idea for me.

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Postby Yurian Stonebow » Jun 17 2008, 20:48

@Metathron


You're right, the AI heroes have one PoI (already used one potion or the spell with similar effect) "on" right there from the very beginning of a battle when playing the game on the highest two levels of difficulty. But the problem is that no matter how many PoI's the mapmaker gives them, the AI just don't know how to use the potion. It will just toss them aside. It won't use them simply because, quite frankly, it seems to lack the ability to do so. It would be nice to "extend" the effect for the AI or then painfully try to teach him how to use PoI's. I guess the latter option would require extensive digging and searching the code. The Equilibris team has to do things without Ubi's assistance so it's another Long and Winding Road ahead...

@jeff

Yes, I recall the majority of people visiting this particular forum being against the idea. I'm glad I'm still in one piece after my "most grievous sin", talking without knowing the hard Heroes IV facts. Well, same place, same time next year, eh?





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Postby jeff » Jun 19 2008, 1:26

Yurian Stonebow wrote: @jeff
Yes, I recall the majority of people visiting this particular forum being against the idea. I'm glad I'm still in one piece after my "most grievous sin", talking without knowing the hard Heroes IV facts. Well, same place, same time next year, eh?
Yurian

There was no sin, just friendly discourse, though probably a few called for your head. :beheading:

But the same time same place next year let us hope we are discussing the possibilities for version 3.7 :rumor:
Mala Ipsa Nova :bugsquash:

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Postby Muszka » Jun 19 2008, 7:54

jeff wrote:But the same time same place next year let us hope we are discussing the possibilities for version 3.7 :rumor:
It's good to be optimistic, but so much... ;|
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