So necromancy was taken down a notch and I would like to know how players feel about that.
This is how necromancy works in equilibris:
Necromancy skill changed to make it weaker (20-40-60-80-120 XP + 15% per level) and creature selection wider. Menu for selecting what to raise is supplied (see Addendum 2).
The type of creatures necromancer raises after battle is now dependent on 3 factors:
1. Creature necromancer chose in Necromancy menu.
2. Necromancy skill level (B - Skeletons, A - Zombies, E - Mummies, M - Ghosts, Gargoyles, GM - Vampires, Bone Dragons).
3. Type of creatures slain in battle (1 level - Skeletons, Zombies, 2 level - Mummies, 3 level - Ghosts, Gargoyles, 4 level - Vampires, Dragons - Bone Dragons. Undead, mechanical and elemental creatures can not be raised in any form).
To raise Bone Dragons hero must choose Bone Dragons in Necromancy menu, be GM Necromancy and kill dragons.
To raise Vampires - select Vampires or Bone Dragons, be GM Necromancy, [kill 4-th level] OR [be GM Death Magic and kill 3-rd level]
To raise Ghosts - select Ghosts, Vampires or Bone Dragons, be at least M Necromancy, kill at least 2-nd level creatures.
To raise Gargoyles - select Gargoyles, be at least M Necromancy, kill at least 2-nd level creatures.
To raise Mummies - select Mummies, be at least E Necromancy, at least 2-nd level creatures.
To raise Zombies - select Zombies, be at least A Necromancy, kill any level creatures.
To raise Skeletons - select Skeletons, Ghosts, Vampires, Bone Dragons, have Necromancy at B, kill any level creatures.
Personally, I can count my fingers to see how many times I've used the equi necromancy. I just feel it's a bit...not worth investing experience into. I rather go after death magic proper.
What about you?