Ideas for next mods

Official forum of the Equilibris mod to Heroes of Might and Magic IV (Russian forum)
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TheUnknown
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old ideas ;)

Unread postby TheUnknown » 04 May 2006, 18:54

I don't agree about the spell unlimited shots cos then we should have something like mana regeneration on the
spellcasters which in my opinion is not what about heroes IV is. :disagree:
I would like an artefact like the warp boots (gives teleport ability to hero) and artefact that makes hero do stone gaze
on enemies (could be dependant on hero level, if it must me random like the one on medusae then it's probably not
good implementing it).

Mighty Imp
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Unread postby Mighty Imp » 05 May 2006, 15:27

How about giving heores with Master/GrandMaster Leadership the option of challenging an opposing hero to a one on one duel at the start of battle, with winner take all or losing hero gets banished from the realm.
Nobility skills can prevent banishment, or force hero to return to Castle with army, and keep artifacts etc. Penalties for refusing the challenge could be loss of gold, or no hero resurection for one week after next death etc.

Lost
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Unread postby Lost » 05 May 2006, 16:07

Mighty Imp wrote:How about giving heores with Master/GrandMaster Leadership the option of challenging an opposing hero to a one on one duel at the start of battle, with winner take all or losing hero gets banished from the realm.
I usually have more than one hero in one army, and my opponent has more than one hero too, what you propose in this case?

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HodgePodge
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Unread postby HodgePodge » 05 May 2006, 16:11

Lost, where have you been? I really missed seeing you around the forum since the Round Table's move. I thought maybe you got lost. :D Anyhow, good to see you back again.
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Unread postby Mighty Imp » 05 May 2006, 16:21

Lost wrote:
Mighty Imp wrote:I usually have more than one hero in one army, and my opponent has more than one hero too, what you propose in this case?
Hmm.. How about giving the opponent the option of sending the best hero out, regardless of whom the challenge was directed at, or both heros? Maybe this is not a practical idea but it seems like it if it could be developed, it could give a nice twist to hero developement.

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Crusard
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Unread postby Crusard » 05 May 2006, 18:13

The challenge idea is too complex to be worked on, bad cost/benefit. I'd say it should be limited to PvP fun or map scripts.

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Unread postby Le_Faucheur » 05 May 2006, 22:37

maybe the artifact which casts misfortune on all enemies should be a relic.it seems nearly as powerful as the god's sword,except that it doesn't work against magic immunity and doesn't add +3 attack to the hero,but it increases the power of a few chaos spells.

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Dalai
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Unread postby Dalai » 06 May 2006, 09:04

Le_Faucheur wrote:maybe the artifact which casts misfortune on all enemies should be a relic.
Yes, it should.
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Unread postby Metathron » 06 May 2006, 10:17

Dalai wrote:
Le_Faucheur wrote:maybe the artifact which casts misfortune on all enemies should be a relic.
Yes, it should.
Oh, I don't know. If this artifact should be moved into the relic category, then I think the robe of the guardian also should. And why on earth is Tynan's dagger of despair a major artifact!?
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Akul
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Unread postby Akul » 06 May 2006, 10:21

Metathron wrote:
Dalai wrote:
Le_Faucheur wrote:maybe the artifact which casts misfortune on all enemies should be a relic.
Yes, it should.
Oh, I don't know. If this artifact should be moved into the relic category, then I think the robe of the guardian also should. And why on earth is Tynan's dagger of despair a major artifact!?
Didn't Equi Team moved it into minor last time I checked the editor?
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Metathron
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Unread postby Metathron » 06 May 2006, 11:11

It's still under 'major' in my editor.
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pacobac
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Unread postby pacobac » 06 May 2006, 12:05

About artifact my ideas (valuable for multi player game) :

Mullich’s Helm and blue helmet as magor

Hideous Mask, staff of power, fire sword, Boots of the Explorer, David’s Sling, all arrows as minor

Fizbin of Misfortune, travel boots, ring of permanancy as relic

Cloak of Distraction as treasure

Be carefull about minor negation ring, it is buged, work as relic to negate all magic resistance if not 100% (very bad !!!)
sorcery ring (equilibris arti dont work on french equilibris, traduction error)

About spells:

Town portal as level 5,
Pain Mirror as level 4
Mire as level 3, maybe 4 (very powerful on multi player game !!!)
(because off multi player game need fast to win, all mouvement spells are very powerfull......)

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Unread postby Le_Faucheur » 06 May 2006, 15:05

hideous mask is already minor,no?
I think major for travel boots and boots of explorer is good.
I'm not sure about ring of permanancy,it's really powerful,but most of the time it's as useful as the fire arrow when you don't have a ranger in your army...
with mire at level 4,terror would be hard to get(I love this spell :D )
or maybe decrease the spell which kill one of your stack to resurrect another?
I agree with the rest

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Akul
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Unread postby Akul » 06 May 2006, 15:30

Metathron wrote:It's still under 'major' in my editor.
In mine it is under minor. I just checked. Are you sure you opened the right editor?

BTW, I believe that discusions about artifacts should be made in this topic:
viewtopic.php?t=1118
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Metathron
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Unread postby Metathron » 06 May 2006, 16:26

Sauron wrote:
Metathron wrote:It's still under 'major' in my editor.
In mine it is under minor. I just checked. Are you sure you opened the right editor?

BTW, I believe that discusions about artifacts should be made in this topic:
viewtopic.php?t=1118
I only have one editor!? And yes, I have equilibris installed.
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pacobac
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Unread postby pacobac » 06 May 2006, 18:12

you need installed equilibris editor: "c_e_mod.exe"

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Metathron
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Unread postby Metathron » 06 May 2006, 19:20

Ah yes, I recently reinstalled Heroes on my new computer, and when installing equilibris, I forgot to check the equilibris campaign editor.

However, even in the Eq. editor, Tynan's dagger is still under major, and I see no additional Eq. artifact(s). Odd.
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Akul
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Unread postby Akul » 06 May 2006, 19:58

Metathron wrote:Ah yes, I recently reinstalled Heroes on my new computer, and when installing equilibris, I forgot to check the equilibris campaign editor.

However, even in the Eq. editor, Tynan's dagger is still under major, and I see no additional Eq. artifact(s). Odd.
Hvae you runed "c_e_mod.exe" as there are two editors (standard and equi)?
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Metathron
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Unread postby Metathron » 07 May 2006, 00:20

Yep, that's the one I ran. The two editors appear to be identical, even the file sizes are exactly the same. Is that how it should be?
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Crusard
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Unread postby Crusard » 07 May 2006, 01:39

c_e_mod.exe > 4.409 kb
campaign_editor.exe > 4.408 kb


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