New Heroes IV (with equilibris)

Official forum of the Equilibris mod to Heroes of Might and Magic IV (Russian forum)

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Wizhga
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Posts: 5
Joined: 30 Sep 2006

New Heroes IV (with equilibris)

Postby Wizhga » Oct 2 2006, 8:29

I would like much you help has to create new Heroes IV to start again the play and to join the players of the 3 and the 4 if it is possible. The majority of the elements of Equilibris will be present.

Increased the strategy on the level of the contructions of buildings, and also to allow the players of used + units of low level (lvl 2). You undoubtedly know very although the rate of travel is determinante on the resulting one from a match. I suggere a new system of movement for favoured the units slower has to be more often used. To return the mines non-gold more attractive and important in the management of the cities.

*Buildings*

Fort: 5000 gold 20 woods 20 ores
Citadel: 2500 gold
Castle: 2500 gold 5 woods 5 ores

Village Hall: donne 500 gold
Town Hall: donne 1000 gold, 2500 gold 5 woods 5 ores
City Hall: donne 1500 gold, 2500 gold 5 wooods 5 ores

Tavern: 500 gold 5 woods

Caravan: 2000 gold 10 woods 2 ores

Shipward: 2000 gold 10 woods

Buildings lvl 1: 1500 gold


Academy

Magic Tower lvl 1: 1000 gold 5 woods 5 ores 2 gems
Magic Tower lvl 2: 1000 gold 5 woods 5 ores 4 gems
Magic Tower lvl 3: 1000 gold 5 woods 5 ores 6 gems
Magic Tower lvl 4: 1000 gold 5 woods 5 ores 8 gems
Magic Tower lvl 5: 1000 gold 5 woods 5 ores 10 gems

Clerical Library: 3000 gold 8 woods 8 ores
Necromantic Library: 3000 4 woods 4 ores 4 sulfurs

Treasury: 1500 gold 5 woods 10 ores
Alchemist Shop: 4000 gold 6 woods 6 ores 2 crystals 2 sulfurs 2 mercury 2 gems
University: 6000 gold 5 woods 5 ores 4 souffres 4 gems

Mage Tower: 4000 gold 2 crystals 2 sulfurs 2 mercury 2 gems
Golem Factgoldy: 4500 gold 12 ores
Alter of Wishes: 7500 gold 24 gems Prere. Clerical Library
golden Pavilion: 7500 gold 16 woods 16 ores 8 crystals Prere. Treasury
Dragon Factgoldy: 15000 gold 18 woods 45 ores 6 crystals 6 sulfurs 6 mercury 6 gems Prere. University
Cloud Castle: 15000 gold 24 woods 24 ores 30 gems Prere. castle

Necropolis

Magic Tower lvl 1: 1000 gold 5 woods 5 ores 2 sulfurs
Magic Tower lvl 2: 1000 gold 5 woods 5 ores 4 sulfurs
Magic Tower lvl 3: 1000 gold 5 woods 5 ores 6 sulfurs
Magic Tower lvl 4: 1000 gold 5 woods 5 ores 8 sulfurs
Magic Tower lvl 5: 1000 gold 5 woods 5 ores 10 sulfurs

Annex of Wizardry: 3000 gold 4 woods 4 ores 4 mercury
Chaos Annex: 3000 gold 4 woods 4 ores 4 sulfurs

Undead Transformer: 2500 gold 10 ores 5 mercury
Armory: 4000 gold 6 woods 15 ores
Necromancy Amplifier: 1500 gold 6 ores 3 sulfurs 3 mercury

Kennels: 4500 gold 8 woods 2 sulfurs
Barrow Mound: 5000 gold 6 crystals Prere. Necromancy Amplifier
Mansion: 7500 gold 16 woods 16 crystals Prere. Undead Transformer
Spawning Pit: 7500 gold 16 ores 16 mercury
Temple of the Damned: 15000 gold 9 woods 12 ores 30 sulfurs 15 mercury Prere. Chaos Annex
Dragon Graveyard: 15000 gold 18 woods 21 ores 9 crystals 9 sulfurs 9 mercury 9 gems Prere. Necromancy Amplifier

Preserve

Magic Tower lvl 1: 1000 gold 5 woods 5 ores 2 Crystals
Magic Tower lvl 2: 1000 gold 5 woods 5 ores 4 Crystals
Magic Tower lvl 3: 1000 gold 5 woods 5 ores 6 Crystals
Magic Tower lvl 4: 1000 gold 5 woods 5 ores 8 Crystals
Magic Tower lvl 5: 1000 gold 5 woods 5 ores 10 Crystals

Conservatory of Life: 3000 gold 8 woods 8 ores
Conservatory of Chaos: 3000 gold 4 woods 4 ores 4 mercury

Rainbow: +5 chance, 1500 gold 2 crystals 2 gems
Ranger's Guild: 4000 gold 21 woods
Sacred Grove: +5 PM 1500 gold 4 woods 2 crystals
Creature Portal : 8000 gold 15 ores 8 gems

Tiger Den: 4500 gold 12 ores Prere. Sacred Grove
Treetop Lodge: 4500 gold 12 woods Prere. Ranger's Guild
Griffin Cliffs: 7500 gold 12 woods 20 ores 8 crystals Prere. Citadel
Unicorn Glade: 7500 gold 24 woods 12 gems Prere. Rainbow
Magic Forest: 15000 gold 21 woods 9 pierre 11 crystals 10 sulfurs 10 mercury 11 gems Prere. Conservatgoldy of Chaos
Pyre: 15000 gold 24 woods 15 sulfurs 30 mercury Prere. Conservatory of Life

Asylum

Magic Tower lvl 1: 1000 gold 5 woods 5 ores 2 mercury
Magic Tower lvl 2: 1000 gold 5 woods 5 ores 4 mercury
Magic Tower lvl 3: 1000 gold 5 woods 5 ores 6 mercury
Magic Tower lvl 4: 1000 gold 5 woods 5 ores 8 mercury
Magic Tower lvl 5: 1000 gold 5 woods 5 ores 10 mercury

Witch Hall : 3000 gold 4 woods 4 ores 4 crystals
Hall of the Dead: 3000 gold 4 woods 4 ores 4 sulfurs

Thieves Gauntlets: + 5 mele/+4 range 1500 gold 8 ores
Rogue's Guild: 4000 gold 6 woods 15 ores
Battle Academy: 2500 gold 5 woods 5 ores
Mana Vortex: 2000 gold 2 crystals 2 mercury 2 sulfurs 2 gems

Statuary Garden: 4500 gold 12 ores Prere. Battle Academy
Labyrinth: 4500 gold 6 gems Prere. Thieves Gauntlets
Volcanic Vent: 7500 gold 28 ores 10 sulfurs Prere. Rogue's Guild
Black Wood: 7500 gold 28 woods 10 mercury Prere. Caravan
Dragon Cave: 15000 gold 12 woods 12 ores 45 sulfurs Prere. Hall of the Dead + Magic Tower lvl 3
Hydra Pond: 15000 gold 24 woods 6 crystals 9 sulfurs 30 mercury Prere. Witch Hall

Stronghold

Magic Dampener: 2000 gold 10 ores

Wrestling Pits: +5 mele/+4 range 1500 gold 6 ores
Arsenal: 4500 gold 12 woods 12 ores
Breeding Pens: 15000 gold 10 woods 30 ores
Arena of Honor: +5 defences 1500 gold 8 ores

Harpy Peak: 4500 gold 8 woods 2 mercury Prere. Cidatel
Nomad Tents: 4500 gold 12 woods Prere. Caravan
Cyclops Cave: 8000 gold 8 ores 20 Crystals Prere. Wrestling Pits
Ogre Fort: 7500 gold 16 ores 16 2 crystals 2 mercury 2 gems Prere. Magic Dampener
Behemot Crag: 15000 gold 9 woods 30 ores 36 crystals Prere. Arena of Honor
Cliff Nest: 15000 gold 30 woods 9 Crystals 9 sulfurs 24 mercury Prere. castle

Haven

Magic Tower lvl 1: 1000 gold 6 woods 6 ores
Magic Tower lvl 2: 1000 gold 8 woods 8 ores
Magic Tower lvl 3: 1000 gold 10 woods 10 ores
Magic Tower lvl 4: 1000 gold 12 woods 12 ores
Magic Tower lvl 5: 1000 gold 14 woods 14 ores

Order of Nature: 3000 gold 4 woods 4 ores 4 Crystals
Order of Enchantment: 3000 gold 4 woods 4 ores 4 gems

Stables: 2500 gold 10 woods
Order of Paladins: 4000 gold 21 ores
Seminary: 6000 gold 5 woods 5 ores 4 Crystals 4 gems
Abbey: + 5 mgoldal 1500 gold 4 woods 4 ores

Ballista Works: 4500 gold 12 ores
Guardhouse: 4500 gold 6 woods 6 ores
Barracks: 7500 gold 24 woods 24 ores Prere. Order of Paladins
Monastery: 7500 gold 8 woods 8 ores 16 Crystals Prere. Abbey
Altar of Light: 15000 gold 18 woods 15 ores 23 Crystals 18 gems Prere. Seminary
Knight's Chapter: 15000 gold 60 woods 48 ores Prere. Order of Paladins
Last edited by Wizhga on Oct 10 2006, 11:10, edited 1 time in total.

Wizhga
Leprechaun
Leprechaun
Posts: 5
Joined: 30 Sep 2006

Postby Wizhga » Oct 2 2006, 8:35

*Creatures*

Academy

Halfling
(level 1 shooter)
8 HP
10 Attack
10 Defense
1-2 Dam.
6 Haste
21/5 Mov.
10 Shots
Xp 7
Growth 23
cost 22
Giantslayer

Dwarf
(level 1 walker)
12 HP
10 Attack
13 Defense
2-3 Dam.
3 Haste
22/5 Mov.
Xp 8
Growth 18
cost 28
50% Magic Resistance

Mage
(level 2 walker)
16 HP
6 Attack
12 Defense
3-4 Dam.
5 Haste
23/6 Mov.
18 Mana
Xp 38
Growth 8
cost 160
Spells: Blur, Curse, Magic Fist, Poison, Raise Skeletons

Gold Golem
(level 2 walker)
50 HP
16 Attack
16 Defense
9-13 Dam.
3 Haste
23/6 Mov.
Xp 51
Growth 6
cost 220
75% Magic Resistance, Mechanical

Genie
(level 3 flyer)
60 HP
10 Attack
18 Defense
9-12 Dam.
6 Haste
27/10 Mov.
38 Mana
Xp 120
Growth 5
cost 550
Spells: Cowardice, Create Illusion, Ice Bolt, Mirth, Slow, Song of Peace

Naga
(level 3 walker)
90 HP
22 Attack
22 Defense
14-22 Dam.
7 Haste
25/7 Mov.
Xp 170
Growth 4
cost 850
No Retaliation, 3-handed attack

Titan
(level 4 shooter)
210 HP
32 Attack
32 Defense
34-50 Dam.
6 Haste
25/7 Mov.
16 Shots
Xp 616
Growth 2
cost 4000 2 gems
Normal Melee, Chaos Ward

Dragon Golem
(level 4 walker)
220 HP
34 Attack
34 Defense
36-55 Dam.
9 Haste
27/12 Mov.
Xp 630
Growth 2
cost 4000 4 ores
Negate First Strike, Mechanical , first strike

Evil Sorceress
(level 4 walker)
100 HP
28 Attack
28 Defense
20-34 Dam.
7 Haste
30/50 Mov.
mana 50
Xp 750
Growth 2
cost 4000 2 mercury
Teleport, Magic Mirror, Spellcaster

Asylum

Orc
(level 1 shooter)
12 HP
11 Attack
9 Defense
1-3 Dam.
4 Haste
21/6 Mov.
6 Shots
Xp 10
Growth 16
cost 34
Short Range, Normal Melee Stun

Bandit
(level 1 walker)
10 HP
9 Attack
9 Defense
1-3 Dam.
7 Haste
23/9 Mov.
Xp 7
Growth 26
cost 24
Stealth

Medusa
(level 2 shooter)
24 HP
19 Attack
17 Defense
3-6 Dam.
5 Haste
21/6 Mov.
Xp 52
Growth 6
cost 220
Unlimited Shots
Stone Gaze, Normal Melee

Minotaur
(level 2 walker)
38 HP
19 Attack
15 Defense
5-10 Dam.
6 Haste
23/6 Mov.
Xp 53
Growth 7
cost 230
33% Block

Efreet
(level 3 flyer)
80 HP
25 Attack
23 Defense
10-20 Dam.
6 Haste
29/13 Mov.
Xp 161
Growth 4
cost 850
33% Fire Shield, Fire Resistance, Fire Attack

Nightmare
(level 3 walker)
110 HP
23 Attack
20 Defense
12-26 Dam.
6 Haste
25/9 Mov.
10 SP
Xp 148
Growth 4
cost 800
Terror

Hydra
(level 4 walker)
250 HP
30 Attack
26 Defense
28-60 Dam.
6 Haste
25/7 Mov.
Xp 617
Growth 2
cost 4000 2 mercury
Multiple Attack, No Retaliation

Black Dragon
(level 4 flyer)
400 HP
40 Attack
40 Defense
55-110 Dam.
7 Haste
30/15 Mov.
Xp 1233
Growth 1
cost 8000 4 sulfur
Magic Immunity, Breath Attack

Pirate
(level 1 walker)
12 HP
11 Attack
8 Defense
1-3 Dam.
5 Haste
23/6 Mov.
Xp 7
Growth 24
cost 22
Sea Bonus

Troglodyte
(level 1 walker)
14 HP
12 Attack
9 Defense
2-3 Dam.
5 Haste
23/6 Mov.
Xp 8
Growth 22
cost 28
Visual Immunity

Evil Eye
(level 2 shooter)
26 HP
16 Attack
15 Defense
3-7 Dam.
6 Haste
21/6 Mov.
15 Shots
Xp 51
Growth 6
cost 220
Flying, Random Spells: Curse, Disrupting Ray, Slow, Sorrow, Weakness, Magic Leech, Misfortune

Troll
(level 2 walker)
50 HP
15 Attack
20 Defense
6-12 Dam.
3 Haste
21/5 Mov.
Xp 54
Growth 6
cost 230
Regeneration

Goblin Knight
(level 3 walker)
120 HP
20 Attack
26 Defense
16-30 Dam.
7 Haste
27/15 Mov.
Xp 157
Growth 4
cost 1000
50% Magic Resistance, Stone Skin, Negate First Strike

Haven

Squire
(level 1 walker)
10 HP
9 Attack
11 Defense
2-3 Dam.
5 Haste
23/6 Mov.
Xp 7
Growth 21
cost 26
Stun

Crossbowman
(level 1 shooter)
10 HP
9 Attack
11 Defense
2-3 Dam.
2 Haste
21/6 Mov.
10 Shots
Xp 9
Growth 16
cost 32
No Distance Penalty

Ballista
(level 2 shooter)
28 HP
15 Attack
16 Defense
5-7 Dam.
0 Haste
19/3 Mov.
20 Shots
Xp 44
Growth 7
cost 190
No Range or Obstacle Penalty, Mechanical

Pikeman
(level 2 walker)
30 HP
12 Attack
14 Defense
6-8 Dam.
4 Haste
23/6 Mov.
Xp 35
Growth 9
cost 150
Long Weapon, Negate First Strike

Monk
(level 3 shooter)
55 HP
20 Attack
22 Defense
10-15 Dam.
5 Haste
21/6 Mov.
12 Shots
10 mana
Xp 107
Growth 6
cost 550
Death Ward Bless holy word

Crusader
(level 3 walker)
75 HP
22 Attack
23 Defense
10-16 Dam.
7 Haste
25/6 Mov.
Xp 124
Growth 5
cost 650
Strikes Twice, Death Ward

Champion
(level 4 walker)
150 HP
25 Attack
25 Defense
24-36 Dam.
6 Haste
28/10 Mov.
Xp 320
Growth 4
cost 2000 2 woods 2 ores
First Strike, Charge

Angel
(level 4 flyer)
230 HP
30 Attack
34 Defense
40-65 Dam.
10 Haste
30/15 Mov.
14 Mana
Xp 620
Growth 2
cost 4000 2 crystals
Resurrection

Peasant
(level 1 walker)
10 HP
6 Attack
7 Defense
2-3 Dam.
2 Haste
22/5 Mov.
Xp 4
Growth 36
cost 15
2 golds Taxpayer

Catapult
(Level 4 shooter)
200 HP
28 Attack
28 Defense
20-34 Dam.
0 Haste
19/4 Mov.
Xp 800
Growth 2
cost 3000 6 woods 2 ores
Mechanical, Ranged, Siege Capable, Greek Fire

Necropolis

Imp
(level 1 flyer)
7 HP
10 Attack
10 Defense
1-2 Dam.
6 Haste
28/13 Mov.
Xp 5
Growth 28
cost 18
Mana Leech

Skeleton
(level 1 walker)
9 HP
12 Attack
12 Defense
1-2 Dam.
4 Haste
23/6 Mov.
Xp 6
Growth 25
cost 22
Skeletal, Undead

Cerberus
(level 2 walker)
24 HP
16 Attack
16 Defense
4-6 Dam.
6 Haste
25/7 Mov.
Xp 44
Growth 7
cost 190
3-headed Attack, No Retaliation

Ghost
(level 2 flyer)
15 HP
15 Attack
15 Defense
2-4 Dam.
6 Haste
28/13 Mov.
Xp 35
Growth 9
cost 140
Aging, Insubstantial, Undead

Vampire
(level 3 flyer)
75 HP
28 Attack
28 Defense
12-18 Dam.
8 Haste
27/13 Mov.
Xp 275
Growth 3
cost 1100
Life Draining, No Retaliation, Undead

Venom Spawn
(level 3 shooter)
100 HP
26 Attack
26 Defense
16-24 Dam.
6 Haste
25/6 Mov.
15 Shots
Xp 201
Growth 3
cost 1100
Poison

Bone Dragon
(level 4 flyer)
250 HP
30 Attack
30 Defense
45-65 Dam.
5 Haste
28/13 Mov.
Xp 621
Growth 2
cost 4000 2 crystals
Panic, Skeletal, Undead

Devil
(level 4 teleporter)
210 HP
33 Attack
33 Defense
34-50 Dam.
7 Haste
30/50 Mov.
8 Mana
Xp 614
Growth 2
cost 4000 2 sulfur
Life Ward, Summon Demons

Zombie
(level 1 walker)
24 HP
8 Attack
10 Defense
2-4 Dam.
1 Haste
20/4 Mov.
Xp 8
Growth 15
cost 35
Toughness, Undead

Gargoyle
(level 2 flyer)
22 HP
14 Attack
16 Defense
4-6 Dam.
7 Haste
29/13 Mov.
Xp 38
Growth 8
cost 160
Stone Skin, Elemental

Mummy
(level 2 walker)
40 HP
15 Attack
18 Defense
5-8 Dam.
4 Haste
22/6 Mov.
Xp 28
Growth 8
cost 170
Curse, Undead

Ice Demon
(level 3 walker)
70 HP
30 Attack
30 Defense
12-16 Dam.
5 Haste
23/6 Mov.
Xp 157
Growth 4
cost 850
Freezing Attack, Cold Attack, Cold Resistance

Dark Champion
(level 4 walker)
200 HP
40 Attack
40 Defense
30-42 Dam.
6 Haste
28/15 Mov.
24 mana
Xp 1000
Growth 2
cost 4000 2 ores
Charge, Undead, Terror, Regeneration

Preserve

Sprite
(level 1 flyer)
7 HP
10 Attack
10 Defense
1-2 Dam.
6 Haste
29/13 Mov.
Xp 8
Growth 20
cost 22
No Retaliation

Wolf
(level 1 walker)
12 HP
9 Attack
9 Defense
2-3 Dam.
7 Haste
24/7 Mov.
Xp 9
Growth 17
cost 36
Double Strike

Elf
(level 2 shooter)
18 HP
16 Attack
16 Defense
4-5 Dam.
6 Haste
21/6 Mov.
Xp 43
Growth 7
cost 190
24 Shots
Shoots Twice, Ranged First Strike

White Tiger
(level 2 walker)
35 HP
19 Attack
19 Defense
6-8 Dam.
8 Haste
25/9 Mov.
Xp 53
Growth 6
cost 220
First Strike

Griffin
(level 3 flyer)
95 HP
19 Attack
19 Defense
16-22 Dam.
6 Haste
29/13 Mov.
Xp 154
Growth 4
cost 800
Unlimited Retaliation

Unicorn
(level 3 walker)
85 HP
20 Attack
20 Defense
13-20 Dam.
6 Haste
26/10 Mov.
Xp 120
Growth 5
cost 650
33% Blinding

Faerie Dragon
(level 4 flyer)
220 HP
15 Attack
29 Defense
35-50 Dam.
7 Haste
29/13 Mov.
40 Mana
Xp 612
Growth 2
cost 4000 2 gems
Magic Mirror, Spells: Confusion, Fireball, Fire Ring, Lightning

Phoenix
(level 4 flyer)
275 HP
28 Attack
28 Defense
45-65 Dam.
12 Haste
30/15 Mov.
14 Mana
Xp 609
Growth 2
cost 4000 2 mercury
Breath Attack, Fire Resistance, Rebirth

Leprechaun
(level 1 walker)
8 HP
10 Attack
10 Defense
1-2 Dam.
6 Haste
23/6 Mov.
3 Mana
Xp 7
Growth 22
cost 24
Fortune

Satyr
(level 2 walker)
36 HP
14 Attack
13 Defense
5-8 Dam.
8 Haste
24/7 Mov.
6 Mana
Xp 39
Growth 8
cost 170
Mirth

Air Elemental
(level 3 flyer)
40 HP
16 Attack
16 Defense
6-10 Dam.
7 Haste
29/13 Mov.
Xp 77
Growth 6
cost 350
Elemental, Insubstantial Negate First Strike

Water Elemental
(level 3 walker)
38 HP
17 Attack
17 Defense
6-9 Dam.
5 Haste
21/6 Mov.
24 Mana
Xp 90
Growth 6
cost 350
Elemental, Cold Resistance, Cold Attack, Spells: Ice Bolt, Slow, Weakness, Quicksand

Fire Elemental
(level 3 shooter)
50 HP
20 Attack
18 Defense
7-10 Dam.
6 Haste
21/7 Mov.
20 Shots.
Xp 72
Growth 6
cost 350
Elemental, Fire Attack, Fire Resistance

Earth Elemental
(level 3 walker)
50 HP
18 Attack
20 Defense
9-14 Dam.
1 Haste
20/5 Mov.
Xp 65
Growth 6
cost 375
50% Magic Resistance

Waspwort
(level 3 shooter)
60 HP
22 Attack
22 Defense
10-14 Dam.
4 Haste
19/3 Mov.
20 Shots
Xp 105
Growth 6
cost 550
Weakness

Mantis
(level 4 flyer)
210 HP
34 Attack
34 Defense
34-50 Dam.
8 Haste
29/13 Mov.
Xp 614
Growth 2
cost 4000 2 gems
First Strike, Binding

Gargantuan
(level 4 shooter)
300 HP
32 Attack
32 Defense
28-40 Dam.
4 Haste
21/10 Mov.
Xp 800
Growth 2
cost 4000 2 crystals
Shoots Twice, Area Attack, Normal Melee

Stronghold

Berserker
(level 1 walker)
18 HP
12 Attack
8 Defense
2-3 Damage
6 Haste
23/7 Mov.
Xp 8
Growth 19
cost 20
Berserk, Double Strike

Centaur
(level 1 shooter)
20 HP
10 Attack
10 Defense
3-5 Damage
4 Haste
25/10 Mov.
4 Shots
Xp 18
Growth 9
cost 40
Short Range, Normal Melee

Nomad
(level 2 walker)
45 HP
16 Attack
13 Defense
6-9 Damage
8 Haste
27/12 Mov.
Xp 52
Growth 6
cost 150
First Strike

Harpy
(level 2 flyer)
24 HP
16 Attack
15 Defense
4-5 Damage
5 Haste
28/13 Mov.
Xp 39
Growth 8
cost 110
Strike and Return, No Retaliation

Ogre Mage
(level 3 walker)
85 HP
24 Attack
22 Defense
12-18 Damage
5 Haste
23/6 Mov.
5 Mana
Xp 1030
Growth 5
cost 450
Bloodlust, magic resistance, mana drain, spell shackle, snake strike, sparks

Cyclops
(level 3 shooter)
95 HP
26 Attack
24 Defense
12-18 Damage
4 Haste
21/7 Mov.
7 shots
Xp 203
Growth 3
cost 750
Area Attack

Thunderbird
(level 4 flyer)
170 HP
30 Attack
30 Defense
28-40 Damage
6 Haste
29/13 Mov.
Xp 406
Growth 3
cost 1800 2 mercury
Lightning Attack

Behemoth
(level 4 walker)
240 HP
36 Attack
34 Defense
55-80 Damage
6 Haste
25/7 Mov.
Xp 630
Growth 2
cost 4000 2 crystals
Strength

Mermaid
(level 2 walker)
38 HP
15 Attack
13 Defense
5-8 Dam.
5 Haste
23/6 Mov.
Xp 39
Growth 8
cost -
Hypnotize

Sea Monster
(level 4 walker)
275 HP
35 Attack
34 Defense
45-65 Dam.
5 Haste
25/9 Mov.
Xp 624
Growth 2
cost -
Devouring

Frenzied Gnasher
Might Level 4 walker
300 HP
40 Attack
40 Defense
40-55 Dam.
4 Haste
23/7 Mov.
Xp 800
Growth 2
cost 4000 2 crystals
Magic Immunity, Berserk


Here an idea of the swinging of the units, I would like much to have your opinions and comments because you etes very important by your experiment with the play.

Thank you![
Last edited by Wizhga on Oct 10 2006, 11:18, edited 1 time in total.

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pacobac
Pixie
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Posts: 110
Joined: 01 Feb 2006
Location: france
Contact:

Postby pacobac » Oct 2 2006, 14:14

h4 is the most strategik heroes games on multiplayer, h1, h2, h3 are beter solo game.....
h4 just need good equilibration, these large changes only will slow down the play, no interest !!!

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Akul
Round Table Hero
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Posts: 1543
Joined: 06 Jan 2006

Postby Akul » Oct 2 2006, 16:42

pacobac wrote:h4 is the most strategik heroes games on multiplayer, h1, h2, h3 are beter solo game.....
h4 just need good equilibration, these large changes only will slow down the play, no interest !!!


There is a special version of Equilibrius called Tournament Edition that is made for on-line playing. Thiese changes could be placed only in normal version so that you don't need to cry :P
I am back and ready to... ready to... post things.

timagalant
Leprechaun
Leprechaun
Posts: 41
Joined: 28 May 2006
Location: Israel

Postby timagalant » Oct 2 2006, 19:24

did anybody actually read all that? -_-

Way too much
But I suppose he has a point about level 1 creatures being useless, and most of the lvl 2's.

Wizhga
Leprechaun
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Posts: 5
Joined: 30 Sep 2006

Postby Wizhga » Oct 3 2006, 5:15

Hello,


Another development for increased the strategy and to return the units egale in the field of the use (already which are can many) J, had thought of putting displacement in an army has same the vitessse for all the creatures. To keep their speed standart only when it deplace only or without army.



You do not obstruct to say your opinion and comment:)

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Dalai
Equilibris Team
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Joined: 06 Jan 2006
Contact:

Postby Dalai » Oct 3 2006, 8:42

Sauron wrote:There is a special version of Equilibrius called Tournament Edition that is made for on-line playing. Thiese changes could be placed only in normal version so that you don't need to cry :P

Don't confuse people, please.
TE is for OFF-line playing, OFF-line tournments. In TE edition you can't start a saved game in multiplayer. We will fix it, but currently it's the way it is. ;|
"Not a shred of evidence exists in favour of the idea that life is serious." Brendan Gill

Wizhga
Leprechaun
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Posts: 5
Joined: 30 Sep 2006

Postby Wizhga » Oct 10 2006, 11:25

Hello,

Afflicted to have put time for you give news, I awaits toujour an answer D' Ubisoft to allow me of me associated with them for the improvement with Heroes IV. I admire much the work made by Equilibris TEAM, I would like much work in co-operation with them if C possible. I am on if to ask it made close to Ubisoft is accepted we could set up together and asser quickly Heroes IV improved to allow a greater number of anybody has to come to play:)

I mentioned the aspects in the letter sent has Ubisoft according to whether I would like improved:

- New management of contruction of buildings to allow a larger variety of strategy. Adjustment of the costs and income for the cities.

- To return the mines of sulphurs, mercuries, gems and hooks more attractive and important in the evolution of the cities.

- To allow the differente units play to have identical displacement in a group with heroe(s). Used their single movement for this only moving or without heroe(s).

- Improvement of the different class advanced, allowing creer a broader variety of possibilities. Single graph and animations for each class.

- To return the play out of simultaneous turn for the parts multi-players and thus accelerated lasted.

- Improved articielle intelligence for the solo mode.

With are potential strategic immence, imagine the play with its improvements. Well on if we have the possibility of analyzed the source codes and to work with C derniere we will be able surely quickly finished its improvements. It is a continuation of the beautiful work achieves original programmers and originators and of Equilibris TEAM.

In the event of refut we can very of same achieving the premiere aspects to increase the possibilities of the play. I already supplemented the tactics of buildings as indicated in the first post. Remain has to change the rate of travel of the units to be of fixed displacement in an army made up of a heroe(s).

I invite the players and players delivered their opinions or opinions because it before very for them and their pleasures that it improvement will be completé!

rhomboidspace
Leprechaun
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Posts: 27
Joined: 06 Jan 2006

Postby rhomboidspace » Oct 11 2006, 5:17

Wizhga wrote:Hello,

Afflicted to have put time for you give news, I awaits toujour an answer D' Ubisoft to allow me of me associated with them for the improvement with Heroes IV. I admire much the work made by Equilibris TEAM, I would like much work in co-operation with them if C possible. I am on if to ask it made close to Ubisoft is accepted we could set up together and asser quickly Heroes IV improved to allow a greater number of anybody has to come to play:)

I mentioned the aspects in the letter sent has Ubisoft according to whether I would like improved:

- New management of contruction of buildings to allow a larger variety of strategy. Adjustment of the costs and income for the cities.

- To return the mines of sulphurs, mercuries, gems and hooks more attractive and important in the evolution of the cities.

- To allow the differente units play to have identical displacement in a group with heroe(s). Used their single movement for this only moving or without heroe(s).

- Improvement of the different class advanced, allowing creer a broader variety of possibilities. Single graph and animations for each class.

- To return the play out of simultaneous turn for the parts multi-players and thus accelerated lasted.

- Improved articielle intelligence for the solo mode.

With are potential strategic immence, imagine the play with its improvements. Well on if we have the possibility of analyzed the source codes and to work with C derniere we will be able surely quickly finished its improvements. It is a continuation of the beautiful work achieves original programmers and originators and of Equilibris TEAM.

In the event of refut we can very of same achieving the premiere aspects to increase the possibilities of the play. I already supplemented the tactics of buildings as indicated in the first post. Remain has to change the rate of travel of the units to be of fixed displacement in an army made up of a heroe(s).

I invite the players and players delivered their opinions or opinions because it before very for them and their pleasures that it improvement will be completé!

Ubisoft has already stated they will not help support Equilibris, the fact that they have not told the tem to stop has already benn generous enough of them

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DaemianLucifer
Round Table Hero
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Posts: 11282
Joined: 06 Jan 2006
Location: City 17

Postby DaemianLucifer » Oct 11 2006, 6:33

rhomboidspace wrote:Ubisoft has already stated they will not help support Equilibris, the fact that they have not told the tem to stop has already benn generous enough of them


Oh yes,so much generosity,Im impressed by them :disagree:

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BrennusWhiskey
Pixie
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Posts: 134
Joined: 23 Feb 2007
Contact:

Postby BrennusWhiskey » Jun 7 2008, 22:06

Maybe some New League with New Equilibris? B-)

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Black Ghost
Conscript
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Posts: 219
Joined: 06 Jan 2006

Postby Black Ghost » Aug 7 2008, 10:41

first you need new Equilibris to be released :)

And Wizhga, idea about making 1st and 2nd lev creatures more stratrgically useful is intersting but magic guilds are too expensive. Note you need 15 skills to use GM spells. Oh, and increased weekly growth for 1st and 2nd would be necessary since you wouldn't be able to fight a lot without high level units and heroes without high level spells

And gratulations for hard work, reading this all was time consuming, but writing it must have been even more time and patience consuming.
"Set your enemies on fire, light a campfire, or roast a duck. It's an all purpose spell!"
- Firebolt (Chaos spell, level 2)


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