Adventure Map Discusions

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Akul
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Adventure Map Discusions

Postby Akul » Jun 25 2006, 21:09

I knew that I forgot to make some Discusuion tread and now I remembered.
Post here all your ideas about New Adventure Objects and anything related to the Adventure map and objects on it.
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Mechanist - adventure object that replaces the bone dragons and dwarves with Mechanical dwarves.

Example:
Bring 1 bone dragon and 1 dwarf to the object and you'll get an mechanical dragon.

It could be with no dwarf but then increase the payment.
I am mentioning this because Mechanical Dragons are made of Dragon Bones so this seemed logical to me.
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Postby timagalant » Jun 25 2006, 21:44

How strong will that mechanical dragon be?

And a 1st level for it?
Why not dragon golem with bone dragon?
that'll be more suitable for a machanical golem, don't you think?

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Postby Akul » Jun 25 2006, 21:46

How strong will that mechanical dragon be?

And a 1st level for it?
Why not dragon golem with bone dragon?
that'll be more suitable for a machanical golem, don't you think?
Dragon Golem sounds stupid to me so I call it Mechanical Dragon.
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Postby BDragon » Jun 26 2006, 10:47

I have an idea:
'Dream World'- give you choice of powers up. just the hero can be there one at all week. (for example):
Learning Stone - Dream Teacher - Tree of Knowledge - Library - Veteran's Guild.
All what give the hero exp'. :D that give you a choose every 1 week... :) i think about just 5... but if you choose whatever what, you can't choose it more time... becuse if yes it isn't be so fun...
0=power up(you choose) _=(the space from power to power)
0_____0_____0
___0_____0____
That be cool... B-)
Black Dragon...

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Postby Le_Faucheur » Jun 26 2006, 18:55

the choice is really simple ==> tree of knowledge

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Postby BDragon » Jun 26 2006, 22:34

Yes, but you can choose what you want just once... :P and if it's the first you choose so you really succer!!!! :-D
Black Dragon...

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Postby Crusard » Jun 27 2006, 3:13

I really like the Mechanist idea!

*BUT*

Making it as a default adventure object (unscriptable) would take some time to the programmer (I'm not sure if the H4 engine can do that effect :P). It can be perfectly done using a Quest Hut, though, so what's your idea for the aesthetic aspect of the object?

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Postby Le_Faucheur » Jun 27 2006, 17:39

BDragon:I didn't understand! :D

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Postby BDragon » Jun 27 2006, 22:23

Le_Faucheur: I mean you can choose what you want, evry week you can choose something else... for example:
[1 day,2 week,3 month]
I choose Dream teacher.
[1 day, 3 week, 3 month]
I choose learning Stone.
[1 day, 4 week, 3 month]
I choose Library.
And every week you choose what you want, but you can't choose what you choose twice...
You can't for example: (do that)
[1 day, 3 week, 3 month]
I choose learning Stone.
[5 day, 3 week, 3 month]
I choose Library.
Because the week doesn't over... hope that help. ;)
Black Dragon...

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Postby Le_Faucheur » Jun 28 2006, 18:21

what's the dream teacher?

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Postby jeff » Jun 28 2006, 18:28

It has a similar look to the Sphinx with a animal-like face, you get increasing amounts of experience depending on how many the hero has visited. They get 500 for the first, 1000 for the second, 1500 for the third, and so on.
Mala Ipsa Nova :bugsquash:

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Postby Le_Faucheur » Jun 28 2006, 18:42

ok I see! ("arpenteurs des reves"in french)

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Postby Akul » Jun 30 2006, 13:03

New creature banks proposals:

-Dwarven Lab - fight dwarves, golems, balistae and catapults
-Dark Lair - fight behemoths and cyclops
-Hunted Manor - fight ghosts, zombies and vampires.
-Conflux - fight elemental units
-Adventurers cave - fight random creatures
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Postby Le_Faucheur » Jun 30 2006, 17:04

hunted manor seems too similar to the crypt.
can you do special battlefield like in creatures' banks of heroes 3?

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Postby Akul » Jun 30 2006, 20:31

hunted manor seems too similar to the crypt.
The difference could be in reward. By exploiting Hunted Manor, you only get gold. But much gold.
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Postby Le_Faucheur » Jun 30 2006, 22:54

some banks could also give creatures like in heroes 3 for example.otherwise rewards would always be the same(gold,ressources,
artefacts,scrollings...)


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