Can you add new creatures?

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Karmakeld
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Can you add new creatures?

Postby Karmakeld » Feb 26 2016, 22:50

I'm wondering if it's possible to add 'new' creatures, similar to the new objects and artifacts that was added in Equilibris.
I don't nessecarily wan't to add new creatures as such, as that would mean new design, skills etc, but I think it would be cool of a creature could be copied and modded. So you could have a regular minotaur and a modded minotaur with boosted stats and perhaps more creature abilities. This could open up for using individual/single creatures for boss fights in custom maps.
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Baronus
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Re: Can you add new creatures?

Postby Baronus » Feb 27 2016, 15:31

If Eq. people dont add we dont do it more. There is thousand of pictures to one creature. 3D. And the worst is def coding.
But script for one minotaur with 2000 hp and 500 hit points for one map... Who know? Maybe it is simple.
You can place horde of minotaurs and it is the same efect to fight with them.

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Re: Can you add new creatures?

Postby Karmakeld » Feb 27 2016, 20:47

Well in equi a horde of minotaurs will split in 3 stacks unless other creatures are also in the battle, besides the minotaurs. And in std. stacks might also split depending on how many stacks you have, so a horde can't necessarily make it out for a boss.
It would be for a campaign, though it might just be a single map in the campaign.
I don't know if there's a way to simply copy the minotaur code(s) and make a duplicate, which could be then be modded, that's why I hope someone might know. Theoretically it should also be possible to change creature portrait, like we can with heroes portraits.
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Re: Can you add new creatures?

Postby Baronus » Feb 28 2016, 11:17

You have also minotaur hero!!! It may be boss. Plus horde minotaurs :-)

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Re: Can you add new creatures?

Postby Karmakeld » Feb 28 2016, 12:10

The minotaur was just an example ;-) For instant there isn't any Dragon Heroes, but I think I've got someone to look into this for me..
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Baronus
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Re: Can you add new creatures?

Postby Baronus » Feb 28 2016, 17:45

I know. Using face tool it is possible give hero all creatures face :-) Of course looking like human.
It is possible replace combat hero for creature def. I done it using Mh4096.

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Re: Can you add new creatures?

Postby Karmakeld » Feb 29 2016, 16:29

Yeah, but I seek to not only replace the hero portrait :) You replaced the Combat hero figure with the figure of a creature, but still with hero stats?
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Re: Can you add new creatures?

Postby Baronus » Feb 29 2016, 17:44

I replaced hero combat def by adventure map hero def. And it works :-) Yes I think that creature def works too. If you rename def eg. minotaur to chaos hero you have in battle minotaur as hero:-) But you must replace archer (with bow) def too. :-) In map it is still human. Statistics too as hero. Its only def replaceing.

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Dalai
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Re: Can you add new creatures?

Postby Dalai » Jun 27 2016, 14:19

We still can not add creatures. All we can is replace one with another. Sorry.
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Karmakeld
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Re: Can you add new creatures?

Postby Karmakeld » Jun 28 2016, 10:45

No need to be sorry Dalai. I was merely dreaming of more options for map/campaign making, slightly inspired by some of the newer Heroes games.
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Re: Can you add new creatures?

Postby Karmakeld » Oct 1 2016, 10:32

To some extend NimoStar came up with a solution to my question. Transforming a creature into a hero:
http://heroescommunity.com/viewthread.p ... genumber=1
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Dalai
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Re: Can you add new creatures?

Postby Dalai » Oct 10 2016, 21:01

That's not exactly the same. Actually, it's something completely different. I just read it diagonally, but it looks like special TGS heroes to me, using any set of graphics and animations. Fun stuff though.
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Karmakeld
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Re: Can you add new creatures?

Postby Karmakeld » Oct 12 2016, 15:31

True it's not entirely new hero, but more like Baronus mentioned earlier. It's a replacement of a given hero's skin, like TGS/WoW heroes and will only affect the hero of your choice. Stats and skill remain that of the basic hero.
Guess I got a bit too excited and missed the differences between his mod and the topic.
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