First of all I'd like to point out a thing that I've seen a lot around the forums.
There are two clearly different groups of people who post on the messageboards and also seen on this threads:
1. People who play singleplayer who really have no clue whats wrong with the game or what needs tuning.
2. People whove played hundreds of games who know a bit more about the game, and who play the game totally different than casual players.
Since equilbris is a mod actually made for multiplayer many of the things said on this thread sound extremely funny and silly.
I think a very week point in economy for H4 is the nobility skill family, more precisely the estates and mining skills. They can just completely unbalance the game in my opinion.
Completely the opposite. Nobility skill tree isnt considered a "skill" its more of a secondary skill tree that are primarly used for 3 purposes: prizes from prisons for freeing lord, getting lord commander or warlord with your heroes, and for some maps diplomacy. There is no other use for them. If you are order and you start with lord youre already in small pond of ****.
Monster players like Pacobac knows this
But anyway some problems that I see in the game that I think need changing::
Barbarian is still too weak and boring. Its nice that ogres have magic but theyre not good enough. When the opposite is cyclops that are quite the hero killers and only ranged that barb has. I would want to add some spell for them to make more creature control and make them more interesting. Like small fireball spell, dispel confusion for example. That would make them interesting and good.
Barbarians have problem with spells. Heroes and spells mean control in final battle. Map makers always have to make scripts for scroll spells and magic altars etc to get small balance. How about we take wrestling pits away and give them own magic guild that gives random 2 level 1 spells from every magic guild, 2 level 2 from each and 1 level 3 spell from each.
These would be seen on day 1 so player could start building hero right away after day 1.
I would also balance city halls. Nobody buys them in multiplayer. I would make them 1000 gold and some ore to build each. Its already a waste to build them to use 1 day building time. Much other things to build already.
Other thing I would do in equilibris is make most of the hero classes better.
Things like beastmaster, ninja etc are a waste and a discrace.
If one can have demonologist and other can have crusader, why does some have to be so ****?
Its easy to change just make more choices interesting.
example: combat + chaos = Fireguard with fireshield. 80% people take this because combat is must.
What if nature magic+chaos = tarzan who ate tabasco. +20 to your melee and ranged defence...+ 2 per level of hero.
Would make you think what to take right?
Still some artifact inbalances... Tynar is not worth minor for example.
Some good suggestions in forum: Cost of ressurrection could be 1000g because I think killing heroes in adv map dwellings and moving them dead to other places shouldnt be free.