Galactygon wrote:As for my suggestions about improving Chaos Magic:
1.) The damage for sparks, fireball, fire ring, inferno, and armageddon should be increased.
2.) Secondary effects to damage spells could be added (as in HoMM V). Fire spells might lower defense by 5% for 3 rounds, lightning spells have a chance of stunning (as a squire) for 1 round, and implosion might slow(?) the target for 1 round. These effects have a higher chance of happening with higher level heroes.
That's a fine idea, but 100% Magic Resistance stops you from casting against those heroes. Like I said above, you might have a 2000-damage Disintegrate, but it'd hardly scratch a stack of 50 Hydras (armies really should be bigger than this when you have 2000-damage Disintegrate spells). Increasing the DD damage works, but as long as you can't cast against heroes your Chaos Sorcerer isn't doing much work.
I think the big problem is you not being able to cast at all. You can have a 200,000 damage Disintegrate and my Barbarian with GM Magic Resistance would still wallop you in a straight fight...