Artifacts Discusions
- ThunderTitan
- Perpetual Poster
- Posts: 23270
- Joined: 06 Jan 2006
- Location: Now/here
- Contact:
Hey, you think you could possibly make it so you can actualy sell artifacts back to merchants?!
Disclaimer: May contain sarcasm!
I have never faked a sarcasm in my entire life. - ???
"With ABC deleting dynamite gags from cartoons, do you find that your children are using explosives less frequently?" — Mark LoPresti
Alt-0128: €
I have never faked a sarcasm in my entire life. - ???
"With ABC deleting dynamite gags from cartoons, do you find that your children are using explosives less frequently?" — Mark LoPresti
Alt-0128: €
-
- Scout
- Posts: 173
- Joined: 28 Apr 2006
About artifact my ideas (valuable for multi player game) :
Mullich’s Helm and blue helmet as magor
Hideous Mask, staff of power, fire sword, Boots of the Explorer, David’s Sling, all arrows as minor
Fizbin of Misfortune, travel boots, ring of permanancy as relic
Cloak of Distraction as treasure
Be carefull about minor negation ring, it is buged, work as relic to negate all magic resistance if not 100% (very bad !!!)
sorcery ring (equilibris arti dont work on french equilibris, traduction error)
Mullich’s Helm and blue helmet as magor
Hideous Mask, staff of power, fire sword, Boots of the Explorer, David’s Sling, all arrows as minor
Fizbin of Misfortune, travel boots, ring of permanancy as relic
Cloak of Distraction as treasure
Be carefull about minor negation ring, it is buged, work as relic to negate all magic resistance if not 100% (very bad !!!)
sorcery ring (equilibris arti dont work on french equilibris, traduction error)
-
- Scout
- Posts: 173
- Joined: 28 Apr 2006
- Black Ghost
- Conscript
- Posts: 219
- Joined: 06 Jan 2006
- theGryphon
- Spectre
- Posts: 716
- Joined: 06 Jan 2006
- Black Ghost
- Conscript
- Posts: 219
- Joined: 06 Jan 2006
I see what you mean, 'cos as 1slot-minor may be too powerful.
But i'd like to hear more opinions.
Btw.could someone post the values for "Charge" bonus? It would be easier to estimate such artifacts power knowing that for each 1 distant point of the battle field (3little squaers of the grid) unit gets +X% dmg...
But i'd like to hear more opinions.
Btw.could someone post the values for "Charge" bonus? It would be easier to estimate such artifacts power knowing that for each 1 distant point of the battle field (3little squaers of the grid) unit gets +X% dmg...
I think that artifact wouldn't be too useful...KonserniJohtaja wrote:My idea is simple: Tomb Robber's Shovel. It would decrease the movement required to dig for treasure by 50% (or less). Note that you could
1) only dig once per turn (you have to move to another square!)
2) dig every turn if you have the movement to get to the square where you wish to dig.
Few ideas from the Great Eye of Croatia-osiguranje:
-Dragons Shield - hero gets a Fire Shield ability
-Cruseaders Blade - +5att - if hero has two of those, then he gets attack twice speciality
-Frost Arrow - when shoting, hero has a chance to freeze the target.
-Sword of Devils - increase attack of all units by 30%. All units also do Fire Damage.
-Demonical Neklace - Hero gets Summon Demon spells if he has Summoning or Demonology skill (no need to be a demologist)
-Crystal Armor and Shield - don't have any idea what they could do, but they would look nice.
-Dragons Shield - hero gets a Fire Shield ability
-Cruseaders Blade - +5att - if hero has two of those, then he gets attack twice speciality
-Frost Arrow - when shoting, hero has a chance to freeze the target.
-Sword of Devils - increase attack of all units by 30%. All units also do Fire Damage.
-Demonical Neklace - Hero gets Summon Demon spells if he has Summoning or Demonology skill (no need to be a demologist)
-Crystal Armor and Shield - don't have any idea what they could do, but they would look nice.
I am back and ready to... ready to... post things.
-
- Scout
- Posts: 173
- Joined: 28 Apr 2006
dragon shield:already exists(sulfur armor or something like that,I don't know the english name)
crusader blade:one hero can't use two swords.moreover it already exists too(a blade give you another melee attack)
frost arrow:interesting,a bit close to the stunning arrow maybe.
sword of devil:you mean additional fire damage,or simply that all friendly units will do half of the damages against efreets,phoenix and fire elemental?(that would suck)
demonical necklace:don't know
crusader blade:one hero can't use two swords.moreover it already exists too(a blade give you another melee attack)
frost arrow:interesting,a bit close to the stunning arrow maybe.
sword of devil:you mean additional fire damage,or simply that all friendly units will do half of the damages against efreets,phoenix and fire elemental?(that would suck)
demonical necklace:don't know
-
- Scout
- Posts: 173
- Joined: 28 Apr 2006
Interesting.Le_Faucheur wrote:a few ideas:
relic: Collar of conjuring. increase by 2 turns the duration of spells.
Possible. Probable. Though purely single-player feature - can be very imbalancing.relic: Orb of inhibition. prevent from casting spells during a battle.
Possible. Powerful, but would you really agree to get it instead of other Majors?major: ball of crystal. increase the scouting ray by 5.
"Not a shred of evidence exists in favour of the idea that life is serious." Brendan Gill
Relic- Devil sword- Do the enemy week. and increase attack be 3.
Relic- Devil shield- Resistance from life and nature. (55%)
Relic- Devil helm - Defence Melee and Defence Range be +8.
Relic- Devil armor-Magic resistance be +20%.
Relic- Devil Bow- Give + 12 arrows.
Relic- Devil Arrow- Make 5x5 attack. (forgot how it call.)
Relic- Devil Cloak- (If the player has Death Magic and Nature Magic) Give summon devil. (and what ever the level!)
Relic- Devil Magic (on the neck)- Give summon ice demon's.
Relic- Devil Shoes-Move teleport.
Relic- Devil Ring- If the enemy do magic so the spell pints go to you. (if 2- so 2 to you.)
That all... sorry about long and boring message of Devil's but it's my ideas... and that all. u can change the relic to whatever, i just say it like relic because i don't have other ideas.
Relic- Devil shield- Resistance from life and nature. (55%)
Relic- Devil helm - Defence Melee and Defence Range be +8.
Relic- Devil armor-Magic resistance be +20%.
Relic- Devil Bow- Give + 12 arrows.
Relic- Devil Arrow- Make 5x5 attack. (forgot how it call.)
Relic- Devil Cloak- (If the player has Death Magic and Nature Magic) Give summon devil. (and what ever the level!)
Relic- Devil Magic (on the neck)- Give summon ice demon's.
Relic- Devil Shoes-Move teleport.
Relic- Devil Ring- If the enemy do magic so the spell pints go to you. (if 2- so 2 to you.)
That all... sorry about long and boring message of Devil's but it's my ideas... and that all. u can change the relic to whatever, i just say it like relic because i don't have other ideas.
Last edited by BDragon on 05 Jul 2006, 05:53, edited 1 time in total.
Black Dragon...
- DaemianLucifer
- Round Table Hero
- Posts: 11282
- Joined: 06 Jan 2006
- Location: City 17
-
- Scout
- Posts: 173
- Joined: 28 Apr 2006
it depends,most of the time we end the game with nearly all the artifacts,in that case it isn't a problem.yeah actually it can be minor,I thought the crystal of vision was minor.Dalai wrote:Possible. Powerful, but would you really agree to get it instead of other Majors?major: ball of crystal. increase the scouting ray by 5.
about orb of inhibition:anyway a relic is meant to unbalance the game.it's true that it would be very powerful for barbarians and against faerie dragon or genies for example.
-
- Leprechaun
- Posts: 41
- Joined: 28 May 2006
- Location: Israel
Well, I agree here, that relics are meant to unbalance a game in some interesting-for-singleplaer way.Le_Faucheur wrote:about orb of inhibition:anyway a relic is meant to unbalance the game.it's true that it would be very powerful for barbarians and against faerie dragon or genies for example.
Our new watchtowers will have interesting propertiestimagalant wrote:How about an artifact that increases the scouting radius of adventure objects?
Not exactly your idea, but will solve some of scouting-and-observation problems
"Not a shred of evidence exists in favour of the idea that life is serious." Brendan Gill
Nature Calls...
Sand Storm (One Click dumps 10x10 quicksand in a really big square)
Probably impossible but kind of cool thoughts...
Summon Elementals (All Four Elementals come at once!)
Summon Glenn (Sprites and Leprachauns)
Summon Forest (Wolves and Tigers)
Summon Folk (Elves and Satyrs)
Chaos
Cannon Fodder (Lone Bandits can cast Cannon Fodder which sets a charge to destroy 10% of all units on the battlefield)
Burn (like poison but fire damage increases each round of battle)
Burning Inferno (Initally Blasts entire area but continues to burn)
Death
Ashes (Allows Hero to go into Negative HP during battle until negative of HP is reached)
Order
Goliath Shot (Allows level one unit to deal 10x damage for one shot)
Life
Convert (Armies cast convert on the adventure map to try to convert neutrals)
Damn (Priests Damn the enemy and drop morale to undead)
Palms (Opponent does not attack or retaliate unless provoked for entire battle)
Might
Test of Courage (Adds +10 to Defense) random battle against Nature opponents
Test of Strength (Adds +10 to Offense) random battle against Might opponents
Sand Storm (One Click dumps 10x10 quicksand in a really big square)
Probably impossible but kind of cool thoughts...
Summon Elementals (All Four Elementals come at once!)
Summon Glenn (Sprites and Leprachauns)
Summon Forest (Wolves and Tigers)
Summon Folk (Elves and Satyrs)
Chaos
Cannon Fodder (Lone Bandits can cast Cannon Fodder which sets a charge to destroy 10% of all units on the battlefield)
Burn (like poison but fire damage increases each round of battle)
Burning Inferno (Initally Blasts entire area but continues to burn)
Death
Ashes (Allows Hero to go into Negative HP during battle until negative of HP is reached)
Order
Goliath Shot (Allows level one unit to deal 10x damage for one shot)
Life
Convert (Armies cast convert on the adventure map to try to convert neutrals)
Damn (Priests Damn the enemy and drop morale to undead)
Palms (Opponent does not attack or retaliate unless provoked for entire battle)
Might
Test of Courage (Adds +10 to Defense) random battle against Nature opponents
Test of Strength (Adds +10 to Offense) random battle against Might opponents
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
If I were a flower, I'd be a really big flame-throwing flower with five heads.
If I were a flower, I'd be a really big flame-throwing flower with five heads.
Who is online
Users browsing this forum: No registered users and 8 guests