Spell discusions
- BenchBreaker
- Demon
- Posts: 335
- Joined: 28 Mar 2006
you mean the spell prevents curses from being cast at the target while still allowing blessings? is it 100% protection? if it is then it would be wa...ay better than magic immunity and anti-magic
I used to be indecisive, now I am not so sure...
winner of the the worst riddle ever
winner of the the worst riddle ever
Yes you right! its like barbrian with 100% magic resistance, and the spell is be good for level 5, But its can to take 18 spell points, and not 12.you mean the spell prevents curses from being cast at the target while still allowing blessings? is it 100% protection? if it is then it would be wa...ay better than magic immunity and anti-magic
Ok but if its be bad idea so maybe 90%?
Black Dragon...
- BenchBreaker
- Demon
- Posts: 335
- Joined: 28 Mar 2006
it could work as a lv5 spell, which school will you put it in? the most natural would be life but it's already poweful enough...
I used to be indecisive, now I am not so sure...
winner of the the worst riddle ever
winner of the the worst riddle ever
- BenchBreaker
- Demon
- Posts: 335
- Joined: 28 Mar 2006
it would be weird for death, however, you could have a spell that works in the opposite way (i.e. prevents blessings but allows curses) that would fit death.
I used to be indecisive, now I am not so sure...
winner of the the worst riddle ever
winner of the the worst riddle ever
I have idea for spell:
The magic do: all creature or hero get weak, for example: MD:
So how the spell?
Code: Select all
School: Death
Name: Oldes
Level: 4
Code: Select all
Hit points: 1000 -> 500
Damge: 50-100 -> 25-50
Attack: 50 -> 25
Defense meele: 50 -> 25
Defense Range: 50 -> 25
Speed: 7 -> 3-4
- BenchBreaker
- Demon
- Posts: 335
- Joined: 28 Mar 2006
@ Heroes VI : you sound so much like BDragon its uncanny
I used to be indecisive, now I am not so sure...
winner of the the worst riddle ever
winner of the the worst riddle ever
- BenchBreaker
- Demon
- Posts: 335
- Joined: 28 Mar 2006
neither, it was just a comment:Heroes IV wrote:2.Its compliment or insulting?
BDragon wrote:I have an idea:
Its for life magic:I think its a good spell from the dead spells... or other curses spells...Code: Select all
name: Curses Resistance level: 3-4 Magic: Life What is do: from all curses magics its resestance.
And for the icon (i dont know).
How the spell?
I used to be indecisive, now I am not so sure...
winner of the the worst riddle ever
winner of the the worst riddle ever
- TheUnknown
- Pixie
- Posts: 102
- Joined: 03 Mar 2006
Hey guys
Just wanted to say i like the idea about a spell that could disable enemy casting blesses on his unit (probably
everything besides exorcism) a good chaos spell perhaps LvL5, plus chaos would have another curse spell
in it's style
everything besides exorcism) a good chaos spell perhaps LvL5, plus chaos would have another curse spell
in it's style
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- Scout
- Posts: 173
- Joined: 28 Apr 2006
a few ideas(make them only available on scrolls for example):
life level 5:mass regeneration.
each creature in the army regenerates a certain amount of life each turn.
nature level 5:lightning speed
each creature in the army gets +5 speed,+5move,+ negate first strike
order level 2:false informations
when an enemy look at your army,he doesn't see your real army.
the spell can be negated with vision(the order spell level 1,I'm not sure of the english name)
order level 3(or 4):see all
show everything on the map
order level 5:temporal fault
banish the chosen creature or hero during 3 turn.he leaves the battlefield,so he can't be attacked and no spells can be casted on him,even mass spells...
death level2:curse transfert
same than steal enchatment,but with curses...
death level 2:haunt mine
the mine has to be close to the hero.the mine stop its production,and undead creatures have to be killed to repair the mine.killing the undead creatures don't give any XP...
death level 3:destroy boat
maybe too powerful?
death level 5:transfer all curses
same than steal all enchantment,but with curses...
chaos level 2:firewall
it's used like quicksand.any creature who go trough it,isn't stopped but receives damages based on the level of the hero.
chaos level 3:traps
a number of traps based on the level of the hero appear on the battlefield.
each enemy who walk on one of them receives damages based on the level of the hero,and loses his turn.(traps aren't visible for your enemy)
chaos level 4:meteor shower
same area than the fireball,same damages than the lightning bolt.
life level 5:mass regeneration.
each creature in the army regenerates a certain amount of life each turn.
nature level 5:lightning speed
each creature in the army gets +5 speed,+5move,+ negate first strike
order level 2:false informations
when an enemy look at your army,he doesn't see your real army.
the spell can be negated with vision(the order spell level 1,I'm not sure of the english name)
order level 3(or 4):see all
show everything on the map
order level 5:temporal fault
banish the chosen creature or hero during 3 turn.he leaves the battlefield,so he can't be attacked and no spells can be casted on him,even mass spells...
death level2:curse transfert
same than steal enchatment,but with curses...
death level 2:haunt mine
the mine has to be close to the hero.the mine stop its production,and undead creatures have to be killed to repair the mine.killing the undead creatures don't give any XP...
death level 3:destroy boat
maybe too powerful?
death level 5:transfer all curses
same than steal all enchantment,but with curses...
chaos level 2:firewall
it's used like quicksand.any creature who go trough it,isn't stopped but receives damages based on the level of the hero.
chaos level 3:traps
a number of traps based on the level of the hero appear on the battlefield.
each enemy who walk on one of them receives damages based on the level of the hero,and loses his turn.(traps aren't visible for your enemy)
chaos level 4:meteor shower
same area than the fireball,same damages than the lightning bolt.
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- Leprechaun
- Posts: 30
- Joined: 15 May 2006
I would like to see some way to raise nonliving creatures such as golems, gargoyles, and undead.
My suggestion is rather than introducing a new spell, the spells "animate dead", and "death call" work permanently (rather than until the end of combat) if cast on fallen nonliving creatures. That means those spells need to be moved up a level or two.
If this doesn't work out, a new death spell called "reanimate" could do the job exactly as resurrection, but only on nonliving creatures.
-Galactygon
My suggestion is rather than introducing a new spell, the spells "animate dead", and "death call" work permanently (rather than until the end of combat) if cast on fallen nonliving creatures. That means those spells need to be moved up a level or two.
If this doesn't work out, a new death spell called "reanimate" could do the job exactly as resurrection, but only on nonliving creatures.
-Galactygon
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- Scout
- Posts: 173
- Joined: 28 Apr 2006
- Black Ghost
- Conscript
- Posts: 219
- Joined: 06 Jan 2006
Idea of "Show all" and "Haunt mine' is very good.
I also like klaymen's suggestion about "Mass d.ray"
I'd like to see order lev.5 spell :
Enlightment, 12
Adventure spell
During next battle, hero can cast spells also from enemy spellbooks as if they were in his own. Double their mana cost. (YOUR mana is affected)
exapmle:
During the combat against druid and priest, add all spells from their spellbook to your spellbook, so our mage can also cast nature and life spells.
I also like klaymen's suggestion about "Mass d.ray"
I'd like to see order lev.5 spell :
Enlightment, 12
Adventure spell
During next battle, hero can cast spells also from enemy spellbooks as if they were in his own. Double their mana cost. (YOUR mana is affected)
exapmle:
During the combat against druid and priest, add all spells from their spellbook to your spellbook, so our mage can also cast nature and life spells.
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