Northern Might Town... now in HD!

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Northern Might Town... now in HD!

Postby {CH}ArticleBot » Mar 19 2017, 17:52

Image

Fully built Might Town 'Ulen' on snow terrain. In full HD.
Made possible thanks to Karmakeld.
Read full article...
Last edited by Dalai on Mar 19 2017, 17:56, edited 1 time in total.
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Re: Northern Might Town... now in HD!

Postby Pol » Mar 19 2017, 19:27

Added link to FS, this is beautiful! :D

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Re: Northern Might Town... now in HD!

Postby Romanov77 » Mar 21 2017, 11:27

Looks great, looking forward to it!

Will it run at 60 fps?

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Re: Northern Might Town... now in HD!

Postby Taro » Mar 21 2017, 14:17

Can you tell us about progress? What is done and what must be done?

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Re: Northern Might Town... now in HD!

Postby Karmakeld » Mar 22 2017, 14:48

On my behalf, I can tell you that all town screens for Nature and Order needs to be extended and 2 screens before all Life town screens are HD ready.
You can follow the town screen progress here: https://www.celestialheavens.com/forum/ ... 78#p367578

Hopefully Dalai will enlighten us with what else needs to be done..

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Re: Northern Might Town... now in HD!

Postby Dalai » Mar 22 2017, 23:02

Romanov77 wrote:Looks great, looking forward to it!
Will it run at 60 fps?
I sure hope so. It runs much smoother on Max machine than on mine, although mine seems to be better overall. Being a little confused about that, I'll just say - it's an early stage to talk about optimization. Functionality first.

Taro wrote:Can you tell us about progress? What is done and what must be done?

Next news will be video. You'll see what's done. :)
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Re: Northern Might Town... now in HD!

Postby Karmakeld » Mar 23 2017, 21:30

Dalai wrote:
Taro wrote:Can you tell us about progress? What is done and what must be done?

Next news will be video. You'll see what's done. :)


Are you talking strictly about the HD mod, or dare we hope to see the finished parts of other stuff as well? A quote from 2 years ago..:

Dalai wrote:The project has NOT been terminated, small steps are made all the time. I just got a PM with a glimmer of hope for a really big step. If it proves real, we will release everything we have so far and work on that big step.
Last edited by Karmakeld on Mar 23 2017, 21:31, edited 1 time in total.
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Re: Northern Might Town... now in HD!

Postby Dalai » Mar 26 2017, 14:18

Karmakeld wrote:Are you talking strictly about the HD mod, or dare we hope to see the finished parts of other stuff as well?
Other stuff as well. Not a lot, but interesting stuff, in my opinion.
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Re: Northern Might Town... now in HD!

Postby Karmakeld » Apr 5 2017, 14:51

I have a quick question for the community, or those of you who plan to be using the HD mod. If you look at the Arsenal (if I'm not mistaken - the building just right of the Magic Dampener), you can see that the structure is placed on top of background buildings. Is this something that bothers your eye? The same goes with the Shipyard, it might appear as if it is placed on a mountain. It's not a big thing to fix this, I'm just wondering if it's something ppl. notice and thinks looks somewhat odd..

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Re: Northern Might Town... now in HD!

Postby Duzeom_ » Apr 8 2017, 11:17

Wow that's excellent! Where can I download it :)

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Re: Northern Might Town... now in HD!

Postby Dalai » Apr 8 2017, 21:59

Right Mouse Button -> Save Image as...
:D
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Re: Northern Might Town... now in HD!

Postby Galaad » Apr 8 2017, 22:30

Dalai wrote:Right Mouse Button -> Save Image as...
:D


:rofl:
Last edited by Galaad on Apr 8 2017, 22:31, edited 1 time in total.

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Re: Northern Might Town... now in HD!

Postby Karmakeld » Apr 9 2017, 20:13

Dalai wrote:Right Mouse Button -> Save Image as...
:D

Oh Dalai, THAT was corny :applause: and devious :devious:
Duzeom, nice to see you back here. You gotta be patient. 10 more images needs to be extended. Then the rest is up to others to finish.
Last edited by Karmakeld on Apr 9 2017, 20:16, edited 1 time in total.
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Re: Northern Might Town... now in HD!

Postby Duzeom_ » Apr 15 2017, 13:05

Dalai wrote:Right Mouse Button -> Save Image as...
:D

Thanks, but the right click doesn't work for me since I am currently on Mac :(

So this is all about only image and not some HD mod for H4?

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Re: Northern Might Town... now in HD!

Postby Dalai » Apr 15 2017, 15:13

Duzeom_ wrote:Thanks, but the right click doesn't work for me since I am currently on Mac :(
OMG, I feel your pain. I hope you get through. Somehow...

Duzeom_ wrote:So this is all about only image and not some HD mod for H4?
This is an image of internal unstable version of HD functionality which will be included in the long awaited next version of Equilibris.
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Re: Northern Might Town... now in HD!

Postby Galaad » Apr 15 2017, 16:05

Duzeom_ wrote:Thanks, but the right click doesn't work for me since I am currently on Mac :(


Ctrl + clic
But yeah, Mac sucks, install Linux over it.
Last edited by Galaad on Apr 15 2017, 16:07, edited 1 time in total.

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Re: Northern Might Town... now in HD!

Postby Galaad » Apr 15 2017, 16:06

Dalai wrote:This is an image of internal unstable version of HD functionality which will be included in the long awaited next version of Equilibris.


Actually very much looking forward to this, h4 does have the best looking adventure map of the whole series after all.

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Re: Northern Might Town... now in HD!

Postby Dalai » Apr 15 2017, 17:52

Galaad wrote:Actually very much looking forward to this, h4 does have the best looking adventure map of the whole series after all.

Me too :D

It seems that except HD, nothing we include in update will matter nearly as much.
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Re: Northern Might Town... now in HD!

Postby Panda Tar » Apr 27 2017, 2:43

Well, my H4 is available through GOG, just waiting new Equilibris coming out. :D Meanwhile, playing Witcher 3 and glowering at Mass Effect Andromeda.
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Re: Northern Might Town... now in HD!

Postby Karmakeld » Apr 29 2017, 8:42

Taro wrote:Can you tell us about progress? What is done and what must be done?


Minor update.
A few days ago, I finished extending the last town screen. So that part is (hopefully) done for my part - the rest is up to Equi team to import them, make sure they're all useful and maybe rearrange structure placement.

Next up is making a hand drawn world map of Axeoth for a new main menu. I'll keep you all posted with progress. Hopefully ppl. will add their ideas and comments.
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