The Shadow Council

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{CH}ArticleBot
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The Shadow Council

Postby {CH}ArticleBot » Nov 22 2015, 1:57

Image

The wise.

The strong.

The without-the-ability-to-speak-two-sentences-without-arguing,,,
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Avonu
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Re: The Shadow Council

Postby Avonu » Nov 22 2015, 11:24

This is Ivan's Council not Shadow Council, they are two different things.
Shadow Council is name for Ubisoft's blog, while six Griffin Duke personal aides are Ivan's Council (and they all are ventriloquists too ;) ).

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Kalah
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Re: The Shadow Council

Postby Kalah » Nov 22 2015, 13:25

Yeah but the one is named after the other, so ...
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Re: The Shadow Council

Postby Panda Tar » Nov 22 2015, 13:32

Is this a screenshot from the telepathic conversation?
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hellegennes
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Re: The Shadow Council

Postby hellegennes » Nov 24 2015, 14:44

It's not telepathic, it's been done with the speed of light, hence it takes 0 time for the conversation to take place.

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parcaleste
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Re: The Shadow Council

Postby parcaleste » Nov 24 2015, 21:04

Funny how it is The Shadow Council when I can't see their shadows.

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Pol
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Re: The Shadow Council

Postby Pol » Nov 24 2015, 21:08

I'm more fascinated by that map. Looks like living.
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Re: The Shadow Council

Postby Panda Tar » Nov 25 2015, 0:17

Speaking of shadows... where the heck are they? :| The lady seems to be with her hands on her knees, but she could also be holding air, for a fashion.

The map might be more animated than all of them combined.
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Re: The Shadow Council

Postby cjlee » Nov 25 2015, 9:40

Limbic ought to look at this. It's what a modern game should have. The characters' mouths and faces change with their speech. Hands, feet and body language are all animated.

https://www.youtube.com/watch?v=F25RKt7DldM

Grim Fandango is 18 years old by now, but still looks fresh. In contrast Limbic's Shadow Council stillshot looks like something from the last century. Hello guys, if you don't want to animate, can you at least draw to 1920x1080 resolution so that it looks artistic?


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