Detour

Comments about the Pictures of the Day.

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Kalah
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Detour

Postby Kalah » May 21 2015, 22:07

When the main bridge is out, the desert folk tend to just create a detour, creating an alternative bridge with some planks of wood further down.
<p>Why they didn't just put those planks across the broken stone bridge, is anybody's guess.

If you would like to take a look at the original page visit this link:
http://www.celestialheavens.com/show_bi ... hp?id=1002
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markkur
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Postby markkur » May 22 2015, 0:50

That's easy Kalah.

New wood...old stone. <snicker-guffaw-chuckle> :D

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Postby mr.hackcrag » May 22 2015, 8:28

Looks nice.

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prichindel
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Detour

Postby prichindel » May 22 2015, 8:48

Because one could see from the picture that wood is bountiful in the area but stone is not :P It looks nice although :D

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Variol
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Postby Variol » May 22 2015, 9:14

Yup, that looks quite nice!

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cjlee
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Postby cjlee » May 22 2015, 16:12

I don't understand. Even at alpha version, the graphics look exactly the same as H VI. Why do we need increased computing power? Is this even a really new game?

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Postby ToweringAmishPlumber » May 22 2015, 17:18

I think it looks pretty nice. I assume they built a new wood bridge to access the portal, since the stone bridge doesn't appear to have access?

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Re: Detour

Postby mr.hackcrag » May 22 2015, 21:15

cjlee wrote:I don't understand. Even at alpha version, the graphics look exactly the same as H VI. Why do we need increased computing power? Is this even a really new game?


It looks nice, but the graphics are VERY weak and I expect them to round it out before release or else I'm going to flip some tables.

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markkur
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Postby markkur » May 25 2015, 10:55

Well, hopefully the processor can give the A.I. a little love. :D
Last edited by markkur on May 27 2015, 11:05, edited 1 time in total.

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Postby mr.hackcrag » May 25 2015, 23:01

Don't count on it. Who do you think they are, you & q?

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Postby parcaleste » May 26 2015, 5:56

Good thing that the bugger... err, HERO rides a goat, I see, them creatures are climbing them rocks like cats on a tree.

This looks so much like VI, that I am getting sick-bored by just watching the screenshots. :outoforder:

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cjlee
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Postby cjlee » May 26 2015, 14:06

really cannot understand these graphics. Heroes 1, 2, 3 and 4 all looked very different from each other.

Why does 7 look like 6 with far more processor requirements? Ubisoft innovation I bet.

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Kalah
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Postby Kalah » May 26 2015, 14:18

I agree that at first glance this looks only subtly different from H6, but it's a different engine that may give a different experience during live play, rather than just looking at a screenshot. Tell you what: I'll try to create a gameplay video for you, in hi-res, when I get my hands on a playable version. Then we'll get a true representation of the graphics. :)
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markkur
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Postby markkur » May 27 2015, 11:09

mr.hackcrag wrote:Don't count on it. Who do you think they are, you & q?


Well, to these guys credit they do appear to be getting a better grasp on aspects of the game. And we can hope they are not "flying by the seat of their pants" like some of the adventures of recent times. You know, "maybe they gotta plan."......this time <L>

Edit= You know, I never got "flying by the seat of their pants" I'd rather be naked with a plane under my bum. <very big grin>

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cjlee
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Postby cjlee » May 28 2015, 17:50

Well Kalah, I do wonder if there will ever be a playable version. H6 wasn't exactly playable even after the expansions...

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Kalah
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Detour

Postby Kalah » May 28 2015, 18:03

That's true. But H6 was made by Black Hole, who didn't know a computer from a block of cheese. I have more confidence in these guys. I could be wrong, of course, but we'll have to wait and see.
In War: Resolution, In Defeat: Defiance, In Victory: Magnanimity, In Peace: Goodwill.


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