Panda Tar wrote:This idea always trigger my memories of Bahamut Lagoon, a SNES RPG with TBS battles. On a map with square tiles, you have many armies, each army with 3-4 units, irrc. But while on the overall battlemap, you could cast spells on the enemy army which would damage all units there, or you could set woods ablaze (armies passing onto them would be damaged), or cast ice spell on rivers, so you could walk on it. If you happened to get in contact with the opposing army, then a small battle scene would take place and each unit would perform an individual action, instead of an 'overall' action on the bigger scenery.
Amazing magical effects!
This is basically what I'm after. I would just add a battlefield map, longer combat within an adventure map day, and strategically significant map locations.