The Gold Mine

Comments about the Pictures of the Day.

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Kalah
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The Gold Mine

Postby Kalah » Sep 15 2014, 15:43

Working in a gold mine, going down down down down ...

If you would like to take a look at the original page visit this link:
http://www.celestialheavens.com/show_bi ... php?id=946
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Avonu
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Postby Avonu » Sep 15 2014, 15:53

It's not working. :P

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Panda Tar
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The Gold Mine

Postby Panda Tar » Sep 15 2014, 16:09

So deep down we can't actually see.
"There’s nothing to fear but fear itself and maybe some mild to moderate jellification of bones." Cave Johnson, Portal 2. :panda:

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Korbac
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The Gold Mine

Postby Korbac » Sep 15 2014, 16:43

Diggy diggy hole...

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Kalah
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The Gold Mine

Postby Kalah » Sep 15 2014, 17:07

Fixed. :)
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Postby Avonu » Sep 15 2014, 17:08

Someone dug up Emperor's Golden Throne. ;)

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Postby markkur » Sep 16 2014, 14:05

Goodness. Even mines have to have spikes now. <g> And come-now, make that dang gold tram larger; say half the size of that "majestic-pillared entrance."

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hellegennes
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The Gold Mine

Postby hellegennes » Sep 16 2014, 21:07

I don't see any spikes.

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Postby mr.hackcrag » Sep 16 2014, 23:52

Markkur is right; the proportions on that mine are ridiculous and the floating yellow lights aren't helping.

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hellegennes
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The Gold Mine

Postby hellegennes » Sep 17 2014, 8:39

Since when are the proportions of anything on the adventure map realistic?

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JSE
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The Gold Mine

Postby JSE » Sep 17 2014, 10:40

Sure, the adventure map locations were never really realistic but instead symbolic. Having said that, this particular mine with its strange outcroppings and dancing lights looks much more artificial than any of the previous gold mines. In fact, it seems more like a ride in Disneyland than an actual mine.

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Postby Panda Tar » Sep 17 2014, 12:11

Considering that this would be the only gold mine design available? It wouldn't fit in a snow scenery, for example. Can't they create a outerlayer that would read the surrounding terrain to assume some textures, and much less glimmering lights? Maybe just a pile of gold outside and some mining sound effects.
"There’s nothing to fear but fear itself and maybe some mild to moderate jellification of bones." Cave Johnson, Portal 2. :panda:

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hellegennes
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The Gold Mine

Postby hellegennes » Sep 17 2014, 17:02

As far as I can tell from the gameplay video, adventure objects do look different in different terrains, as they always did in previous games.

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markkur
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Re: The Gold Mine

Postby markkur » Sep 18 2014, 12:30

hellegennes wrote:I don't see any spikes.


Ok... One "spike" (it's pointy) and one "spire"

And things don't have to be realistic but they shouldn't look silly either; like that very tiny tram in front of immense pillars.

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JSE
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The Gold Mine

Postby JSE » Sep 18 2014, 13:14

Exactly! We don't necessarily want the locations to look realistic, we want them to look good, appropriate and tasteful. This gold mine is an example of how not to do it. A simple basic concept was over-decorated and now seems weird rather than convincing or organic.

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Postby Panda Tar » Sep 18 2014, 13:58

imho, it simply stands out too much. Something I used to enjoy in older heroes games was finding 'hidden' mines and the such, which were almost all camouflaged by the scenery; secret paths in the woods, adventure objects that would blend in the canvas. Nowadays, everything is shiny, full of floating orbs, rays of light, beams of love and whatever else artists seem compelled to do.
"There’s nothing to fear but fear itself and maybe some mild to moderate jellification of bones." Cave Johnson, Portal 2. :panda:

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JSE
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The Gold Mine

Postby JSE » Sep 18 2014, 14:02

That's right. The artists don't seem to understand the concept of "less is more".

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hellegennes
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The Gold Mine

Postby hellegennes » Sep 18 2014, 15:04

It's funny how you think the cart is disproportionate when in H1 and H2 the cart was twice the height of the mine entrance itself. Not to mention the cauldron of the alchemist lab which was a third of the building's height. I guess you didn't mind back then.

As for hiding the objects, the design had nothing to do with it. It had to do with how well the mapmaker would implement the rest of the scenery. You could still put a single mine in the middle of a valley and it would look ridiculous. I guess you didn't mind back then.

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The Gold Mine

Postby Karmakeld » Sep 18 2014, 17:57

Ha, you ll somehow failed to see the the little cake and small bottle hidden next to the mine with texts saying, "Eat Me" and "Drink Me"..
I'm silent in seven languages - and I got all my familys fear.
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markkur
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Re: The Gold Mine

Postby markkur » Sep 20 2014, 10:03

hellegennes wrote: I guess you didn't mind back then..


Not so much, I've just grown more tired of it. Especially when the Hero stands next to something that looks like ants would have to push.


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