Conquistador

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Kalah
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Conquistador

Postby Kalah » Jul 22 2014, 22:01

Basically this is a mod for WoG which allows to fully customize artificial intelligence behavior/cheating.
<p>From increased growth, increased income, map locations visited, towns conquered match its first town or no, receives free town portal, mana fulfill and many parameters. According to the player's skill, he can get the AI super strong or easy, as he wishes.
<p>Mod name: Conquistador. At the highest values, the AI will beat the crap out of anybody.
<p>Thanks to <b>salamandre</b>.



If you would like to take a look at the original page visit this link:
https://www.celestialheavens.com/show_b ... php?id=925
In War: Resolution, In Defeat: Defiance, In Victory: Magnanimity, In Peace: Goodwill.

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Salamandre
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Postby Salamandre » Jul 22 2014, 22:57

An example from an XL random map, me red player, AI bonuses are at maximum, its stats early got way over mines. That game I lost, Deesa had shackles and red orb, no solution.

Image


However, Conquistador settings can be changed during the game, new difficulty will apply immediately. Also you can change the way neutrals grow, to avoid end game boredom when you are too strong and no stack on map offers challenge. Now they will grow up to 100 000 max if you choose so.

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Corribus
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Postby Corribus » Jul 23 2014, 1:11

I thought you retired from Heroes, Sal!
"What men are poets who can speak of Jupiter if he were like a man, but if he is an immense spinning sphere of methane and ammonia must be silent?" - Richard P. Feynman

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Salamandre
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Postby Salamandre » Jul 23 2014, 8:06

From Heroes, never, how could one? Just bought on GoG 2-4 + MM6-8.

Only arguing on forums is over.

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Corribus
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Postby Corribus » Jul 29 2014, 1:43

But that's the best part. :D
"What men are poets who can speak of Jupiter if he were like a man, but if he is an immense spinning sphere of methane and ammonia must be silent?" - Richard P. Feynman


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