Which One, Which One ...

Comments about the Pictures of the Day.

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Kalah
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Which One, Which One ...

Postby Kalah » Sep 28 2011, 12:12

Which Heroes game was used here?
<p>Thanks to Salamandre.

If you would like to take a look at the original page visit this link:
http://www.celestialheavens.com/show_bi ... php?id=594
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parcaleste
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Postby parcaleste » Sep 28 2011, 13:02

Five. :D

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Which One, Which One ...

Postby Spin » Sep 28 2011, 13:07

where are these screenshots from? It's 4, but this looks really unique

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XEL II
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Postby XEL II » Sep 28 2011, 13:31

[snobish]Psh! Nice question to ask us DF2 forum boards members. I would expected something a lot more challenging, CH![/snobish] :)

It's Heroes of Might and Magic 3.5: In the Wake of Gods with loads of awesome new adventure map object models created and imported into the game by excellent Heroes 3 modmaker Valery (it's a guy) from HC and other forums.
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Ethric
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Which One, Which One ...

Postby Ethric » Sep 28 2011, 14:18

That's WoG? O.O

Impressive.
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Xander
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Which One, Which One ...

Postby Xander » Sep 28 2011, 14:33

LoL Several of those buildings comes from RTS game Rise of Nations XD

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Re: Which One, Which One ...

Postby ThunderTitan » Sep 28 2011, 18:11

Xander wrote:>>LoL Several of those buildings comes from RTS game Rise of Nations XD<<


Smart... professional artwork for a mod is hard to come by.
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Panda Tar
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Postby Panda Tar » Sep 28 2011, 19:13

Haha, yeah. Actually, for those who haven't played Rise of Nations, those builings were supposed to be from the WoG. It's just like those songs you are used to listen and then you find out it's just a new version of something made far long ago.
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Postby Salamandre » Sep 28 2011, 20:34

When a big company will pay me thousand bucks for creating original models, sure :|

Until then:
Many graphics were extracted from other games then animated, others made in 3DS max using various plugins, in all, about 12 months of daily work to create a whole new LOD, 2000 objects + 160 new creatures (x6 custom sounds each). Unfortunately with such big visual changes, Heroes mechanics could not be kept and I finally had to abandon the project while 90% done.

The project supported a full conversion to an old console game, Shining Force. The scripting process became too confusing (shooters walked then shoot, no heroes, no resources/income) and results were not enough satisfying to be able to replace such perfect game as H3 is.

We are mortals only. :devil:

ciupeiu_dan
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Postby ciupeiu_dan » Sep 29 2011, 5:40

Heroes 4 :)

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Postby Metathron » Sep 29 2011, 9:01

It looks like #4 to me as well, but if it is indeed meant for #3 then I wish the game had looked this colourful from the get go.
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Postby Warmonger » Oct 1 2011, 6:28

We could put a ton of new objects in the map, but to make them work for others or just make sense is another issue.
Nice to see that some modding "news" are finally here on CH, maybe people here could finally make some contribution to the game ;) Even though the screens are like half year old.
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Salamandre
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Postby Salamandre » Oct 1 2011, 17:13

I agree, you can place 1 million additional objects in a map, but will still not look this way. It is not about how many new objects, but how to mix them thus support graphically a custom story, far more complex than what can be done through regular editor. Atlantis was the first stone to this, and probably the last as well.


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