Kingdom Overview Screen

Comments about the Pictures of the Day.

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Kalah
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Kingdom Overview Screen

Postby Kalah » Jun 19 2011, 10:47

The Kingdom Overview Screen gives you information about all sorts of things in your growing empire, and allows you to manage resources, towns, heroes, mines and quests from a single interface.

If you would like to take a look at the original page visit this link:
http://www.celestialheavens.com/show_bi ... php?id=542
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Avonu
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Postby Avonu » Jun 19 2011, 11:20

>>>Kingdom Overview Screen

Kingdom Overview WINDOW!
Is Black Hole some kind fan of Microsoft? Window here, window there, window everywhere.

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Mirez
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Postby Mirez » Jun 19 2011, 11:33

note how he has more crystal than ore, even though crystal is supposed to be rare..
treants are dendrosexual 0_o

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Skullmane
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Postby Skullmane » Jun 19 2011, 12:06

I don't think you should be paying much attention to the resources here. Doesn't really look like your regular match... ;|

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Kingdom Overview Screen

Postby oUcH » Jun 19 2011, 13:56

I like the way map looks its simple and clean.

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GreatEmerald
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Postby GreatEmerald » Jun 19 2011, 18:29

Avatars? Huh?

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vicheron
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Kingdom Overview Screen

Postby vicheron » Jun 19 2011, 18:54

Well, at least we don't have to wait for a patch to get a feature that has been in every Heroes game since the first one.

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michiganjf
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Kingdom Overview Screen

Postby michiganjf » Jun 19 2011, 23:07

I'll bet reducing the variety of resource types significantly improved AI computing speed... smart move, as playing with the resource mix required to build can still make structure completion as difficult as in any previous version of Heroes.

You don't really lose anything significant in terms of game play, but you make real gains in processing speed for the AI... that's a trade I'd gladly have made for faster AI in H5!
Edited on Sun, Jun 19 2011, 19:08 by michiganjf

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michiganjf
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Kingdom Overview Screen

Postby michiganjf » Jun 19 2011, 23:17

"note how he has more crystal than ore, even though crystal is supposed to be rare."

He has the same number of crystal mines as ore mines (2 of each).

Ore is probably required in more structures and in larger amounts per structure, so even if ore still earns 2 to 1, he may yet naturally have used up more ore than crystal.

I don't know, however, if H6 continues the tradition of providing wood and ore at the rate of 2/day/mine... only a week until we find out though!!!
Edited on Sun, Jun 19 2011, 19:27 by michiganjf

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Ryder
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Kingdom Overview Screen

Postby Ryder » Jun 19 2011, 23:22

Agree with oUcH, map looks real good.

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Postby DragonSire » Jun 20 2011, 2:14

The southwest island makes it look like the necro fog of war ability is back. Notice the mine at the top of the island.

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hellegennes
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Postby hellegennes » Jun 20 2011, 2:42

Something is wrong with the numbers on this picture. It says mines (5), but only 8 are listed and then the income column reads +100 wood, 2 ore, 2 crystal and 8500 gold.

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Postby DragonSire » Jun 20 2011, 4:19

@ hellegennes
The gold seems right, 8,000 from cities plus 500 from a hero to make 8500. The wood is probably just a dev. test. I would not worry about it.

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Kingdom Overview Screen

Postby oUcH » Jun 20 2011, 19:45

You guys seriously contemplaiting resource balance just on the basis of this screenshot ? I mean cmon:F

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vicheron
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Kingdom Overview Screen

Postby vicheron » Jun 20 2011, 20:27

"I'll bet reducing the variety of resource types significantly improved AI computing speed... smart move, as playing with the resource mix required to build can still make structure completion as difficult as in any previous version of Heroes.

You don't really lose anything significant in terms of game play, but you make real gains in processing speed for the AI... that's a trade I'd gladly have made for faster AI in H5!"

Except that Heroes games have always had 4 rare resources and the AI was never as slow as it was in Heroes 5. Heroes 1 had 4 rare resources and its AI wasn't slow, and it was 60 MB game.

The reason why the AI was slow in Heroes 5 was because the Instant Travel spell screwed up the pathfinding.

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GreatEmerald
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Postby GreatEmerald » Jun 20 2011, 20:49

Also, perhaps if they learned to use multithreading, it would make things faster. And more intelligent, since while you're making decisions, the enemy AI is also making them and observing your strategy. That's how it works in Elemental and other Stardock titles.

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Kingdom Overview Screen

Postby duggo » Jun 22 2011, 17:47

Reducing the number of resources certainly reduces the need to explore the map early. So of the three main parts: build, fight, and explore; the explore part will be less important.

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Kingdom Overview Screen

Postby oUcH » Jun 22 2011, 22:50

Well game basicly needs to fly to be enyojable, becouse after few days of playing you dont rly pay that much attention to the graphics and what you are left with is how well the gameplay is. If its long waits on turns and anoying interface then you get bored easy.

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Postby ThunderTitan » Jun 25 2011, 12:59

Looks fine... the UI is still a bit too SF looking, but that's a minor complaint.
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