Helmet of Legend

Comments about the Pictures of the Day.

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Kalah
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Helmet of Legend

Postby Kalah » Feb 21 2011, 9:55

Ubisoft makes an in-game reference to the old universe ...

If you would like to take a look at the original page visit this link:
http://www.celestialheavens.com/show_bi ... php?id=471
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Variol
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Postby Variol » Feb 21 2011, 10:14

I really like the simple look of the screen! But why so wordy? "Relic Artifact" and "Might "power"?

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Helmet of Legend

Postby agni » Feb 21 2011, 10:39

Still being translated, i guess. But +18 is rather huge.

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parcaleste
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Postby parcaleste » Feb 21 2011, 10:46

^ Wait to see for the Mephala panties stats...




:D :D

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Metathron
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Re: Helmet of Legend

Postby Metathron » Feb 21 2011, 10:57

agni wrote:Still being translated, i guess. But +18 is rather huge.


So is +5 initiative, even for a relic artifact. They must have upped all the stats.
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Helmet of Legend

Postby Infiltrator » Feb 21 2011, 11:04

What the HELL is it with these stats?!
Infiltrator out.

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Elvin
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Postby Elvin » Feb 21 2011, 11:30

There have been a few changes in stat values since H2, wouldn't be the first time. Remember when 1 attack meant +10% damage? :)
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Re: Helmet of Legend

Postby Corlagon » Feb 21 2011, 11:40

agni wrote:Still being translated, i guess. But +18 is rather huge.


I don't think there is a translation to English. Most game assets have been originally written in English and they have writers to proofread errors, then that is translated to French, German, etc.
H5 strongly suggested otherwise, I know.

And three cheers for this ancient, rusty brain bucket. :hoo:

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Helmet of Legend

Postby Infiltrator » Feb 21 2011, 12:50

That's what I'm saying.. 18 is huge whatever it is. And initiative? I thought they done away with that..
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Elvin
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Postby Elvin » Feb 21 2011, 13:41

Yep you could say it's back to H4 kind of speed/initiative.
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Postby Metathron » Feb 21 2011, 13:57

Pity they didn't stick with the HoMM V initiative system and improve it - I never could quite tell where a creature would land after being slowed or hasted, for example. But ah well, better going back to the HoMM IV system than that of previous games where speed and initiative were one and the same.
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killersheep
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Postby killersheep » Feb 21 2011, 14:01

no more never-doing-anything earth elementals

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Postby Metathron » Feb 21 2011, 14:27

killersheep wrote:no more never-doing-anything earth elementals


Yeah, huge differences in initiative is one of the things that could have been improved.
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LongDarkBlues
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Helmet of Legend

Postby LongDarkBlues » Feb 21 2011, 14:32

+18 might not really be that big - the last time we saw creature stats, the Marksman was 19 Attack, 33 Defense:

http://static9.cdn.ubi.com/en-GB/images/MMH6_S_011_BAT_NECRO_V02tcm2110916.jpg

Also, man does the crop of this screenshot suck - all the awesome info is in the corners of the original - World Map UI, quick buttons to what looks like Adventure Map spells, and what seems to be the DRM connect-to-internet button (though, if optimistic, it could be 'connect to an online game'):

http://www.heroworld.net/screenshot/h6/20110221-ssotd.jpg

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Postby Qurqirish Dragon » Feb 21 2011, 14:39

Variol wrote:I really like the simple look of the screen! But why so wordy? "Relic Artifact" and "Might "power"?


Previously you had to know if an artifact was treasure/minor/major/relic class. I don't think it helps or hurts to have the quality listed in-game. It may help a lot for the first time you see a given artifact, particularly if they do unusual things.

As for might power, that does sound strange. Probably distinguishing it from magic power, but I don't see the need for the word power.
One possibility: there is something like "might power" = damage bonus in previous HoMM terms, and "might skill" = attack bonus. This would follow the HMMK idea of some artifacts/spells doing a numerical increase in the unit strength, and others doing a percent increase.
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LongDarkBlues
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Helmet of Legend

Postby LongDarkBlues » Feb 21 2011, 14:55

We already know it's Might Power, Might Defense, Magic Power and Magic Defense, right? Look at the Marksman image I linked below.

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hellegennes
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Helmet of Legend

Postby hellegennes » Feb 21 2011, 16:30

I am very curious to see how the single-resource system will work out to be. I hope it works well.

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Corlagon
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Postby Corlagon » Feb 21 2011, 16:40

As for might power, that does sound strange. Probably distinguishing it from magic power, but I don't see the need for the word power.


Might Attack and Magic Attack were considered, but it sounds stupid to use the term Magic Attack as an indicator for the strength of passive or healing skills and spells.

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Re: Helmet of Legend

Postby Infiltrator » Feb 21 2011, 17:55

LongDarkBlues wrote:We already know it's Might Power, Might Defense, Magic Power and Magic Defense, right? Look at the Marksman image I linked below.


That does correspond to the image you've linked.. but WTF? What kind of "magic" attack does the marksman posses?!
Infiltrator out.

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Kalah
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Postby Kalah » Feb 21 2011, 18:36

Precision spell, perhaps? :D
In War: Resolution, In Defeat: Defiance, In Victory: Magnanimity, In Peace: Goodwill.


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