Dem bones, dem bones, dem

Comments about the Pictures of the Day.

Moderators: Moderators, Celestial Heavens Staff

User avatar
Kalah
Site Admin
Site Admin
Posts: 19993
Joined: 24 Nov 2005

Dem bones, dem bones, dem

Postby Kalah » Feb 20 2011, 12:02

<p>Is this a dead dragon, or is it a bone dragon having a sleep? If it's the former, who killed it?
<p>These skeletal remains offer a <i>classic</i> fantasy RPG look, and will hopefully be a feature map makers can place on their maps.

If you would like to take a look at the original page visit this link:
http://www.celestialheavens.com/show_bi ... php?id=470
In War: Resolution, In Defeat: Defiance, In Victory: Magnanimity, In Peace: Goodwill.

User avatar
GreatEmerald
CH Staff
CH Staff
Posts: 3329
Joined: 24 Jul 2009
Location: Netherlands

Postby GreatEmerald » Feb 20 2011, 12:34

Why classic?

User avatar
Infiltrator
CH Staff
CH Staff
Posts: 1071
Joined: 06 Jan 2006

Dem bones, dem bones, dem

Postby Infiltrator » Feb 20 2011, 16:24

RIP Bone Dragon.
Infiltrator out.

User avatar
Metathron
Round Table Hero
Round Table Hero
Posts: 2704
Joined: 29 Jan 2006
Location: Somewhere deep in the Caribbean...
Contact:

Postby Metathron » Feb 20 2011, 16:37

This is probably my favourite screenshot so far. The trees on the left, the skeletal remains on the right, and the sea in the distance - really stirs up that feeling of adventure...
Jesus saves, Allah forgives, Cthulhu thinks you'd make a nice sandwich.

User avatar
rdeford
Assassin
Assassin
Posts: 299
Joined: 17 Apr 2007
Location: Sequim, USA
Contact:

Dem bones, dem bones, dem

Postby rdeford » Feb 20 2011, 17:16

'Tis a great screen shot indeed. Classic in the sense that it looks like a fantasy world that invites exploration and adventure. Personally, I find it beautiful, intriguing, and a bit spooky in an exciting way.

H5 had skeletal remains of big creatures that map makers could place on maps, and in H3 through H5 mapmakers could use every object used in the official maps. I think it likely that H6 will continue with the tradition.
Edited on Sun, Feb 20 2011, 12:17 by rdeford
rdeford, Mage Of Soquim

“Forgiving and being forgiven, loving and being loved,
living and letting live, is the simple basis for it all."

Ernest Holmes 1984

Darkström
Scout
Scout
Posts: 198
Joined: 30 Aug 2010

Postby Darkström » Feb 20 2011, 17:50

It does look great, as pretty much every screenshot so far.

But am I the only one who thinks that decorative objects should not overshadow adventure objects?

User avatar
Metathron
Round Table Hero
Round Table Hero
Posts: 2704
Joined: 29 Jan 2006
Location: Somewhere deep in the Caribbean...
Contact:

Postby Metathron » Feb 20 2011, 17:53

Darkström wrote:It does look great, as pretty much every screenshot so far.

But am I the only one who thinks that decorative objects should not overshadow adventure objects?


Do you mean only these bones or some other objects as well?

Doesn't bother me in the least, I have to say. In fact, I like it.
Jesus saves, Allah forgives, Cthulhu thinks you'd make a nice sandwich.

User avatar
jeff
Moderator
Moderator
Posts: 3706
Joined: 06 Jan 2006

Postby jeff » Feb 20 2011, 18:21

While it would be nice to have it in the object pallet, I think something that big won't be used very often. Still I prefer to have the choice than not. I would be upset if they put objects on their maps that are not available to mapmakers.
Mala Ipsa Nova :bugsquash:

User avatar
Pitsu
Round Table Hero
Round Table Hero
Posts: 1812
Joined: 22 Nov 2005

Postby Pitsu » Feb 20 2011, 18:28

Metathron wrote:Do you mean only these bones or some other objects as well?


He meant only the second left rib.

They learned in h5 that camera rotating is a problem, maybe one day they also learn that the interesting objects are those that can be interacted with.
Avatar image credit: N Lüdimois

User avatar
hellegennes
D'oh
D'oh
Posts: 842
Joined: 04 May 2009

Dem bones, dem bones, dem

Postby hellegennes » Feb 20 2011, 18:31

which kinda lefts us wondering how can 150 black dragons go unseen behind the hero, when they go adventuring.

User avatar
michiganjf
Pixie
Pixie
Posts: 140
Joined: 06 Jan 2006

Dem bones, dem bones, dem

Postby michiganjf » Feb 20 2011, 18:44

Judging by the size of special map feaures showcased in your series of screenshots, map size must be considerably larger than anything ever before developed in the HOMM franchise.

If not, actual play area is going to be highly inadequate.

I'm guessing map area for HOMM 6 is going to be massive, especially on larger maps.

Love the look!
Edited on Sun, Feb 20 2011, 13:52 by michiganjf

User avatar
Metathron
Round Table Hero
Round Table Hero
Posts: 2704
Joined: 29 Jan 2006
Location: Somewhere deep in the Caribbean...
Contact:

Re: Dem bones, dem bones, dem

Postby Metathron » Feb 20 2011, 18:53

michiganjf wrote:I'm guessing map area for HOMM 6 is going to be massive, especially on larger maps.


I think many of us are hoping for that.
Jesus saves, Allah forgives, Cthulhu thinks you'd make a nice sandwich.

sezerp
Peasant
Peasant
Posts: 64
Joined: 06 Jan 2006

Dem bones, dem bones, dem

Postby sezerp » Feb 20 2011, 20:28

Pretty stuff is pretty, but I'm with Pitsu on 'signal to noise ratio' being low.
On related note: fingers crossed for huge maps.

Darkström
Scout
Scout
Posts: 198
Joined: 30 Aug 2010

Postby Darkström » Feb 20 2011, 21:18

It's funny that this dragon skeleton would be 10 times bigger than what a dragon creature would appear on the map.

Maybe they should finally realise that this is supposed to be a strategical map and things don't need to be in the right ratio to the hero.

User avatar
jeff
Moderator
Moderator
Posts: 3706
Joined: 06 Jan 2006

Re: Dem bones, dem bones, dem

Postby jeff » Feb 20 2011, 21:37

Metathron wrote:
michiganjf wrote:I'm guessing map area for HOMM 6 is going to be massive, especially on larger maps.


I think many of us are hoping for that.


Well perhaps, but I found decorating and making Extra Large maps in H-IV was a burden. So have it available, but what little I did in the H-V editor the bigger maps need more decorating all of which drained system performance. There were just too many moving objects.
Mala Ipsa Nova :bugsquash:

Calmisto
Leprechaun
Leprechaun
Posts: 24
Joined: 01 Feb 2011

Dem bones, dem bones, dem

Postby Calmisto » Feb 21 2011, 9:25

I think this still looks frightenly linear.
Would definitely like to see more open terrains that give chanses to slip by enemy heroes or that you wouldn't have a clear paved way all the way to the enemy towns i.e. less terrain that says "enemy here" "go there".
The occasional bottleneck is still a must imo but don't make entire maps like that.

User avatar
Variol
Pit Lord
Pit Lord
Posts: 1249
Joined: 05 Sep 2008

Postby Variol » Feb 21 2011, 10:27

Many of the screen shots have been reminding me of H4; specially the various icons, like the one above the sawmill on the right. I agree that the maps must be huge; or else they have shortened the movement distance of the heroes, to offset the map size. I do find the dragon a little big, for being just a useless feature, but not a big deal. That shot does look quite linear though.

User avatar
Neidhaart
Assassin
Assassin
Posts: 251
Joined: 13 Nov 2010
Location: The Lair under your bed.

Postby Neidhaart » Feb 21 2011, 22:10

Still, there should be the option to make huge maps.


Also, nice dragon!
"I did put the fires out."
"You made them worse!"
"Worse?!... Or better?"

User avatar
LongDarkBlues
Pixie
Pixie
Posts: 103
Joined: 06 Jan 2006

Dem bones, dem bones, dem

Postby LongDarkBlues » Feb 22 2011, 1:39

Proportionately, it's no larger than the biggest H3 mountain tiles, and, visually, it's much more interesting.

User avatar
Infiltrator
CH Staff
CH Staff
Posts: 1071
Joined: 06 Jan 2006

Postby Infiltrator » Feb 22 2011, 1:48

I absolutely love XXL maps that are balanced and detailed.

From a technical point of view, there is ABSOLUTELY no way an XXL map in H6's engine should cause hickups on even a mediocre system. The amount of data displayed, and I mean polys, shaders, textures is MINUSCULE compared to what some engines can sport..

The only reason why H5 couldn't handle them was very poor optimization.
Infiltrator out.


Return to “Screenshots”

Who is online

Users browsing this forum: No registered users and 2 guests