Dungeon Hero Abilities

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Gaidal Cain
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Unread postby Gaidal Cain » 15 Feb 2006, 19:32

Are you suggesting it should be tied to War Machines instead? It needs to be tied to something, and the only thing beside logistics that seems plausible to me is offence. I don't find it such a bad fit.
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ThunderTitan
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Unread postby ThunderTitan » 15 Feb 2006, 19:58

DaemianLucifer wrote:"Why is Teleport Assault tied with logistics and scouting?What does a spell have to do with logistics?And the same goes for the movement special ability(Im to lazy to search for its name now).Why is teleport tied with movement?"
As I understood the spell is not modified, just how the creature that gets summoned react. It's plausible enough.
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Panda Tar
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Dungeon Hero Abilities

Unread postby Panda Tar » 23 Feb 2006, 19:32

Last Aid...wonder how it works. Nurses going out and throwing bandages against a fiend?
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Unread postby ThunderTitan » 23 Feb 2006, 19:35

Ever heard how the American army dealt with the natives? It's incredible what one infected blanket can do!
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DaemianLucifer
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Unread postby DaemianLucifer » 23 Feb 2006, 19:49

ThunderTitan wrote:Ever heard how the American army dealt with the natives? It's incredible what one infected blanket can do!
But that didnt happen in battle.And that tactics needed months to work.Here it works in just one turn.Ah,I get it now!Its magic!Right,thats why the game is called Heroes of Magic in the first place!

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Unread postby ThunderTitan » 23 Feb 2006, 20:26

He asked how it worked. I gave him a real life example. If they had used Ebola or some other fast working virus it would have been faster. Also in RL you don't get healed in battle either.
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Orfinn
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Dungeon Hero Abilities

Unread postby Orfinn » 09 Mar 2006, 11:05

Wowow, what were we talking about? Yeah dungeon abilities, ofcourse duh!


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