Dungeon Hero Abilities

Feedback for the articles that appear on Celestial Heavens.
User avatar
Orfinn
Round Table Hero
Round Table Hero
Posts: 3325
Joined: 06 Jan 2006
Location: Norway

Dungeon Hero Abilities

Unread postby Orfinn » 12 Feb 2006, 13:46

If you would like to take a look at the original page visit this link:
https://www.celestialheavens.com/501

User avatar
Orfinn
Round Table Hero
Round Table Hero
Posts: 3325
Joined: 06 Jan 2006
Location: Norway

Dungeon Hero Abilities

Unread postby Orfinn » 12 Feb 2006, 13:46

Wheres the dark ritual? It isnt on this list and some other skills require the dark ritual skill.

User avatar
Infiltrator
CH Staff
CH Staff
Posts: 1071
Joined: 06 Jan 2006

Dungeon Hero Abilities

Unread postby Infiltrator » 12 Feb 2006, 14:44

Dark Ritual is under Invocation, but I can't see it here..
Infiltrator out.

User avatar
igoraki
Scout
Scout
Posts: 151
Joined: 30 Nov 2005

Dungeon Hero Abilities

Unread postby igoraki » 12 Feb 2006, 14:54

well,yes...all the unique skills and abilities are on hero pages
"You cannot make a baby in a month with nine women."

User avatar
Monastor
Peasant
Peasant
Posts: 63
Joined: 06 Jan 2006
Location: Szczecin (Poland)

Dungeon Hero Abilities

Unread postby Monastor » 12 Feb 2006, 15:53

Last Aid?

What a pure nonsense... I guess, this skill makes hostile units enter the hero's tent and get poisoned ;P Yeah... sure ;P
Monastor of the Ice Chambers of Might and Magic

User avatar
Infiltrator
CH Staff
CH Staff
Posts: 1071
Joined: 06 Jan 2006

Dungeon Hero Abilities

Unread postby Infiltrator » 12 Feb 2006, 16:01

Not to mention warlocks don't get a tent in their town anyway :/
Infiltrator out.

User avatar
dragonn
War Dancer
War Dancer
Posts: 389
Joined: 06 Jan 2006
Location: Draconius - The Eternal City of Dragons

Dungeon Hero Abilities

Unread postby dragonn » 12 Feb 2006, 17:41

Grail Vision!? Now that's a strange ability...
"Thou shall feel the wrath of the Dragons! Tremble in fear, your end is nigh!" - The Dragon Prophet
"Do you like fire? I'm full of it..." - Deathwing

User avatar
LordHoborgXVII
Scout
Scout
Posts: 190
Joined: 03 Feb 2006
Location: USA

Dungeon Hero Abilities

Unread postby LordHoborgXVII » 12 Feb 2006, 19:09

Last Aid seems ridiculous. If the tent can't move, and can't shoot, having it be able to do damage is stupid, since the enemy wouldn't come near it anyway. The rest of these seem very well planned out though, but potentially unbalanced. I hope Eagle Eye will be actually useful this time around.
Happy Millenium!

User avatar
Orfinn
Round Table Hero
Round Table Hero
Posts: 3325
Joined: 06 Jan 2006
Location: Norway

Dungeon Hero Abilities

Unread postby Orfinn » 12 Feb 2006, 19:17

Eh many times in H3 i had some problems with tent smashing creatures, letting them near the tent will make them suffer, its good since the tents have low HP in comparison to other support tools such as ballistia and trebutchet which have lots of HP.



For me Eagle Eye is always neat to have, instead of traveling long distances between towns to learn specific spells it may be easier to learn them from enemy heroes and creatures wandering around.
Edited on Sun, Feb 12 2006, 12:21 by Orfinn

User avatar
LordHoborgXVII
Scout
Scout
Posts: 190
Joined: 03 Feb 2006
Location: USA

Unread postby LordHoborgXVII » 12 Feb 2006, 19:38

Eagle Eye does come in handy sometimes, but its usefulness is much less in comparison to most other skills. It's much better to focus on other skills instead of trying to bring your Eagle Eye up to a decent level and try to utilize it. Given that most creatures don't cast spells, and having an enemy hero cast a spell that you don't know but have the capability to learn is a relatively rare occurence, I usually pick some more concrete skills rather than hoping there'll be a favorable circumstance for the Eagle Eye. I hope they'll keep it in mind for H5 and make Eagle Eye more effective.
Happy Millenium!

User avatar
Orfinn
Round Table Hero
Round Table Hero
Posts: 3325
Joined: 06 Jan 2006
Location: Norway

Dungeon Hero Abilities

Unread postby Orfinn » 12 Feb 2006, 19:42

How can it be more effective? Increasing the chance of learning a spell?

User avatar
LordHoborgXVII
Scout
Scout
Posts: 190
Joined: 03 Feb 2006
Location: USA

Unread postby LordHoborgXVII » 12 Feb 2006, 19:51

It could be improved by having an instant effect (learn the spell during battle, rather than after it), if it allowed you to learn spells from creatures (including your own creatures), and/or if it allowed you to learn adventure map spells (summon boat, etc.).
Other conditions under which Eagle Eye could be more useful is if each faction had all-different spells (which we already have, though its absence was what bogged down eagle eye in H3), and if there were more spellcasting creatures.

Actually there was a very good article discussing Eagle Eye and its uses in H3 right here. A pretty good analysis, actually.
Happy Millenium!

george137
Peasant
Peasant
Posts: 64
Joined: 06 Jan 2006
Location: Toronto, Canada

Dungeon Hero Abilities

Unread postby george137 » 12 Feb 2006, 21:49

Grail Vision seems quite useless because it will become an obsolete skill once the grail is found.

User avatar
Sir Charles
War Dancer
War Dancer
Posts: 356
Joined: 06 Jan 2006
Location: Houston, TX
Contact:

Dungeon Hero Abilities

Unread postby Sir Charles » 12 Feb 2006, 22:19

Nevermind what I previously wrote. :O) I didn't see the top of the page....WARLOCK abilities. hehe. My bad.
Edited on Sun, Feb 12 2006, 17:39 by Sir Charles
Calvin: "Weekends don't count unless you spend them doing something completely pointless."

User avatar
DaemianLucifer
Round Table Hero
Round Table Hero
Posts: 11282
Joined: 06 Jan 2006
Location: City 17

Unread postby DaemianLucifer » 12 Feb 2006, 22:27

Whats the point of getting a 1st or 2nd circle spell with a skill,when those can be gotten without any skill?

King Imp
Swordsman
Swordsman
Posts: 570
Joined: 06 Jan 2006

Dungeon Hero Abilities

Unread postby King Imp » 13 Feb 2006, 07:08

LordHoborgXVII wrote:Last Aid seems ridiculous. If the tent can't move, and can't shoot, having it be able to do damage is stupid, since the enemy wouldn't come near it anyway.




This just seems silly to me too.

What's next, an ability for the ammo cart to be rolled across the battlefield to cause damage as well?


Edited on Mon, Feb 13 2006, 00:12 by King Imp

User avatar
Gaidal Cain
Round Table Hero
Round Table Hero
Posts: 6972
Joined: 26 Nov 2005
Location: Solna

Unread postby Gaidal Cain » 13 Feb 2006, 09:11

DaemianLucifer wrote:Whats the point of getting a 1st or 2nd circle spell with a skill,when those can be gotten without any skill?
Because you might not have that spell in your mage guild? B-)
You don't want to make enemies in Nuclear Engineering. -- T. Pratchett

Arzang
Assassin
Assassin
Posts: 257
Joined: 06 Jan 2006
Location: Stockholm Sweden

Dungeon Hero Abilities

Unread postby Arzang » 13 Feb 2006, 17:35

why does it say warlock abilities on the top?



oh and: "Troops under hero's control deal increased amount of damage according to their moral state."



why is that skill called retribution? it seems to work outside of retaliations as well.

User avatar
Sandro123
Pixie
Pixie
Posts: 105
Joined: 05 Feb 2006

Dungeon Hero Abilities

Unread postby Sandro123 » 15 Feb 2006, 15:19

teleport assault is a bit strange to me. Does it mean that if you teleport a creature near an enemy, it will attack it on the same turn? Or is it something else?...

User avatar
DaemianLucifer
Round Table Hero
Round Table Hero
Posts: 11282
Joined: 06 Jan 2006
Location: City 17

Unread postby DaemianLucifer » 15 Feb 2006, 16:02

Why is Teleport Assault tied with logistics and scouting?What does a spell have to do with logistics?And the same goes for the movement special ability(Im to lazy to search for its name now).Why is teleport tied with movement?


Return to “Articles”

Who is online

Users browsing this forum: No registered users and 14 guests