Dungeon Hero Abilities
Dungeon Hero Abilities
If you would like to take a look at the original page visit this link:
https://www.celestialheavens.com/501
https://www.celestialheavens.com/501
Dungeon Hero Abilities
Wheres the dark ritual? It isnt on this list and some other skills require the dark ritual skill.
- Infiltrator
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Dungeon Hero Abilities
well,yes...all the unique skills and abilities are on hero pages
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Dungeon Hero Abilities
Last Aid?
What a pure nonsense... I guess, this skill makes hostile units enter the hero's tent and get poisoned ;P Yeah... sure ;P
What a pure nonsense... I guess, this skill makes hostile units enter the hero's tent and get poisoned ;P Yeah... sure ;P
Monastor of the Ice Chambers of Might and Magic
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Dungeon Hero Abilities
Not to mention warlocks don't get a tent in their town anyway :/
Infiltrator out.
Dungeon Hero Abilities
Grail Vision!? Now that's a strange ability...
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- LordHoborgXVII
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Dungeon Hero Abilities
Last Aid seems ridiculous. If the tent can't move, and can't shoot, having it be able to do damage is stupid, since the enemy wouldn't come near it anyway. The rest of these seem very well planned out though, but potentially unbalanced. I hope Eagle Eye will be actually useful this time around.
Happy Millenium!
Dungeon Hero Abilities
Eh many times in H3 i had some problems with tent smashing creatures, letting them near the tent will make them suffer, its good since the tents have low HP in comparison to other support tools such as ballistia and trebutchet which have lots of HP.
For me Eagle Eye is always neat to have, instead of traveling long distances between towns to learn specific spells it may be easier to learn them from enemy heroes and creatures wandering around.
Edited on Sun, Feb 12 2006, 12:21 by Orfinn
For me Eagle Eye is always neat to have, instead of traveling long distances between towns to learn specific spells it may be easier to learn them from enemy heroes and creatures wandering around.
Edited on Sun, Feb 12 2006, 12:21 by Orfinn
- LordHoborgXVII
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Eagle Eye does come in handy sometimes, but its usefulness is much less in comparison to most other skills. It's much better to focus on other skills instead of trying to bring your Eagle Eye up to a decent level and try to utilize it. Given that most creatures don't cast spells, and having an enemy hero cast a spell that you don't know but have the capability to learn is a relatively rare occurence, I usually pick some more concrete skills rather than hoping there'll be a favorable circumstance for the Eagle Eye. I hope they'll keep it in mind for H5 and make Eagle Eye more effective.
Happy Millenium!
Dungeon Hero Abilities
How can it be more effective? Increasing the chance of learning a spell?
- LordHoborgXVII
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It could be improved by having an instant effect (learn the spell during battle, rather than after it), if it allowed you to learn spells from creatures (including your own creatures), and/or if it allowed you to learn adventure map spells (summon boat, etc.).
Other conditions under which Eagle Eye could be more useful is if each faction had all-different spells (which we already have, though its absence was what bogged down eagle eye in H3), and if there were more spellcasting creatures.
Actually there was a very good article discussing Eagle Eye and its uses in H3 right here. A pretty good analysis, actually.
Other conditions under which Eagle Eye could be more useful is if each faction had all-different spells (which we already have, though its absence was what bogged down eagle eye in H3), and if there were more spellcasting creatures.
Actually there was a very good article discussing Eagle Eye and its uses in H3 right here. A pretty good analysis, actually.
Happy Millenium!
Dungeon Hero Abilities
Grail Vision seems quite useless because it will become an obsolete skill once the grail is found.
- Sir Charles
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Dungeon Hero Abilities
Nevermind what I previously wrote. :O) I didn't see the top of the page....WARLOCK abilities. hehe. My bad.
Edited on Sun, Feb 12 2006, 17:39 by Sir Charles
Edited on Sun, Feb 12 2006, 17:39 by Sir Charles
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- DaemianLucifer
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Dungeon Hero Abilities
LordHoborgXVII wrote:Last Aid seems ridiculous. If the tent can't move, and can't shoot, having it be able to do damage is stupid, since the enemy wouldn't come near it anyway.
This just seems silly to me too.
What's next, an ability for the ammo cart to be rolled across the battlefield to cause damage as well?
Edited on Mon, Feb 13 2006, 00:12 by King Imp
- Gaidal Cain
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Dungeon Hero Abilities
why does it say warlock abilities on the top?
oh and: "Troops under hero's control deal increased amount of damage according to their moral state."
why is that skill called retribution? it seems to work outside of retaliations as well.
oh and: "Troops under hero's control deal increased amount of damage according to their moral state."
why is that skill called retribution? it seems to work outside of retaliations as well.
Dungeon Hero Abilities
teleport assault is a bit strange to me. Does it mean that if you teleport a creature near an enemy, it will attack it on the same turn? Or is it something else?...
- DaemianLucifer
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