Magic Spells

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ywhtptgtfo
Hunter
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Joined: 06 Jan 2006

Magic Spells

Unread postby ywhtptgtfo » 07 Feb 2006, 22:27

If you would like to take a look at the original page visit this link:
https://www.celestialheavens.com/136

ywhtptgtfo
Hunter
Hunter
Posts: 528
Joined: 06 Jan 2006

Magic Spells

Unread postby ywhtptgtfo » 07 Feb 2006, 22:27

Level 10++ Dark magic spells rip through enemies like paper in late game: Shrapmetal, Dragon Breath, Souldrinker. Reanimate raises dead enemies as fodders/mercenaries and Toxic Cloud lets you hit around the corner (if you aim it right). Armageddon can be used to clear entire outdoor maps. If you are afraid of losing villagers - raise them.

Laedo
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Posts: 1
Joined: 22 May 2006

Magic Spells

Unread postby Laedo » 23 May 2006, 13:42

Dont know why,

but why does my main char, who is a dark elf have Armageddon as quickspell ? ? dont make any sense to me


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