New Building Information

Feedback for the articles that appear on Celestial Heavens.
User avatar
Angelspit
CH Founder
CH Founder
Posts: 6721
Joined: 18 Nov 2005
Location: Angelspit
Contact:

New Building Information

Unread postby Angelspit » 02 Feb 2006, 21:49

Igoraki and Bald Wolf invite you to a tour of the towns of Heroes of Might and Magic V. The brand new <a href="/https://www.celestialheavens.com/470">building section</a> contains <i>lots</i> of information about the architecture of all the factions, including usage and costs.



<center><img src="/https://www.celestialheavens.com/homm5/ ... guild2.jpg">  <img src="/https://www.celestialheavens.com/homm5/ ... nhall3.jpg">  <img src="/https://www.celestialheavens.com/homm5/ ... "></center>



Each faction contains seperate pages for the common and the special buildings. Even the beta testers will see buildings they might have not seen before. Check it out!

If you would like to take a look at the original page visit this link:
https://www.celestialheavens.com/470
I'm on Steam and Xbox Live.

User avatar
Gaidal Cain
Round Table Hero
Round Table Hero
Posts: 6972
Joined: 26 Nov 2005
Location: Solna

Unread postby Gaidal Cain » 02 Feb 2006, 22:02

Hmm. Something went wrong here when I was about to delete a doublepost...
You don't want to make enemies in Nuclear Engineering. -- T. Pratchett

User avatar
Angelspit
CH Founder
CH Founder
Posts: 6721
Joined: 18 Nov 2005
Location: Angelspit
Contact:

Buildings

Unread postby Angelspit » 02 Feb 2006, 22:04

And so was I. Infiltrator, could you repost? :P
I'm on Steam and Xbox Live.

Marcus333
Pixie
Pixie
Posts: 122
Joined: 06 Jan 2006
Location: Denmark

Buildings

Unread postby Marcus333 » 02 Feb 2006, 22:05

Very good job CH. I'm especially impressed with this and the Creature Statistics. Nice.

User avatar
Infiltrator
CH Staff
CH Staff
Posts: 1071
Joined: 06 Jan 2006

Buildings

Unread postby Infiltrator » 02 Feb 2006, 22:11

Oh, I gather I did a double post? Sorry if that's the case :)



Anyway I was just complimenting igoraki and Bad Wolf for their great job. And I immediatly went to check if they made a mistake and switched the Hydra and Matron structures (as they are switched in the game now) but, I'm glad you didn't fall for it :)
Infiltrator out.

pppppp
Leprechaun
Leprechaun
Posts: 2
Joined: 01 Feb 2006

Buildings

Unread postby pppppp » 02 Feb 2006, 22:12

My god !!! What they do? Copy'n paste from heroes III + change the graphics. This gets worse and worse with every new information.

User avatar
Gaidal Cain
Round Table Hero
Round Table Hero
Posts: 6972
Joined: 26 Nov 2005
Location: Solna

Unread postby Gaidal Cain » 02 Feb 2006, 22:25

Nice work, over all. Seems like either Haven or Sylvan Grail description is wrong though (though that would be due to a text error in game- I've seen the Haven Grail structure( :D ), and it does say "luck") ;|
You don't want to make enemies in Nuclear Engineering. -- T. Pratchett

User avatar
Symeon Star-Eyes
Peasant
Peasant
Posts: 66
Joined: 14 Jan 2006
Location: Bergen, Norway

Buildings

Unread postby Symeon Star-Eyes » 02 Feb 2006, 23:21

Really nice designs!

Ah, it gets harder and harder waiting for this game :(

Lots of difference between the factions here. Looks very promising!

...and expensive... Can anyone tell how the "town level" functions?

User avatar
Infiltrator
CH Staff
CH Staff
Posts: 1071
Joined: 06 Jan 2006

Buildings

Unread postby Infiltrator » 03 Feb 2006, 00:05

It's easy - each building adds one level.
Infiltrator out.

madcat_lives
Leprechaun
Leprechaun
Posts: 49
Joined: 06 Jan 2006

Buildings

Unread postby madcat_lives » 03 Feb 2006, 04:34

Is it just me, or is all the buildings do the same thing? I thought each race gets things diff some.
Let them think they are winning, when they find out they are losing, its too late.

User avatar
Fallen Angel
Galactic Gargle Blaster
Galactic Gargle Blaster
Posts: 42
Joined: 06 Jan 2006

Buildings

Unread postby Fallen Angel » 03 Feb 2006, 04:48

"Is it just me, or is all the buildings do the same thing? I thought each race gets things diff some."



Check the special buildings. Of course all the common buildings do the same things, and all of the dwellings produce creatures. The special buildings, however, differ greatly for each faction.

User avatar
Orfinn
Round Table Hero
Round Table Hero
Posts: 3325
Joined: 06 Jan 2006
Location: Norway

Buildings

Unread postby Orfinn » 03 Feb 2006, 07:10

@pppppp



You know those buildings arent the same as those in-game, these are the complete artwork buildings that finally gets modelled in 3D which you see ingame, so dont worry be happy ;)
Edited on Fri, Feb 03 2006, 00:22 by Orfinn

User avatar
igoraki
Scout
Scout
Posts: 151
Joined: 30 Nov 2005

Buildings

Unread postby igoraki » 03 Feb 2006, 09:56

Thanks ppl for all the comments...am using infos from the game itself,so some mistakes are made by nival,like that one Infiltrator mention and of course some are my own....so keep posting and i will try to fix everything as soon as possible.
"You cannot make a baby in a month with nine women."

User avatar
Cleanpea
Demon
Demon
Posts: 329
Joined: 06 Jan 2006

Buildings

Unread postby Cleanpea » 03 Feb 2006, 23:26

Nice buildings, but they lack character. Except for Necropolis, there is no telling whether or not it is a higher/lower creature dwelling, or a marketplace, and the buildings are pretty similar throughout the factions. Unlike the creatures, which are pretty dynamic and individual. I miss recognition in the town outlines. But it is still a great game, probably:)
Edited on Sat, Feb 04 2006, 11:46 by Cleanpea

User avatar
Orfinn
Round Table Hero
Round Table Hero
Posts: 3325
Joined: 06 Jan 2006
Location: Norway

Buildings

Unread postby Orfinn » 06 Feb 2006, 12:19

Seems it is 5 special buildings per town or at least 3, 2 are 1 basic and 1 upg. In H3 the special buildings ranged widely from 1-5 or was it 1-4? Anyway the town are very diverse this time and thats just great!


Return to “Articles”

Who is online

Users browsing this forum: No registered users and 7 guests