Dark Magic

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Aspiriins
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Postby Aspiriins » Feb 1 2006, 0:31

If you would like to take a look at the original page visit this link:
http://www.celestialheavens.com/467

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Aspiriins
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Postby Aspiriins » Feb 1 2006, 0:31

Beserk or BERSERK??

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umfridus
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Postby umfridus » Feb 1 2006, 0:32

Berserk

Another typo: disrupting ray will make defense go "lower", not "lover" :)
Edited on Tue, Jan 31 2006, 17:34 by umfridus

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Pol
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Postby Pol » Feb 1 2006, 11:40

Anyway it would be cool idea to add one spell for creating Lover on the battlefield, almost better than boring Disrupting Ray/Bloodlust.

"The enemy unit possesed with Lover will protect one of your units with its own life. After combat you may hire this unit or it will disappear. Applicable only on living units with opposite gender, probability for success may vary. Once cast cannot be removed."

That as Holy Spell could be way better than Bloodlust....
Edited on Wed, Feb 01 2006, 04:41 by Pol
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Orfinn
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Postby Orfinn » Feb 1 2006, 12:02

@Aspiriins

Its berserk ;) And bloodlust fits also under Dark Magic, cant see that spell under Light Magic.
There was mentioned in a interwiev or whatever that there were some misspellings to be found, the english translations werent complete. I bet everything will be checked and corrected before the realese.

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Postby weaponx » Feb 1 2006, 12:34

I think that all magic schools should have a few spells which inflict damage, otherwise all players will be forced to learn essential chaos magic.

....a herosi to moja ulubiona gra wszechczasów:)

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DaemianLucifer
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Re: Dark Magic

Postby DaemianLucifer » Feb 1 2006, 14:13

weaponx wrote:I think that all magic schools should have a few spells which inflict damage, otherwise all players will be forced to learn essential chaos magic.



....a herosi to moja ulubiona gra wszechczasów:)


Nah,you need just summoning magic and no other.You have a damage spell in there,a few summons,and adventure spells that are a must.

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Re: Dark Magic

Postby Gaidal Cain » Feb 1 2006, 14:44

weaponx wrote:I think that all magic schools should have a few spells which inflict damage, otherwise all players will be forced to learn essential chaos magic.


Why? Damage spells have previously (H3 and H4) usually been the weakest of their tier (obvious exception is Lightning and Ice bolt in H3, but that's more to lack of competition than anything). Of course, damage spells seems to be stronger now, but it can always be balanced out.
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Postby Corribus » Feb 1 2006, 14:56

Damage spells lose their effectiveness against enormous stacks of creatures. In those cases, spells which reduce the effectiveness of the stack (i.e., weakness, curse, etc.) are much more useful. E.g., a powerful lightning bolt may only kill 10 creatures in a 100 creature stack (effectively reducing the damage the stack does by 10%), but a weakness spell reduces the damage such stack does by 25%.
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theLuckyDragon
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Postby theLuckyDragon » Feb 3 2006, 16:40

Ooo, more wavy-curly motifs... Hypnotize uses them especially nice.

Does "living non-infernal" creatures refer to the 'good' factions + Dark Elves? If so, why would Dark Elves be affected by Unholy Word? (by the way the spell's name would sound better if it were something like "Unholy Song/Chant")
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Postby DaemianLucifer » Feb 3 2006, 18:37

Destroy undead is far better than unholy word.And putting demons in the same set with necromancers is such a stupid cliche.HIII evaded this rather well.

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Sandro123
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Postby Sandro123 » Feb 16 2006, 12:30

"attacks the nearest one with redoubled rage." That sounds scary! But does it mean that the enchanted unit attacks with double damage?

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Postby Sandro123 » Feb 27 2006, 20:54

and would the undead be affected by the unholy word? till now, it was only NOT affecting the undead. But now that power is transfered to the infernal creatures.

Who is not affected? Please choose the correct answer
a/ only the infernals
b/ infernals+undead
c/ undead ony
d/ all evil reces(Dungeon+inferno+necropolis)

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Skullmane
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Postby Skullmane » Apr 30 2006, 18:33

All LIVING and non-infernal, so obviously it doesnt affect the undead.

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LordErtz
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Postby LordErtz » Jun 12 2006, 19:50

Guys, I have a serious question here.

Can anybody tell me why we have

1. Suffering
2. Weakness
3. Confusion

????

THEY ARE THE SAME THING!!!

Sure suffering lowers attack, weakness lowers damage, and confusion limits damage by reducing stack #'s that fire. ARENT THESE THE SAME RESULT???? Why not remove the one (weakness or sufferering) that does the least effect and keep the better one while making another unique spell instead! I don't use either because they make no sense to me! Sure, you can use suffering over and over again, so why even use weakness? It just seems that the dark spells are redundant and need some unique ones like HOMM III forgetfullness.

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Akul
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Postby Akul » Jun 12 2006, 19:57

How are they called in this list? I didn't play H5 long enough to remember the names.
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LordErtz
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Postby LordErtz » Jun 12 2006, 20:06

Weakness = weakness
confusion = "forgetfullness"
suffering isn't on this list I don't believe. Unless weakness = curse and suffering = weakness.

it doesnt matter, theyre the same thing :P It's so stupid!

That's 4 potential spells that are the SAME THING!!! HAHAHA...dark magic is pretty good with the higher spells, but the lower spells are stupid, imo.
Edited on Mon, Jun 12 2006, 14:07 by LordErtz

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Akul
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Postby Akul » Jun 12 2006, 20:15

Curse and Weaknes are no way the same. Curse makes unit always deal the MIN damage, with means: no dice throwing.
Weaknes reduces the attack so that it can be even smaller then MIN.
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Gaidal Cain
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Re: Dark Magic

Postby Gaidal Cain » Jun 12 2006, 21:58

LordErtz wrote:That's 4 potential spells that are the SAME THING!!! HAHAHA...dark magic is pretty good with the higher spells, but the lower spells are stupid, imo


Isn't it destructive Magic you really want to complain about? I mean, it's all damage spells, so the whole school is just one "same thing".
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Postby ThunderTitan » Jun 12 2006, 22:16

You guys migth want update the names of the spells. Most of them don't apply anymore.


And about the spells being the same: Curse is good in the short run, and Weakness in the long run, when you can cast it multiple times. And Confusion is used against ranged troops to stop them from shooting.
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