Spells
- thePillsburyDoughboy
- Leprechaun
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Spells
If you would like to take a look at the original page visit this link:
https://www.celestialheavens.com/464
https://www.celestialheavens.com/464
- thePillsburyDoughboy
- Leprechaun
- Posts: 5
- Joined: 31 Jan 2006
Spells
cool artwork...
but are they really this few?
but are they really this few?
Re: Spells
Or it may be one of the newly added challenging options....Fnord wrote:"Summons a sea ship. Hero must stand on a shore and there should be an occupied boat nearby for the spell to be successful."
I think that should probably be "unoccupied".

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Spells
Oh my theres alot of mispelling about the spells info, lol so not only do you summon a boat, you summon an entire enemy army at the same time ;P
That is asking for trouble unless the army is weak that is.
BTW I dont care if a magic school has a few more spells than the others as long as the spells fits in the schhool
Edited on Wed, Feb 01 2006, 05:05 by Orfinn
That is asking for trouble unless the army is weak that is.
BTW I dont care if a magic school has a few more spells than the others as long as the spells fits in the schhool
Edited on Wed, Feb 01 2006, 05:05 by Orfinn
Spells
Just two spells per level? I'm a bit disappointed. I expected more. And I think some spells completely does not fit into a category where they are placed.
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- ThunderTitan
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- dallasmavs41
- Demon
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Spells
The amount of spells is pretty disappointing.
Spells
I think there is a reason for this relatively low amount of spells:
In H3, everybody could learn all spells (with wisdom).
In H4, each faction had it's own school (except Might), but many spells had pretty much the same effect.
H5: There is only one spell per effect. Which means your heroes will be much more specialized. Which means that "bufferspells" (which are the spells you never use, but just fills up the magic schools) is kicked out. They are Effective.
I think the "making the heroes brand more streamlined" can be a very good.
In H3, everybody could learn all spells (with wisdom).
In H4, each faction had it's own school (except Might), but many spells had pretty much the same effect.
H5: There is only one spell per effect. Which means your heroes will be much more specialized. Which means that "bufferspells" (which are the spells you never use, but just fills up the magic schools) is kicked out. They are Effective.
I think the "making the heroes brand more streamlined" can be a very good.
- ThunderTitan
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To be fair H4 also included mass spells in it's number. H5 also has mass spells, their just not counted because they're only given by skills.
But there are some spells that were left out that we're very useful, like Cat Reflexes. And they changed Bless and Curse for no good reason.
But there are some spells that were left out that we're very useful, like Cat Reflexes. And they changed Bless and Curse for no good reason.
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- DaemianLucifer
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