Neutral Creatures

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protecyon
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Postby protecyon » Jan 13 2005, 2:20

If you would like to take a look at the original page visit this link:
http://www.celestialheavens.com/11

ThE HyDrA
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Postby ThE HyDrA » Jan 13 2005, 2:20

Nice work, but the neutrals need fixing - the elementals are not level six and the genie is not level 4.
Perhaps something like:
Level 1: Rogue
Level 3: Nomad, Ghost, Elementals
Level 4: Medusa
Level 6: Genie

reynaert
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Postby reynaert » Jan 13 2005, 9:46

Aren't special abilities noted? I can imagine there's more to the genie then it's stats alone.
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Angelspit
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Postby Angelspit » Jan 13 2005, 16:21

Levels have been corrected. I will try to find some room for the special abilities.
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Kristo
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Postby Kristo » Jan 14 2005, 2:59

Additionally, you might want to list the costs for Ghosts and Elementals since they are recruitable in the Price of Loyalty expansion.
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necro95
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Postby necro95 » Jan 14 2005, 11:22

I believe Genie have a special abilities that can destroy half of any enemy stack. although it happens randomly.

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Echo_
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Postby Echo_ » Jan 14 2005, 11:32

It happens more often, I have found, if the attacked stack is larger and the genie stack is smaller in ratio. BUt that is not fact just experience.
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Kristo
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Postby Kristo » Jan 15 2005, 19:38

I've added the Price of Loyalty costs for the Ghost and the Elementals. Also, I boosted the Elementals to level 4. They have the hit points of a level 5 but do the damage of a level 3. I figured I'd just split the difference.
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CloudRiderX
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Postby CloudRiderX » May 4 2005, 19:21

The neutral monsters in this game were some of the coolest. The neutrals in III and IV were okay, but these are very unique.
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T-Hawk
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Postby T-Hawk » Jun 15 2005, 15:18

Aaah..I loved to make my own map and lay down a huge amount of genie bottles, just because they were so freakin' c00l
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Pyro
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Postby Pyro » Jun 22 2005, 15:10

I like Rogues in HoMM2, they weren't so great in 3 and 4. Also, those Medusas and Genies... Yeah.

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T-Hawk
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Postby T-Hawk » Jul 2 2005, 21:47

Pyro at 2005-06-22 09:10 wrote:
I like Rogues in HoMM2, they weren't so great in 3 and 4. Also, those Medusas and Genies... Yeah.

You are right, medusas should have an sort of human-look, until they get angry, then they turn green :D
Rogues are cool in here, but the fact they added the stealth ability for rogues in HoMM IV was pretty cool too.
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T-Hawk
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Postby T-Hawk » Jul 2 2005, 21:49

But I have to say the neutral creatures aren't everything in HoMM II. Cuz' I think those elementals were awful, I mean, for example, look at the Air Elemental, it is...invisible :S That doesnt sort to the AIR aspect, imo
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Zombie_Inc
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Postby Zombie_Inc » Sep 1 2005, 17:55

I remember really being afraid of the ghost, their special ability made invincible. But I was about 4 years old back then, I wasn't that much of a player ;-)
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CloudRiderX
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Postby CloudRiderX » Sep 1 2005, 21:18

The medusas in IV had legs, i liked the snake-bodied ones from II and III. I also agree with the elementals, they could have been different.
"A Guardian is always prepared." - Galio, the Sentinel's Sorrow

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Sandro123
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Neutral Creatures

Postby Sandro123 » Feb 21 2006, 18:53

the nomads have the "sandwalker" abilitie, but I am not quite sure what it is...

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Sandro123
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Postby Sandro123 » Feb 21 2006, 18:53

the nomads have the "sandwalker" abilitie, but I am not quite sure what it is...

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Orfinn
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Neutral Creatures

Postby Orfinn » Feb 21 2006, 20:15

killed units became ghosts? that makes sense and seems like a cool feature!

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dallasmavs41
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Neutral Creatures

Postby dallasmavs41 » Mar 21 2006, 11:24

Genies were extremely strong, especially with that 10% of half killing any stack...

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Sandro123
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Postby Sandro123 » Apr 10 2006, 16:33

actually it is "halving" a stack... for example, if you have a stack 1000 black dragons and 1 genie attacks them, they can become 500... quite useful


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