The Cultist → The Promise

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ThunderTitan
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The Cultist → The Promise

Postby ThunderTitan » May 27 2006, 2:46

If you would like to take a look at the original page visit this link:
http://www.celestialheavens.com/531
Disclaimer: May contain sarcasm!
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The Cultist → The Promise

Postby ThunderTitan » May 27 2006, 2:46

I lost the fight with Veyer and had to restart.
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The Cultist → The Promise

Postby Psychobabble » May 27 2006, 6:00

I lost the fight with Veyer and won. Weird. It just went to a cutscene straight after I lost the battle.
Edited on Sat, May 27 2006, 00:01 by Psychobabble

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The Cultist → The Promise

Postby Continuity » May 27 2006, 9:46

I lost the fight with Veyer and still completed the scenario. Same as Psychobabble.

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The Cultist → The Promise

Postby prichindel » May 27 2006, 10:00

I lost the battle too, but I came out victorious

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Postby DaemianLucifer » May 27 2006, 13:14

I won the battle on my first attempt :devious: :devil:

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Postby ThunderTitan » May 27 2006, 13:33

I just reloaded and didn't attack a neutral stack and took care not to lose as many creatures when fighting the Knight as before. Veyer has way behind and I din't figure he'd show up no matter what.
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The Cultist → The Promise

Postby reynaert » May 27 2006, 19:23

I lost with veyer and lost the map.

The idea is to ignore the neutral things laying around.
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Postby DaemianLucifer » May 27 2006, 19:27

Not all.Just pick those thing that are close to you,and plan what fight youre fight.Also,getting expert logistics in map 1 helps a lot.

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Postby ThunderTitan » May 27 2006, 19:40

I just didn't attack the last neutral coz I lost too many creatures last time with Quick Combat. I didn't expect Veyer so I thought it shouldn't be a problem. Just don't lose too many creatures to the neutrals.
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Orfinn
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The Cultist → The Promise

Postby Orfinn » May 28 2006, 19:11

Easy map If you avoid the neutrals that sears your army down. The haven army are very esy but veyer may be a challenge. I had 20 horned oversees against hi 1 arch devil. Thanks to that it was my turn agrael took him down with his ranged attack. This is my 3rd closest victory/failure in campaign, too close and it gets harder with each campaign which is nice if hard in a good way :)

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The Cultist → The Promise

Postby asandir » May 29 2006, 7:53

i found this really easy, i actually stopped at virtually every neutral stack and grabbed gold by the bucket load, got two lots of creatures at the second outpost and managed to upgrade hell hounds and nightmare's (can't remember if i also upgraded the succubi)

this enabled me to close in on the enemy in a single turn and do significant damage (also had 2 or 3 - can't remember which - devils, which helped)

expert logistics helped a lot, but the most important thing was to choose Phantom Forces at the start, helped me to not lose many of my forces to the neutrals, also helps in third campaign as well
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Postby magritte2 » Jun 6 2006, 3:48

I lost the fight with Veyer and the game crashed to desktop.

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Yrkoon
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Postby Yrkoon » Jun 6 2006, 4:25

I just barely won the battle with Veyer , I had expert gating and fast gating as well as phantom forces . The first time I played the map I got greedy and went after all the resources and he beat me to the tomb
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Akul
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The Cultist → The Promise

Postby Akul » Jun 18 2006, 16:05

I lost the battle with Veyer and won the scenario. But I don't think that that is a bug, tough.
The map is quite easy. Just don't stop at every trash you see and you'll be fine.
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The Cultist → The Promise

Postby madcat_lives » Jul 4 2006, 3:46

I lost to Veyer and it said I failed.
Let them think they are winning, when they find out they are losing, its too late.

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The Cultist → The Promise

Postby NickMP » Jul 21 2006, 13:03

Some odd variations reported here. I lost to Veyer but won the scenario for reasons explained in the cutscene. Might depend on whether one defeats the Haven army first (as I did) - if Veyer catches you first you probably do lose.

An atmospheric but very easy scenario. I made much the same choices but missed out on the lightning and ice spells - wonder if this will prove a major handicap in the coming scenarios.

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Shad0WeN
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The Cultist → The Promise

Postby Shad0WeN » Jul 21 2006, 14:00

Ummm, as far as I can tell the spells at the shrines are determined randomly, so the walkthrough is somewhat inaccurate in as far as mentioning specific spells goes.
Edited on Fri, Jul 21 2006, 08:02 by Shad0WeN

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Grail Quest
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The Cultist → The Promise

Postby Grail Quest » Jul 9 2007, 16:04

So far, the Cultist maps are a big shock after The Queen. Even in the first map, you didn't really need to do too much more than run around grabbing gold and buying creatures. Here, you really need to fight nasty stacks for resources that you have little choice in bypassing.
With The Queen, you were given a lot of archers and strong units right off the back. In The Cultist, painful losses to your armies are the norm, and after quite a few flawless victories in The Queen, I'm having a very hard time adjusting. Boo hoo! (^_^)

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The Cultist → The Promise

Postby Angelspit » Jul 9 2007, 18:44

This is a fun map, with a lot of tension the first time you play it. And GQ, don't worry too much about losses, Inferno is all about managing your losses. :)
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