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chester_a_r
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Unread postby chester_a_r » 03 Mar 2007, 00:11

I have asked this question on other forums...and I'll do so here....IS there any way to add new hero classes to each race...to make each race have 2 classes each? something like...a might oriented class and a magic oriented one for each race....for example, death knight/necromancer for necropolis....and there are tons of posibilities for class-skills and for models....i'm saying this because the game is a little prosaic with just one class per race...

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winterfate
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Unread postby winterfate » 04 Mar 2007, 02:19

Welcome to the forums, chester_a_r! ;)

I would think so. However, since I have 0 experience with mods, I can't really explain how it would work.

I suspect there would be insane reprogramming involved...
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psatkha
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Unread postby psatkha » 24 Aug 2007, 04:20

Hi all ! Links for mine mods for heroes of Heaven and Necropolis ... http://deep.phpwebhosting.com/~paradox/ ... wtopic=796 and http://deep.phpwebhosting.com/~paradox/ ... wtopic=731

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Trelew
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Unread postby Trelew » 25 Sep 2007, 01:31

If someone could get the mod that can make the campaign heroes available for use in single and multiplayer scenarios, I would be one very happy camper.
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Valendir
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Unread postby Valendir » 05 Oct 2007, 06:55

Yes, a mod like that will really make the game better!!

axelover
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Unread postby axelover » 28 Oct 2007, 10:47

You can use ANY heroes with the 'Random Wars' map - can't wait for the author to release a TOE version

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winterfate
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Unread postby winterfate » 29 Oct 2007, 00:22

Welcome to the forums axelover, psatkha and Valendir! ;)
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Proud creator of Caladont 2.0!
You need to take the pain, learn from it and get back on that bike... - stefan
Sometimes the hearts most troubled make the sweetest melodies... - winterfate

axelover
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Unread postby axelover » 29 Oct 2007, 18:27

Thankyou Winterfate. The mods I miss most with the expansions are the sprite mod - decreasing initiative with wasp swarm, and the in-game skill wheel on ToE

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Wulfstan8182
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Unread postby Wulfstan8182 » 26 Nov 2007, 04:33

nice mods. i think you should calssify them into sections (creature appearance, Creature Stats, interface, etc.) so it's easier to find them. and i see the date on the last one goes back to february, so maybe add some new mods from the forums found on the web. thx.
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Hellburn
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Unread postby Hellburn » 01 Dec 2007, 13:32

It would be great if these mods were updated...

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Wulfstan8182
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Unread postby Wulfstan8182 » 17 Dec 2007, 02:30

where are the TotE mods? there are the red/black dragon mods! there are the campaign opening mods! there are the updated Treants mods! come on add something new! please!
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espen13
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Unread postby espen13 » 18 Jul 2008, 10:34

yeah no tote patches i would like to install dark knihgt mod to tote also

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Shad0WeN
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Unread postby Shad0WeN » 05 Sep 2008, 06:32

A few of the creature mods updated for H5 v1.6, HoF v2.1, & TotE v3.0:



http://www.heroesofmightandmagic.com/he ... ixes.shtml

tionitis
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Unread postby tionitis » 31 Oct 2009, 00:53

can you explain how to download it so a dumb person can download them

axelover
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Unread postby axelover » 22 Feb 2010, 10:20

Nothing new for 3 years, but thankyou Sarvi for your 'Vampire lover' map - thoroughly enjoyed it

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haedler
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Unread postby haedler » 04 Feb 2011, 04:37

For those who want a naked version of Isabel, I've made a version with Isabel without clothes (nude), because I've found a version on the WEB that was ugly. I am now satisfied with the results, but the game engine is not as good to show skin color, because of polygonals (lack of detail in the body) and the fact isabel became 'so whitey' when you click her to see her status (seated in the horse). I tested in every given scenario and I used the best color possible in the adventure map and the scenes, where she appears most, and these areas fit well. The file is hosted in http://rapidshare.com/files/446087292/isabel.h5m (I dont know it its possible to up this file here in the forum). It was tested on version 1.5. For 1.5, you must put this file in the /Maps dir (create it if it does not exist). If your version is 1.3 of lesser, try changing the extesion to .pak and put in the /data folder (where the others .pak's are in). For versions 1.6 and up (like 2.1), like in HoF/ToE, create the dir UserMODS/ and rename the extension to 'h5u'. If something goes wrong in a given version, try the other ways for the other versions said above. Thats it.

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haedler
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Unread postby haedler » 04 Feb 2011, 14:53


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parcaleste
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Unread postby parcaleste » 04 Feb 2011, 15:07

lol...


And what about a naked Nikolai... or Markal?

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haedler
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Unread postby haedler » 04 Feb 2011, 23:26

Hello all,

I've finished changes to Succubus (not the mistress), Priestess and Blood Maiden. http://rapidshare.com/files/446237020/bloodmaiden.h5m http://rapidshare.com/files/446237021/Priestess.h5m http://rapidshare.com/files/446237022/succubus.h5m



As always, use in the /Maps directory for version 1.5 or similar ones. For 1.3 and less (even 1.0), rename to .PAK and put into /data. For versions up to 2.1 HoT and ToF, rename to .h5u and put into /UserMODS

chemicalbuz
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Unread postby chemicalbuz » 23 Feb 2011, 10:53

sorry guys it's possible to remove level cap limit?


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