Mods

Feedback for the articles that appear on Celestial Heavens.

Moderators: Moderators, Celestial Heavens Staff

User avatar
chester_a_r
Leprechaun
Leprechaun
Posts: 4
Joined: 03 Mar 2007

Mods

Postby chester_a_r » Mar 3 2007, 0:11

I have asked this question on other forums...and I'll do so here....IS there any way to add new hero classes to each race...to make each race have 2 classes each? something like...a might oriented class and a magic oriented one for each race....for example, death knight/necromancer for necropolis....and there are tons of posibilities for class-skills and for models....i'm saying this because the game is a little prosaic with just one class per race...

User avatar
winterfate
Round Table Hero
Round Table Hero
Posts: 6191
Joined: 26 Nov 2006
Location: Puerto Rico

Postby winterfate » Mar 4 2007, 2:19

Welcome to the forums, chester_a_r! ;)

I would think so. However, since I have 0 experience with mods, I can't really explain how it would work.

I suspect there would be insane reprogramming involved...
The Round Table's birthday list!
Proud creator of Caladont 2.0!
You need to take the pain, learn from it and get back on that bike... - stefan
Sometimes the hearts most troubled make the sweetest melodies... - winterfate

User avatar
psatkha
Leprechaun
Leprechaun
Posts: 3
Joined: 17 Jul 2007
Location: Cercastown, Cercasia, Russia
Contact:

Mods

Postby psatkha » Aug 24 2007, 4:20

Hi all ! Links for mine mods for heroes of Heaven and Necropolis ... http://deep.phpwebhosting.com/~paradox/ ... wtopic=796 and http://deep.phpwebhosting.com/~paradox/ ... wtopic=731

User avatar
Trelew
Leprechaun
Leprechaun
Posts: 12
Joined: 06 Jan 2006
Location: Canada

Mods

Postby Trelew » Sep 25 2007, 1:31

If someone could get the mod that can make the campaign heroes available for use in single and multiplayer scenarios, I would be one very happy camper.
Sanity is relative, for others it's a distant cousin.

Valendir
Leprechaun
Leprechaun
Posts: 1
Joined: 28 Sep 2007

Mods

Postby Valendir » Oct 5 2007, 6:55

Yes, a mod like that will really make the game better!!

axelover
Leprechaun
Leprechaun
Posts: 9
Joined: 03 Nov 2006

Mods

Postby axelover » Oct 28 2007, 10:47

You can use ANY heroes with the 'Random Wars' map - can't wait for the author to release a TOE version

User avatar
winterfate
Round Table Hero
Round Table Hero
Posts: 6191
Joined: 26 Nov 2006
Location: Puerto Rico

Postby winterfate » Oct 29 2007, 0:22

Welcome to the forums axelover, psatkha and Valendir! ;)
The Round Table's birthday list!

Proud creator of Caladont 2.0!

You need to take the pain, learn from it and get back on that bike... - stefan

Sometimes the hearts most troubled make the sweetest melodies... - winterfate

axelover
Leprechaun
Leprechaun
Posts: 9
Joined: 03 Nov 2006

Mods

Postby axelover » Oct 29 2007, 18:27

Thankyou Winterfate. The mods I miss most with the expansions are the sprite mod - decreasing initiative with wasp swarm, and the in-game skill wheel on ToE

User avatar
Wulfstan8182
Conscript
Conscript
Posts: 220
Joined: 27 Oct 2007
Location: The Heroes Round Table

Mods

Postby Wulfstan8182 » Nov 26 2007, 4:33

nice mods. i think you should calssify them into sections (creature appearance, Creature Stats, interface, etc.) so it's easier to find them. and i see the date on the last one goes back to february, so maybe add some new mods from the forums found on the web. thx.
:hanged: <--- You're the guy hanged if you ever dare to touch my blacksmith!

User avatar
Hellburn
Leprechaun
Leprechaun
Posts: 25
Joined: 26 May 2007

Mods

Postby Hellburn » Dec 1 2007, 13:32

It would be great if these mods were updated...

User avatar
Wulfstan8182
Conscript
Conscript
Posts: 220
Joined: 27 Oct 2007
Location: The Heroes Round Table

Mods

Postby Wulfstan8182 » Dec 17 2007, 2:30

where are the TotE mods? there are the red/black dragon mods! there are the campaign opening mods! there are the updated Treants mods! come on add something new! please!
:hanged: <--- You're the guy hanged if you ever dare to touch my blacksmith!

espen13
Leprechaun
Leprechaun
Posts: 2
Joined: 17 Jul 2008

Mods

Postby espen13 » Jul 18 2008, 10:34

yeah no tote patches i would like to install dark knihgt mod to tote also

User avatar
Shad0WeN
Pixie
Pixie
Posts: 119
Joined: 10 Jun 2006

Mods

Postby Shad0WeN » Sep 5 2008, 6:32

A few of the creature mods updated for H5 v1.6, HoF v2.1, & TotE v3.0:

http://www.heroesofmightandmagic.com/heroes5/mods_and_fixes.shtml

tionitis
Leprechaun
Leprechaun
Posts: 5
Joined: 31 Oct 2009

Mods

Postby tionitis » Oct 31 2009, 0:53

can you explain how to download it so a dumb person can download them

axelover
Leprechaun
Leprechaun
Posts: 9
Joined: 03 Nov 2006

Mods

Postby axelover » Feb 22 2010, 10:20

Nothing new for 3 years, but thankyou Sarvi for your 'Vampire lover' map - thoroughly enjoyed it

User avatar
haedler
Leprechaun
Leprechaun
Posts: 3
Joined: 04 Feb 2011

Mods

Postby haedler » Feb 4 2011, 4:37

For those who want a naked version of Isabel, I've made a version with Isabel without clothes (nude), because I've found a version on the WEB that was ugly. I am now satisfied with the results, but the game engine is not as good to show skin color, because of polygonals (lack of detail in the body) and the fact isabel became 'so whitey' when you click her to see her status (seated in the horse). I tested in every given scenario and I used the best color possible in the adventure map and the scenes, where she appears most, and these areas fit well. The file is hosted in http://rapidshare.com/files/446087292/isabel.h5m (I dont know it its possible to up this file here in the forum). It was tested on version 1.5. For 1.5, you must put this file in the /Maps dir (create it if it does not exist). If your version is 1.3 of lesser, try changing the extesion to .pak and put in the /data folder (where the others .pak's are in). For versions 1.6 and up (like 2.1), like in HoF/ToE, create the dir UserMODS/ and rename the extension to 'h5u'. If something goes wrong in a given version, try the other ways for the other versions said above. Thats it.

User avatar
haedler
Leprechaun
Leprechaun
Posts: 3
Joined: 04 Feb 2011

Mods

Postby haedler » Feb 4 2011, 14:53


User avatar
parcaleste
Pit Lord
Pit Lord
Posts: 1203
Joined: 06 Nov 2007
Location: Sofia - Vulgaria

Postby parcaleste » Feb 4 2011, 15:07

lol...


And what about a naked Nikolai... or Markal?

User avatar
haedler
Leprechaun
Leprechaun
Posts: 3
Joined: 04 Feb 2011

Mods

Postby haedler » Feb 4 2011, 23:26

Hello all,
I've finished changes to Succubus (not the mistress), Priestess and Blood Maiden. http://rapidshare.com/files/446237020/bloodmaiden.h5m http://rapidshare.com/files/446237021/Priestess.h5m http://rapidshare.com/files/446237022/succubus.h5m

As always, use in the /Maps directory for version 1.5 or similar ones. For 1.3 and less (even 1.0), rename to .PAK and put into /data. For versions up to 2.1 HoT and ToF, rename to .h5u and put into /UserMODS

chemicalbuz
Leprechaun
Leprechaun
Posts: 2
Joined: 12 Jul 2010

Mods

Postby chemicalbuz » Feb 23 2011, 10:53

sorry guys it's possible to remove level cap limit?


Return to “Articles”

Who is online

Users browsing this forum: No registered users and 3 guests