Mods

Feedback for the articles that appear on Celestial Heavens.

Moderators: Moderators, Celestial Heavens Staff

User avatar
kingcranium14
Peasant
Peasant
Posts: 81
Joined: 30 Aug 2006

Mods

Postby kingcranium14 » Nov 10 2006, 18:47

Would it be possible to make a mod making the gems more gem-like? - so they're purple and green and red and blue instead of just blue crystals?

User avatar
King_Roland
Leprechaun
Leprechaun
Posts: 24
Joined: 06 Jan 2006
Location: Toronto, Canada

Mods

Postby King_Roland » Nov 11 2006, 15:49

I guess the modders will have to go through the whole process again of confirming these mods work with the latest patch (v1.4).

Since downloading patch 1.4, do I now have to re-download my prefered mods (sev., inventory, etc) to reactivate?

User avatar
Blueman
Peasant
Peasant
Posts: 60
Joined: 06 Jan 2006

Mods

Postby Blueman » Nov 12 2006, 9:31

The inventory mod should be updated. I did not install the patch yet, but from the screenshot I can see that there's an extra artifact slot.
MaximS, thanks for the great work! It wouldn't have been so much fun to play/watch. (Honestly, your mod still looks better.)

User avatar
King_Roland
Leprechaun
Leprechaun
Posts: 24
Joined: 06 Jan 2006
Location: Toronto, Canada

Mods

Postby King_Roland » Nov 13 2006, 2:52

HELP! What do I need to do to reactivate my preferred mods after patch 1.4?

There was a comment below about changing the date and re-paking, but I don't know what that means. Any help you may provide will be appreciated.

Thanks.

User avatar
Gaidal Cain
Round Table Hero
Round Table Hero
Posts: 6972
Joined: 26 Nov 2005
Location: Solna

Postby Gaidal Cain » Nov 13 2006, 8:42

If you don't wish to wait until the mods been updated on whatever place you got them from, you need to go into the .pak files (they're only renamed .zip files, so you should be able to open them with most programs made for that kind of things). Then you open all the files you've just extracted with notepad, and save them. This will change their "last updated" date. Then you can repack them into zip files that you rename to .pak. You need to be careful so that you get the correct file tree though, or it won't work.
You don't want to make enemies in Nuclear Engineering. -- T. Pratchett

User avatar
King_Roland
Leprechaun
Leprechaun
Posts: 24
Joined: 06 Jan 2006
Location: Toronto, Canada

Mods

Postby King_Roland » Nov 13 2006, 22:24

@ Gaidal Cain

Thanks - I'll try that.

User avatar
Shad0WeN
Pixie
Pixie
Posts: 119
Joined: 10 Jun 2006

Mods

Postby Shad0WeN » Nov 14 2006, 3:15

There's gotta be an easier and faster way to simply update the dates on a bunch of files.
Edited on Mon, Nov 13 2006, 20:16 by Shad0WeN

User avatar
Sir_Toejam
Nightmare
Nightmare
Posts: 1061
Joined: 24 Jul 2006

Mods

Postby Sir_Toejam » Nov 15 2006, 19:42

"There's gotta be an easier and faster way to simply update the dates on a bunch of files.
Edited on Mon, Nov 13 2006, 20:16 by Shad0WeN"

there is:

http://webplaza.pt.lu/~rpetges/

User avatar
Sir_Toejam
Nightmare
Nightmare
Posts: 1061
Joined: 24 Jul 2006

Mods

Postby Sir_Toejam » Nov 15 2006, 19:42

wow, you figured out the larger message box issue Pitsu?

kudos.

User avatar
hein321
Peasant
Peasant
Posts: 54
Joined: 23 May 2006

Mods

Postby hein321 » Nov 18 2006, 12:08

any1 try those mods on hammers of fate i just installed hof and tried a few things to get the mods working but no luck

User avatar
Sir_Toejam
Nightmare
Nightmare
Posts: 1061
Joined: 24 Jul 2006

Mods

Postby Sir_Toejam » Nov 19 2006, 20:17

so far, most of the mods i have updated the timestamps on, and placed in the new data directory work fine.

UPDATE:

that is, except for mods to spells, which need to be completely redone using the new data files.

*sigh*

all the skin mods and interface mods seem to work though.

EDIT: GRRR, except with dwarves, where the rune magic interface causes a CTD.
_Toejam
Edited on Fri, Nov 24 2006, 16:59 by Sir_Toejam

User avatar
kingcranium14
Peasant
Peasant
Posts: 81
Joined: 30 Aug 2006

Mods

Postby kingcranium14 » Dec 2 2006, 4:36

A mod making Renegades in HoF usable in scenarios would be helpful.
Edited on Fri, Dec 01 2006, 21:36 by kingcranium14

User avatar
theGryphon
Spectre
Spectre
Posts: 716
Joined: 06 Jan 2006

Postby theGryphon » Dec 3 2006, 2:41

Just looked into it and I'm sorry to tell that it looks like renegades are hardcoded. I don't know why would they do so, but that's it. Sorry again.
I believe in science and that science can explain everything.
Because God has made it all work in such a beautiful way...

User avatar
Orfinn
Round Table Hero
Round Table Hero
Posts: 3325
Joined: 06 Jan 2006
Location: Norway

Mods

Postby Orfinn » Dec 4 2006, 13:34

Someone who can put op this dragonstodrake mod here? http://www.celestialheavens.com/homm5/m ... drakes.pak

User avatar
Jandos
Leprechaun
Leprechaun
Posts: 7
Joined: 07 Dec 2006

Mods

Postby Jandos » Dec 7 2006, 18:33

thanks for Treant Mod and Cleric Mod ....

User avatar
omegaweix
Scout
Scout
Posts: 177
Joined: 12 Jan 2006
Location: mainly the land of grumbling... oh yes, and Mozart

Mods

Postby omegaweix » Dec 10 2006, 20:08

Maybe it is time to give sir_toejam an own folder in the mods section... in terms of frequency and quantity of his submissions.

edit: And maybe a separate HoF section could become useful... especially when 1.5/2.1 will be released.
Edited on Sun, Dec 10 2006, 13:12 by omegaweix
plastic people

silicone

never let them in your home

User avatar
Orfinn
Round Table Hero
Round Table Hero
Posts: 3325
Joined: 06 Jan 2006
Location: Norway

Mods

Postby Orfinn » Dec 17 2006, 12:14

Yeah a separate HoF section would be very useful, no need to go through the list every time.

User avatar
-Shadow32-
Leprechaun
Leprechaun
Posts: 19
Joined: 07 Jun 2006

Mods

Postby -Shadow32- » Dec 27 2006, 22:40

Been a long time, since I last posted here.
Last time was for the BKnight mod.. this time .. again.
I can re-read what I posted how to install it properly, but I have a new question I need some help with.
I have purchased Hammers of Fate, and I re-installed H5. Will the mod work with the expansion too ??

User avatar
Jinno
Leprechaun
Leprechaun
Posts: 6
Joined: 01 Sep 2006

Mods

Postby Jinno » Feb 4 2007, 16:29

I beg you, please someone update the modes for the new patches!!!!

Xeron
Leprechaun
Leprechaun
Posts: 3
Joined: 21 Feb 2007

Mods

Postby Xeron » Feb 21 2007, 16:21

I was just wondering.. Do those mods work with 1.4 patch? I want those black knights so bad! :s


Return to “Articles”

Who is online

Users browsing this forum: No registered users and 3 guests