Inferno Buildings

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Inferno Buildings

Postby {CH}ArticleBot » Jan 7 2007, 16:09

Castle | Conflux | Dungeon | Fortress | Inferno | Necropolis | Rampart | Stronghold | Tower


- Inferno Units -






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Town Hall
Cost: 2500 gold
Provides owner's kingdom with 1,000 gold per day


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City Hall
Cost: 5000 gold
Provides owner's kingdom with 2,000 gold per day


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Capitol
Cost: 10,000 gold
Provides owner's kingdom with 4,000 gold per day; only one may exist at any one time in a kingdom; if a player with a Capitol takes over an enemy town that has a Capitol built, the enemy Capitol is destroyed


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Fort
Cost:20 ore, 20 wood, 5000 gold
Promotes dwelling construction; provides owner's town with defensive walls that protect it during a seige


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Citadel
Cost: 5 ore, 2500 gold
Increases base creature growth by 50%, adds one turret to the Fort, strengthens the town's walls, and adds the town ditch


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Castle
Cost: 10 wood, 10 ore, 5000 gold
Doubles base creature growth; adds two additional turrets to the Fort, and further strengthens the town's walls


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Tavern
Cost: 5 wood, 500 gold
Allows recruiting of heroes; increases the morale of troops defending the city; grants allied heroes basic knowledge of enemy troops in garrisons and towns


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Marketplace
Cost: 5 wood, 500 gold
Allows owner to trade resources; the rates get better as the number of Marketplaces increases in the owner's kingdom


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Resource Silo
Cost: 5 ore, 5000 gold
Provides owner's kingdom with +1 mercury every day


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Castle Gate
Cost: 5 wood, 5 ore, 10,000 gold
Allows travel between Inferno towns with Castle Gates; the destination town must be unoccupied


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Order of Fire
Cost: 5 wood, 1000 gold
Increases all visiting heroes' Spellpower skill by +1; once per hero


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Birthing Pools
Cost: 1000 gold
Increases Imp/Familiar base growth by +8 per week


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Cages
Cost: 1000 gold
Increases Hell Hound/Cerberus base growth by +3 per week


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Brimstone Stormclouds
Cost: 5 sulfer, 1000 gold
Adds +2 to a defending hero's Spellpower skill when defending against a seige


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Mage Guild Level 1
Cost: 5 wood, 5 ore, 2000 gold
Allows visiting heroes to learn level 1 spells if they have a spell book; spell books can be bought for 500 gold


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Mage Guild Level 2
Cost: 5 wood, 5 ore, 4 sulfer, 4 gems, 4 crystal, 4 mercury, 1000 gold
Allows visiting heroes to learn level 2 spells if they have a spell book; spell books can be bought for 500 gold


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Mage Guild level 3
Cost: 5 wood, 5 ore, 6 sulfer, 6 gems, 6 crystal, 6 mercury, 1000 gold
Allows visiting heroes to learn level 3 spells if they have a spell book and Basic Wisdom; spell books can be bought for 500 gold


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Mage Guild level 4
Cost: 5 wood, 5 ore, 8 sulfer, 8 gems, 8 crystal, 8 mercury, 1000 gold
Allows visiting heroes to learn level 4 spells if they have a spell book and Advanced Wisdom; spell books can be bought for 500 gold


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Mage Guild level 5
Cost: 5 wood, 5 ore, 10 sulfer, 10 gems, 10 crystal, 10 mercury, 1000 gold
Allows visiting heroes to learn level 5 spells if they have a spell book and Expert Wisdom; spell books can be bought for 500 gold


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Imp Crucible
Cost: 5 wood, 5 ore, 400 gold
Provides your army with Imps.


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Upg. Imp Crucible
Cost: 1000 gold
Provides your army with Familiars, and allows Imps to be upgraded into Familiars.


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Hall of Sins
Cost: 5 ore, 1000 gold
Provides your army with Gogs.


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Upg. Hall of Sins
Cost: 5 mercury, 1000 gold
Provides your army with Magogs, and allows Gogs to be upgraded into Magogs.


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Kennels
Cost: 5 wood, 5 ore, 1500 gold
Provides your army with Hell Hounds.


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Upg. Kennels
Cost: 5 sulfer, 1500 gold
Provides your army with Cerberi, and allows Hell Hounds to be upgraded into Cerberi.


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Demon Gate
Cost: 5 wood, 5 ore, 2000 gold
Provides your army with Demons.


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Upg. Demon Gate
Cost: 5 wood, 5 ore, 2000 gold
Provides your army with Horned Demons, and allows Demons to be upgraded into Horned Demons.


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Hell Hole
Cost: 10 ore, 10 sulfer, 2000 gold
Provides your army with Pit Fiends.


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Upg. Hell Hole
Cost: 5 mercury, 5 sulfer, 3000 gold
Provides your army with Pit Lords, and allows Pit Fiends to be upgraded into Pit Lords.


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Fire Lake
Cost: 10 wood, 10 ore, 6000 gold
Provides your army with Efreeti.


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Upg. Fire Lake
Cost: 5 ore, 5 mercury, 5 sulfer, 5 gems, 3000 gold
Provides your army with Efreet Sultans, and allows Efreeti to be upgraded into Efreet Sultans.


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Forsaken Palace
Cost: 5 all, 10000 gold
Provides your army with Devils.


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Upg. Forsaken Palace
Cost: 5 wood, 5 ore, 20 mercury, 20,000 gold
Provides your army with Archdevils, and allows Devils to be upgraded into Archdevils.





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